Game of Words
Title | Game of Words PDF eBook |
Author | Willard Espy |
Publisher | Black Dog & Leventhal |
Pages | 0 |
Release | 2003-08-18 |
Genre | Games & Activities |
ISBN | 9781579123246 |
Attention language lovers: prepare to be taken prisoner. Willard R. Espy, word gamester extraordinaire, has put together more than 200 sublimely satisfying diversions -- including acrostics, clerihews, epigrams, cryptograms, spoonerisms, palindromes, puns, and much, much more. Presented here are the wildest array of tongue twisters, brainteasers, and other mind-benders new and old, along with notes on their histories, tips on how to play them or solve them, and page after page of mind-boggling challenges you won't find anywhere else. It is a celebration of the energy, wit, flexibility, and fun of the English language by its most ardent aficionado.
The Book of Word Games
Title | The Book of Word Games PDF eBook |
Author | David Parlett |
Publisher | Echo Point Books & Media |
Pages | 260 |
Release | 2012-05 |
Genre | Games & Activities |
ISBN | 9780963878472 |
If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages. "
The Penguin Book of Word Games
Title | The Penguin Book of Word Games PDF eBook |
Author | David Parlett |
Publisher | |
Pages | 256 |
Release | 1982 |
Genre | Games & Activities |
ISBN |
Dialect
Title | Dialect PDF eBook |
Author | Hakan Seyalioglu |
Publisher | |
Pages | |
Release | 2018-07 |
Genre | |
ISBN | 9780999870013 |
The Game of Language
Title | The Game of Language PDF eBook |
Author | Jaakko Hintikka |
Publisher | Springer Science & Business Media |
Pages | 366 |
Release | 1983-10-31 |
Genre | Philosophy |
ISBN | 9789027716873 |
Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.
Nir! Games: Sight Word Slap! a Game of Sight Words
Title | Nir! Games: Sight Word Slap! a Game of Sight Words PDF eBook |
Author | Nora Gaydos |
Publisher | Innovative Kids |
Pages | 0 |
Release | 2009-06-01 |
Genre | Juvenile Fiction |
ISBN | 9781584768197 |
Introducing Now I'm Reading! Games, which bring together the joy of playing and the excitement of learning. Each hands-on, interactive set teaches and builds essential reading and math readiness skills. The unique combination of book and game will provide children with endless opportunities for skill-based learning, creative discovery and fun! Bobby the bat can read-most of the time. But he just can't see when it comes to sight words. Finally, with the help of a wise old owl, Bobby becomes the best reader in Bat Town! After reading the story, kids can sharpen their own sight word skills by playing an innovative version of the classic card game slap.
The Language Game
Title | The Language Game PDF eBook |
Author | Morten H. Christiansen |
Publisher | Hachette UK |
Pages | 268 |
Release | 2022-02-22 |
Genre | Language Arts & Disciplines |
ISBN | 1541674979 |
Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.