The European Game

The European Game
Title The European Game PDF eBook
Author Dan Fieldsend
Publisher Birlinn Ltd
Pages 231
Release 2017-06-01
Genre Sports & Recreation
ISBN 0857903462

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The European Game is an adventure. Over three months Dan Fieldsend travelled the continent discovering the methods for success used at some of the biggest clubs in Europe, from Ajax and Juventus, to Feyenoord, Inter Milan, Bayern Munch, Benfica, Athletic Bilbao and many more. At each institution he visited, Fieldsend delved to the very heart of what made the club tick, speaking to members of staff all the way up the hierarchical ladder, from scouts and academy coaches to first team managers, analysts and board members, pulling back the curtain to reveal their day to day workings. This book is about travel, about society, about identity and attachment. It comprises leadership, tactics, coaching and scouting as well as politics, finance, fandom and culture. This is a broad investigation into Europe's relationship with football and what nations can learn from one another, celebrating the uniqueness of football clubs around the continent and the culture of their nations, and exploring whether or not the methods they implement with success can be instilled in other domestic leagues.

The European Game

The European Game
Title The European Game PDF eBook
Author Dan Fieldsend
Publisher Casemate Publishers
Pages 221
Release 2017-06-08
Genre Sports & Recreation
ISBN 0857903462

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The British sportswriter goes inside some of Europe’s best soccer clubs—from Bilbao to Bavaria and beyond—to reveal their winning secrets. In The European Game, Daniel Fieldsend travels across Europe to discover the methods for success used at some of the continent’s biggest Football clubs—from Ajax, Juventus and Benfica to Bayern Munich, A.C Milan, Lyon, Athletic Bilbao and many more. At every stop, Fieldsend pulls back the curtain to reveal what makes each club tick, speaking to everyone from scouts and academy coaches to first team managers, analysts and board members. Insightful, ambitious and compelling, The European Game is about more than just a game. It’s about community, identity and attachment. It explores leadership, tactics, coaching and scouting as well as politics, finance, fandom and culture. Celebrating the uniqueness of football clubs around the continent, it also investigates whether their methods can be replicated in other domestic leagues.

Perspectives on the European Videogamehb

Perspectives on the European Videogamehb
Title Perspectives on the European Videogamehb PDF eBook
Author NAVARRO-REMESAL
Publisher
Pages
Release 2021-12-20
Genre
ISBN 9789463726221

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1. Despite the creative and innovative strength of European videogame companies, the study of the European videogame, as well as of the European gaming culture, is still a rather unexplored field. 2. This book includes and emphasises a supranational perspective on the European videogame, unlike other previous works focused on specific national cases. 3. Very often, the link Europe-videogames has been addressed through the question of the representations of Europe and, especially, European history (with World War II as the most common case). This book includes the question of representations of Europe but it doesn't limit itself to it, paying also attention to the design styles and approaches of European creators.

Game of Queens

Game of Queens
Title Game of Queens PDF eBook
Author Sarah Gristwood
Publisher Basic Books
Pages 394
Release 2016-11-29
Genre History
ISBN 0465096794

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"Sarah Gristwood has written a masterpiece that effortlessly and enthrallingly interweaves the amazing stories of women who ruled in Europe during the Renaissance period." -- Alison Weir Sixteenth-century Europe saw an explosion of female rule. From Isabella of Castile, and her granddaughter Mary Tudor, to Catherine de Medici, Anne Boleyn, and Elizabeth Tudor, these women wielded enormous power over their territories, shaping the course of European history for over a century. Across boundaries and generations, these royal women were mothers and daughters, mentors and protées, allies and enemies. For the first time, Europe saw a sisterhood of queens who would not be equaled until modern times. A fascinating group biography and a thrilling political epic, Game of Queens explores the lives of some of the most beloved (and reviled) queens in history.

Eurogames

Eurogames
Title Eurogames PDF eBook
Author Stewart Woods
Publisher McFarland
Pages 269
Release 2012-08-30
Genre Games & Activities
ISBN 0786467975

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While board games can appear almost primitive in the digital age, eurogames--also known as German-style board games--have increased in popularity nearly concurrently with the rise of video games. Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

The Transformation of European Football

The Transformation of European Football
Title The Transformation of European Football PDF eBook
Author Arne Niemann
Publisher Manchester University Press
Pages 224
Release 2012-02-15
Genre Political Science
ISBN 9780719085758

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The book examines the transformation of European football in recent years by focusing on the impact of Europe in general and the EU in particular on the way that the game has evolved in a broad cross section of European states. The book brings together two significant research agendas: first, that on the governance of sport in Europe/the European Union; secondly, that within European integration studies on "Europeanization" (most commonly understood at the process of change in the domestic arena resulting from European integration). The concept of Europeanization and in particular top down Europeanization is used to shape the individual country case studies. Other transformational factors such as globalization are also assessed.The three chapters in the introductory section set the context within which the transformation of European football has occurred with particular emphasis on the role of UEFA and EU institutions. The ten country studies in the central part of the book include the five leading football nations in Europe and smaller countries that are facing new challenges in the competitive environment of modern European football. They include an example of a country that is a recent accession state and one outside the EU. What emerges from these chapters is both the shaping influence of Europeanization but also the extent to which it is countered and modified by national culture and structures. What is also noticeable the sense of decline among some of the small and even larger footballing nations in the continent.This book will be of interest to students of European politics, sports governance and football, it also represents a substantial contribution to the debate on Europeanization.

Gaming the Iron Curtain

Gaming the Iron Curtain
Title Gaming the Iron Curtain PDF eBook
Author Jaroslav Svelch
Publisher MIT Press
Pages 401
Release 2023-09-19
Genre Games & Activities
ISBN 026254928X

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.