Computers and Games

Computers and Games
Title Computers and Games PDF eBook
Author H. Jaap van den Herik
Publisher Springer Science & Business Media
Pages 287
Release 2008-09-12
Genre Computers
ISBN 3540876073

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This book constitutes the refereed proceedings of the 6th International Conference on Computers and Games, CG 2008, held in Beijing, China, in September/October 2008 co-located with the 13th Computer Olympiad and the 16th World Computer-Chess Championship. The 24 revised full papers presented were carefully reviewed and selected from 40 submissions. The papers cover all aspects of artificial intelligence in computer-game playing dealing with many different research topics, such as cognition, combinatorial game theory, search, knowledge representation, and optimization.

Graphic Design: The New Basics (Second Edition, Revised and Expanded)

Graphic Design: The New Basics (Second Edition, Revised and Expanded)
Title Graphic Design: The New Basics (Second Edition, Revised and Expanded) PDF eBook
Author Ellen Lupton
Publisher Chronicle Books
Pages 264
Release 2015-07-14
Genre Design
ISBN 1616894555

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Our bestselling introduction to graphic design is now available in a revised and updated edition. In Graphic Design: The New Basics (Second Edition, Revised and Expanded), bestselling author Ellen Lupton (Thinking with Type, Type on Screen) and design educator Jennifer Cole Phillips explain the key concepts of visual language that inform any work of design, from logo or letterhead to a complex website. Through visual demonstrations and concise commentary, students and professionals explore the formal elements of twodimensional design, such as point, line, plane, scale, hierarchy, layers, and transparency. This revised edition replaces sixty-four pages of the original publication with new content, including new chapters on visualizing data, typography, modes of representation, and Gestalt principles, and adds sixteen pages of new student and professional work covering such topics as working with grids and designing with color.

Graphic Design

Graphic Design
Title Graphic Design PDF eBook
Author Ellen Lupton
Publisher Chronicle Books
Pages 250
Release 2014-04-15
Genre Design
ISBN 1616893443

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How do designers get ideas? Many spend their time searching for clever combinations of forms, fonts, and colors inside the design annuals and monographs of other designers' work. For those looking to challenge the cut-and-paste mentality there are few resources that are both informative and inspirational. In Graphic Design: The New Basics, Ellen Lupton, best-selling author of such books as Thinking with Type and Design It Yourself, and design educator Jennifer Cole Phillips refocus design instruction on the study of the fundamentals of form in a critical, rigorous way informed by contemporary media, theory, and software systems

Databases Theory and Applications

Databases Theory and Applications
Title Databases Theory and Applications PDF eBook
Author Muhammad Aamir Cheema
Publisher Springer
Pages 507
Release 2016-09-20
Genre Computers
ISBN 3319469223

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This book constitutes the refereed proceedings of the 27th Australasian Database Conference, ADC 2016, held in Sydney, NSW, Australia, in September 2016. The 33 full papers presented together with 11 demo papers were carefully reviewed and selected from 55 submissions. The mission of ADC is to share novel research solutions to problems of today’s information society that fulfill the needs of heterogeneous applications and environments and to identify new issues and directions for future research. The topics of the presented papers are related to all practical and theoretical aspects of advanced database theory and applications, as well as case studies and implementation experiences.

Practical UI Patterns for Design Systems

Practical UI Patterns for Design Systems
Title Practical UI Patterns for Design Systems PDF eBook
Author Diana MacDonald
Publisher Apress
Pages 306
Release 2019-06-25
Genre Computers
ISBN 1484249380

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Understanding UI patterns is invaluable to anyone creating websites for the first time. It helps you make connections between which tools are right for which jobs, understand the processes, and think deeply about the context of a problem. This is your concise guide to the tested and proven general mechanisms for solving recurring user interface problems, so that you don't have to reinvent the wheel. You'll see how to find a pattern you can apply to a given UI problem and how to deconstruct patterns to understand them in depth, including their constraints. UI patterns lead to better use of existing conventions and converging web standards. This book shows you how to spot anti-patterns, how to mix and match patterns, and how they inform design systems. By helping the non-web professionals and junior web professionals of the world use basic patterns, the web industry can put its best foot forward as new interfaces such as VR/AR/MR, conversational UIs, machine learning, voice input, evolving gestural interactions and more infiltrate the market. Given the emerging popularity of design systems and space of DesignOps, as well as the rise of companies competing on design and usability, now is the time to think about how we use and evolve UI patterns and scale design systems. What You'll Learn Produce intuitive products through consistency and familiarity.Save time instead of starting from scratch.Communicate design decisions with evidence to support solutions.Use smart defaults without extensive product design experience.Improve a user's experience.Scale growing business with design. Who This Book Is For Those familiar with creating websites and want to learn more, WordPress bloggers, or marketers who want to weave components together into a usable, revenue-generating experience.

Lamp ...

Lamp ...
Title Lamp ... PDF eBook
Author
Publisher
Pages 500
Release 1908
Genre American literature
ISBN

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Interactive Storytelling

Interactive Storytelling
Title Interactive Storytelling PDF eBook
Author Mei Si
Publisher Springer
Pages 374
Release 2011-12-03
Genre Computers
ISBN 3642252893

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This book constitutes the refereed proceedings of the 4th International Conference on Interactive Digital Storytelling, ICIDS 2011, held in Vancouver, Canada, in November/December 2011. The 17 full papers, 14 short papers and 16 poster papers were carefully reviewed and selected from 72 paper and poster submissions. In addition, the volume includes 6 workshops descriptions. The full and short papers have been organized into the following topical sections: interactive storytelling theory, new authoring modes, virtual characters and agents, story generation and drama managment, narratives in digital games, evaluation and user experience reports, tools for interactive storytelling.