The Credit Game: Learn the Rules of How to Play & Win
Title | The Credit Game: Learn the Rules of How to Play & Win PDF eBook |
Author | W. Lamar Foster, MAFM |
Publisher | Lulu.com |
Pages | 104 |
Release | 2018-05-18 |
Genre | Business & Economics |
ISBN | 1387760432 |
Many people cringe when they hear the word credit. The credit system is complicated, scary, and sometimes might even appear overwhelming. However, it can be understood and even controlled if you possess the right knowledge. With this book in your hands, you are about to become a credit master. You will know exactly what your credit scores are based on and how you can control them. You will learn the secrets the credit bureaus donÍt want you to know about their computers, systems, and tainted past. You will uncover unethical creditor tactics that are being used right now to ruin your credit. You will even have access to credit bureau dispute methods, letters, and advanced letters I personally use, which will all help you remove inaccurate items from your credit report.
The Official Rules of Card Games
Title | The Official Rules of Card Games PDF eBook |
Author | U.S. Playing Card Co |
Publisher | |
Pages | 266 |
Release | 1922 |
Genre | Card games |
ISBN |
The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win
Title | The GAME of Innovation: Conquer Challenges. Level Up Your Team. Play to Win PDF eBook |
Author | David Cutler |
Publisher | McGraw Hill Professional |
Pages | 337 |
Release | 2022-03-22 |
Genre | Business & Economics |
ISBN | 126425749X |
As a leader, how do you discover and implement breakthrough opportunities? Gamify challenges. Level up your team. And play to WIN. Unveiling a comprehensive approach to extraordinary problem-solving, The GAME of Innovation offers all you need to meet challenges head on and seize the competitive edge. Conceived by a super-creative quartet of top-tier business consultants, The GAME of Innovation builds upon a novel premise: What if you framed problems as if they were games of profound significance? How might you design something new or reimagine the old, particularly when competition increases, technology disrupts, change accelerates, money tightens, and the rules of success are constantly evolving? The book then shares a flexible methodology for designing powerhouse problem-solving GAMEs (Guidelines, Arena, Materials, Experience), aligning teams with 5 problem-solving “lenses,” building consensus behind change, and leading/managing the process. This uncommon, easy-to-read, visual book is packed with actionable strategies that will help you and your community thrive when playing The GAME of Innovation.
How to Win Games and Beat People
Title | How to Win Games and Beat People PDF eBook |
Author | Tom Whipple |
Publisher | HarperCollins |
Pages | 187 |
Release | 2015-12-01 |
Genre | Games & Activities |
ISBN | 0062443720 |
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
The Official Rules of Card Games
Title | The Official Rules of Card Games PDF eBook |
Author | |
Publisher | |
Pages | 284 |
Release | 1913 |
Genre | Card games |
ISBN |
Critical Play
Title | Critical Play PDF eBook |
Author | Mary Flanagan |
Publisher | MIT Press |
Pages | 363 |
Release | 2013-02-08 |
Genre | Computers |
ISBN | 0262518651 |
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
How to Play and Win the College Game
Title | How to Play and Win the College Game PDF eBook |
Author | Sharon Padilla-Alvarado |
Publisher | Outskirts Press |
Pages | 286 |
Release | 2015-07-24 |
Genre | Education |
ISBN | 9781478751410 |
The book includes 35 articles outlining key information that normally could take years for new college students to learn, 30 exercises on topics such as Time Management and Money Management that can be done individually, in small groups in class, or as homework assignments, journal writing prompts, 9 Case Studies, 8 Self Assessments, and assorted FAQs with answers . . . . a great tool for generating discussion about how to avoid the obstacles to success many new students encounter, as well as how to establish a foundation for academic success early on in college--Publisher description.