The Child in Videogames
Title | The Child in Videogames PDF eBook |
Author | Emma Reay |
Publisher | Springer Nature |
Pages | 229 |
Release | 2023-10-16 |
Genre | Social Science |
ISBN | 3031423712 |
Drawing across Games Studies, Childhood Studies, and Children’s Literature Studies, this book redirects critical conversations away from questions of whether videogames are ‘good’ or ‘bad’ for child-players and towards questions of how videogames produce childhood as a set of social roles and rules in contemporary Western contexts. It does so by cataloguing and critiquing representations of childhood across a corpus of over 500 contemporary videogames. While child-players are frequently the topic of academic debate – particularly within the fields of psychology, behavioural science, and education research - child-characters in videogames are all but invisible. This book's aim is to make these child-characters not only visible, but legible, and to demonstrate that coded kids in virtual worlds can shed light on how and why the boundaries between adults and children are shifting.
Playing Video Games
Title | Playing Video Games PDF eBook |
Author | Peter Vorderer |
Publisher | Routledge |
Pages | 605 |
Release | 2012-10-12 |
Genre | Games & Activities |
ISBN | 1135257477 |
From security training simulations to war games to role-playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Games: Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first volume to delve deeply into these aspects of computer game play. It fits squarely into the media psychology arm of entertainment studies, the next big wave in media studies. The book targets one of the most popular and pervasive media in modern times, and it will serve to define the area of study and provide a theoretical spine for future research. This unique and timely volume will appeal to scholars, researchers, and graduate students in media studies and mass communication, psychology, and marketing.
The Effects of Video Games on Children
Title | The Effects of Video Games on Children PDF eBook |
Author | Barrie Gunter |
Publisher | A&C Black |
Pages | 186 |
Release | 1998-01-01 |
Genre | Social Science |
ISBN | 9781850758334 |
The rapid growth in popularity of computer and video games, particularly among children and teenagers, has given rise to public concern about the effects they might have on youngsters. The violent themes of many of these games, coupled with their interactive nature, have led to accusations that they may be worse than televised violence in affecting children's antisocial behaviour. Other allegations are that they have an addictive quality and that excessive playing results in a diminished social contact and poorer school performance. But how bad are video games? There are strong methodological reasons for not accepting the evidence for video games effects at face value. There are also positive signs that playing these games can enhance particular mental competencies in children. This book provides an up-to-date review and critique of research evidence from around the world in an attempt to put the issue of video game effects into perspective.
Wordplay and the Discourse of Video Games
Title | Wordplay and the Discourse of Video Games PDF eBook |
Author | Christopher A. Paul |
Publisher | Routledge |
Pages | 227 |
Release | 2012-03-15 |
Genre | Games & Activities |
ISBN | 1136343059 |
In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas. Paul examines the broader social discourse about gaming, including: the way players are socialized into games; the impact of the lingering association of video games as kid's toys; the dynamics within specific games (including Grand Theft Auto and EA Sports Games); and the ways in which players participate in shaping the discourse of games, demonstrated through examples like the reward system of World of Warcraft and the development of theorycraft. Overall, this book illustrates how video games are shaped by words, design and play; all of which are negotiated, ongoing practices among the designers, players, and society that construct the discourse of video games.
Rating Video Games
Title | Rating Video Games PDF eBook |
Author | United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice |
Publisher | |
Pages | 258 |
Release | 1995 |
Genre | Games & Activities |
ISBN |
Child, Adolescent and Family Development
Title | Child, Adolescent and Family Development PDF eBook |
Author | Phillip T. Slee |
Publisher | Cambridge University Press |
Pages | 548 |
Release | 2002-06-20 |
Genre | Education |
ISBN | 9780521010900 |
Child, Adolescent and Family Development is a comprehensive study of human development in the context of the family. Incorporating the latest Australian, British and American research it is an introduction to contemporary theory and issues in the study of child and adolescent development. Heavily illustrated and with a clear design, this sensitively written text is highly readable for students in several disciplines. Modelled on a highly successful first edition published in 1993, the text has been totally reconceptualised. A more thematic linking of materials in the text will allow both students and teachers to follow development either chronologically or thematically. Also, a life cycle approach to topics as they arise will be a very useful addition for many students. The text has an array of useful features, including definitions in the margins, a glossary, discussion questions and activities. Free online support is available, including multiple choice questions, a child observation manual, an easy student guide to research design and techniques, and worksheets. Please note the book no longer comes with a CD; all the CD content is now available via the Website.
Children, Technology and Culture
Title | Children, Technology and Culture PDF eBook |
Author | Ian Hutchby |
Publisher | Routledge |
Pages | 202 |
Release | 2013-12-02 |
Genre | Education |
ISBN | 1136365370 |
Childhood is increasingly saturated by technology: from television to the Internet, video games to 'video nasties', camcorders to personal computers. Children, Technology and Culture looks at the interplay of children and technology which poses critical questions for how we understand the nature of childhood in late modern society. This collection brings together researchers from a range of disciplines to address the following four aspects of this relationship between children and technology: *children's access to technologies and the implications for social relationships *the structural contexts of children's engagement with technologies with a focus on gender and the family *the situatedness of children's interactions with technological objects *the constitution of children and childhood through the mediations of technology _ This book represents a substantial contribution to contemporary social scientific thinking both about the nature of children and childhood, the social impacts of technologies and the various relationships between the two.