The Chronicles of Riddick: Assault on Dark Athena
Title | The Chronicles of Riddick: Assault on Dark Athena PDF eBook |
Author | Michael Knight |
Publisher | Prima Lifestyles |
Pages | 0 |
Release | 2009 |
Genre | Chronicles of Riddick, Assault on Dark Athena (Game) |
ISBN | 9780761557968 |
Walkthrough: The Prima guide will contain a complete walkthrough including each area's objectives and starting gear. Maps: Detailed maps of each area show you all the key points of interest including hidden items and weapons Weapons & Items: Thorough coverage of melee weapons, firearms, and items. Stealth Secrets: Using the environment to escape, how to use shadows, subterfuge, and distractions to avoid patrols, plus hints for combat in the dark using the eyeshine ability. Mulitplayer Tips: Tips and tricks for achieving domination in multiplayer arenas.
A Guide to Movie Based Video Games, 2001 Onwards
Title | A Guide to Movie Based Video Games, 2001 Onwards PDF eBook |
Author | Christopher Carton |
Publisher | White Owl |
Pages | 274 |
Release | 2024-08-30 |
Genre | Games & Activities |
ISBN | 1399048295 |
Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!
The Video Game Theory Reader 2
Title | The Video Game Theory Reader 2 PDF eBook |
Author | Bernard Perron |
Publisher | Routledge |
Pages | 705 |
Release | 2008-11-19 |
Genre | Social Science |
ISBN | 1135895171 |
The Video Game Theory Reader 2 picks up where the first Video Game Theory Reader (Routledge, 2003) left off, with a group of leading scholars turning their attention to next-generation platforms-the Nintendo Wii, the PlayStation 3, the Xbox 360-and to new issues in the rapidly expanding field of video games studies. The contributors are some of the most renowned scholars working on video games today including Henry Jenkins, Jesper Juul, Eric Zimmerman, and Mia Consalvo. While the first volume had a strong focus on early video games, this volume also addresses more contemporary issues such as convergence and MMORPGs. The volume concludes with an appendix of nearly 40 ideas and concepts from a variety of theories and disciplines that have been usefully and insightfully applied to the study of video games.
The Video Games Guide
Title | The Video Games Guide PDF eBook |
Author | Matt Fox |
Publisher | McFarland |
Pages | 385 |
Release | 2013-01-17 |
Genre | Games & Activities |
ISBN | 078647257X |
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Cult People
Title | Cult People PDF eBook |
Author | Nicanor Loreti |
Publisher | SCB Distributors |
Pages | 314 |
Release | 2012-09-27 |
Genre | Performing Arts |
ISBN | 1900486946 |
CULT PEOPLE features a selection of interviews, conducted by Nicanor Loreti, with many of the world’s most fascinating and renowned stars of crossover and cult cinema, including amazing first-hand accounts of the making of ALIENS, SUSPIRIA, A NIGHTMARE ON ELM STREET & countless other classic pictures. Exclusive interviews with the leading lights of cult cinema; 30 stars and directors; the coolest of the cool. Loreti’s knowledge and enthusiasm opens up his subjects on the unbelievable world of the alternative Hollywood as never before. As well as being a great source of cinema history, CULT PEOPLE is also enormously entertaining, with tales of mass zombie auditions, crews and casts stranded in distant lands without funding, and perilous attempts to make a low budget movie in the North Pole. INTERVIEWS WITH THE FOLLOWING CULT DIRECTORS/ACTORS/ SCREENWRITERS DAVID CARRADINE (Kill Bill, Kung Fu), WES CRAVEN (Last House on the Left, Scream), MICHAEL ROOKER (Henry Portrait of a Serial Killer, JFK), LANCE HENRIKSON (Aliens), MICHAEL IRONSIDE (Starship Troopers), ALBERT PYUN (Dollman), ANTHONY TAYLOR (Incubus), BILL MCKINNEY (Deliverance) BILLY DRAGO (The Untouchables), BRUCE DAVISON (X Men), DAN O’BANNON (Alien, Return Of The Living Dead), IRVIN KIRSHNER (The Empire Stikes Back), MICHAEL IRONSIDE (V, Total Recall), WILLIAM SANDERSON (Bladerunner).
St. Mercy
Title | St. Mercy PDF eBook |
Author | John Zuur Platten |
Publisher | Image Comics |
Pages | 130 |
Release | 2022-02-23 |
Genre | Comics & Graphic Novels |
ISBN | 1534323724 |
From the writer of Jurassic World Evolution, The Chronicles of Riddick: Assault on Dark Athena, and Wanted: Weapons of Fate comes a revenge tale that spans millennia! No good deed goes unpunished. When Mercedes Oro, a young missionary on the outskirts of a small frontier town, takes in and cares for a dying outlaw, the outlaw’s gang repays her by attacking her mission, killing her family, stealing the golden artifacts she swore to protect, and leaving her for dead with a dagger through her heart. Unbeknownst to the gang, the cursed dagger resurrects Mercedes, and she is reborn as St. Mercy, an avenging angel of death. Now, she’s out to recover her gold and deal violent retribution to those who wronged her, all while confronting Toctollissica, the spirit in the cursed Incan artifact that’s keeping her amongst the living. Collects ST. MERCY #1-4
The Virtual Future
Title | The Virtual Future PDF eBook |
Author | William Sims Bainbridge |
Publisher | Springer Science & Business Media |
Pages | 204 |
Release | 2011-09-06 |
Genre | Computers |
ISBN | 0857299042 |
The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.