Code as Creative Medium

Code as Creative Medium
Title Code as Creative Medium PDF eBook
Author Golan Levin
Publisher MIT Press
Pages 289
Release 2021-02-02
Genre Education
ISBN 0262542048

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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Digital Dreams: Exploring the Computer as an Art Medium

Digital Dreams: Exploring the Computer as an Art Medium
Title Digital Dreams: Exploring the Computer as an Art Medium PDF eBook
Author Harry Borgman
Publisher Xlibris Corporation
Pages 82
Release 2004-10-14
Genre Art
ISBN 1477181326

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Harry Borgman's professional career has spanned many fields including graphic design, cartooning and illustration. He was art director on the Chevrolet account at Campbell - Ewald advertising agency and the Chariman of the Advertising Department at the Society of Arts and Crafts ( now the College for Creative Studies ). He has written several art technique books for Watson Guptill Publications, Dover Publications recently reprinting his book "Pen and Pencil Drawing Techniques." For many years he worked as a freelance artist in Detroit, New York and Paris, France. As a painter he works in the watercolor and acrylic mediums and is also very active as a sculptor, doing wood carvings as well as wood and metal constructions. Recently he has been experimenting with the computer medium, currently creating photomontages and collages on the computer for a proposed exhibition.

The Computer as an Artistic Medium

The Computer as an Artistic Medium
Title The Computer as an Artistic Medium PDF eBook
Author Barbara A. McCormick
Publisher
Pages 59
Release 1970
Genre Computer art
ISBN

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An Exploration of the Computer as an Artistic Medium

An Exploration of the Computer as an Artistic Medium
Title An Exploration of the Computer as an Artistic Medium PDF eBook
Author Genevieve A. Moore
Publisher
Pages 22
Release 1989
Genre Computer art
ISBN

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Artist and Computer

Artist and Computer
Title Artist and Computer PDF eBook
Author Ruth Leavitt
Publisher Crown Publishing Group (NY)
Pages 136
Release 1976
Genre Computers
ISBN

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Investigations Into the Use of a Computer as an Artistic Medium

Investigations Into the Use of a Computer as an Artistic Medium
Title Investigations Into the Use of a Computer as an Artistic Medium PDF eBook
Author Norma Lynn Sveinson
Publisher
Pages 188
Release 1979
Genre Art
ISBN

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Art in the Age of Machine Learning

Art in the Age of Machine Learning
Title Art in the Age of Machine Learning PDF eBook
Author Sofian Audry
Publisher MIT Press
Pages 215
Release 2021-11-23
Genre Art
ISBN 0262367106

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An examination of machine learning art and its practice in new media art and music. Over the past decade, an artistic movement has emerged that draws on machine learning as both inspiration and medium. In this book, transdisciplinary artist-researcher Sofian Audry examines artistic practices at the intersection of machine learning and new media art, providing conceptual tools and historical perspectives for new media artists, musicians, composers, writers, curators, and theorists. Audry looks at works from a broad range of practices, including new media installation, robotic art, visual art, electronic music and sound, and electronic literature, connecting machine learning art to such earlier artistic practices as cybernetics art, artificial life art, and evolutionary art. Machine learning underlies computational systems that are biologically inspired, statistically driven, agent-based networked entities that program themselves. Audry explains the fundamental design of machine learning algorithmic structures in terms accessible to the nonspecialist while framing these technologies within larger historical and conceptual spaces. Audry debunks myths about machine learning art, including the ideas that machine learning can create art without artists and that machine learning will soon bring about superhuman intelligence and creativity. Audry considers learning procedures, describing how artists hijack the training process by playing with evaluative functions; discusses trainable machines and models, explaining how different types of machine learning systems enable different kinds of artistic practices; and reviews the role of data in machine learning art, showing how artists use data as a raw material to steer learning systems and arguing that machine learning allows for novel forms of algorithmic remixes.