The Beginner's Guide to the C4 Engine, Second Edition
Title | The Beginner's Guide to the C4 Engine, Second Edition PDF eBook |
Author | James Brady |
Publisher | |
Pages | 573 |
Release | 2012-07-23 |
Genre | |
ISBN | 9780985811716 |
Game Engine Architecture
Title | Game Engine Architecture PDF eBook |
Author | Jason Gregory |
Publisher | CRC Press |
Pages | 1042 |
Release | 2017-03-27 |
Genre | Computers |
ISBN | 135160564X |
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
A Beginner's Guide to Structural Equation Modeling
Title | A Beginner's Guide to Structural Equation Modeling PDF eBook |
Author | Randall E. Schumacker |
Publisher | Psychology Press |
Pages | 590 |
Release | 2004-06-24 |
Genre | Psychology |
ISBN | 1135641919 |
The second edition features: a CD with all of the book's Amos, EQS, and LISREL programs and data sets; new chapters on importing data issues related to data editing and on how to report research; an updated introduction to matrix notation and programs that illustrate how to compute these calculations; many more computer program examples and chapter exercises; and increased coverage of factors that affect correlation, the 4-step approach to SEM and hypothesis testing, significance, power, and sample size issues. The new edition's expanded use of applications make this book ideal for advanced students and researchers in psychology, education, business, health care, political science, sociology, and biology. A basic understanding of correlation is assumed and an understanding of the matrices used in SEM models is encouraged.
73 Amateur Radio Today
Title | 73 Amateur Radio Today PDF eBook |
Author | |
Publisher | |
Pages | 1168 |
Release | 1993 |
Genre | Radio |
ISBN |
How to Rebuild and Modify Ford C4 and C6 Automatic Transmissions
Title | How to Rebuild and Modify Ford C4 and C6 Automatic Transmissions PDF eBook |
Author | George Reid |
Publisher | CarTech Inc |
Pages | 146 |
Release | 2012 |
Genre | Technology & Engineering |
ISBN | 1934709824 |
In How to Rebuild and Modify Ford C4 and C6 Automatic Transmissions, author George Reid walks readers through the process step-by-step, from removing the transmission, to complete overhaul, to proper re-installation and road testing.
Mathematics for 3D Game Programming and Computer Graphics
Title | Mathematics for 3D Game Programming and Computer Graphics PDF eBook |
Author | Eric Lengyel |
Publisher | |
Pages | |
Release | 2020-08 |
Genre | |
ISBN | 9780357671092 |
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Whitaker's Cumulative Book List
Title | Whitaker's Cumulative Book List PDF eBook |
Author | |
Publisher | |
Pages | 1444 |
Release | 1986 |
Genre | Great Britain |
ISBN |