The World in Play
Title | The World in Play PDF eBook |
Author | Timothy B. Husband |
Publisher | Metropolitan Museum of Art |
Pages | 138 |
Release | 2016-01-20 |
Genre | Antiques & Collectibles |
ISBN | 1588396088 |
In the late Middle Ages and early modern times, card playing was widely enjoyed at all levels of society. The playing cards in this engaging volume are unique works of art that illuminate the transition from late medieval to early modern Europe, a period of tumultuous social, artistic, economic, and religious change. Included are the most important luxury decks of hand-painted European playing cards that have survived, as well as a selection of hand-colored woodblock cards, engraved cards, and tarot packs. The casts of characters they illustrate range from royals to commoners. Many feature animals such as falcons and hounds, while other portray such diverse objects as acorns, helmets, or coins. This is the only study of its kind in English and the only one in a generation in any language. The insightful narrative by Timothy B. Husband discusses the significance of playing cards in the secular art of the period and also recounts the varied stories they tell, conjuring the customs and facts of life of the time. Little is known abut the games played with these cards, but as Husband notes: "The playing out of a hand of cards can be seen as a microcosmic reflection of the ever-changing world around us—a world in play—a view that the creators of the cards under discussion here would seem to have shared.
Everybody's Magazine
Title | Everybody's Magazine PDF eBook |
Author | |
Publisher | |
Pages | 620 |
Release | 1918 |
Genre | |
ISBN |
The Art of Game Design
Title | The Art of Game Design PDF eBook |
Author | Jesse Schell |
Publisher | CRC Press |
Pages | 653 |
Release | 2019-07-31 |
Genre | Computers |
ISBN | 1351803646 |
The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
Life's Pleasures
Title | Life's Pleasures PDF eBook |
Author | James W. Tottis |
Publisher | |
Pages | 224 |
Release | 2007 |
Genre | Art |
ISBN |
Play Anything
Title | Play Anything PDF eBook |
Author | Ian Bogost |
Publisher | Basic Books |
Pages | 290 |
Release | 2016-09-13 |
Genre | Science |
ISBN | 0465096506 |
How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.
The Hochman Encyclopedia of American Playing Cards
Title | The Hochman Encyclopedia of American Playing Cards PDF eBook |
Author | Tom Dawson |
Publisher | |
Pages | 0 |
Release | 2000 |
Genre | Games & Activities |
ISBN | 9781572812970 |
Based on Gene Hochman's The Encyclopedia of American Playing Cards which was originally published in six parts between 1976 and 1981. A complete cataloging of American playing card makers as well as details, types, and brands of playing cards from the late 1700s to the early 1930s.
The Pleasures of Princes
Title | The Pleasures of Princes PDF eBook |
Author | Gervase Markham |
Publisher | |
Pages | 146 |
Release | 1927 |
Genre | Fishing |
ISBN |