The Arcades Project

The Arcades Project
Title The Arcades Project PDF eBook
Author Walter Benjamin
Publisher Harvard University Press
Pages 1100
Release 1999
Genre History
ISBN 9780674043268

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Focusing on the arcades of 19th-century Paris--glass-roofed rows of shops that were early centers of consumerism--Benjamin presents a montage of quotations from, and reflections on, hundreds of published sources. 46 illustrations.

The Arcades

The Arcades
Title The Arcades PDF eBook
Author Jens Hoffmann
Publisher Jewish Museum New York
Pages 0
Release 2017
Genre Art, Modern
ISBN 9780300221992

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Published in conjunction with an exhibition organized by the Jewish Museum, New York, March 17-August 6, 2017.

Walter Benjamin and the Arcades Project

Walter Benjamin and the Arcades Project
Title Walter Benjamin and the Arcades Project PDF eBook
Author Beatrice Hanssen
Publisher Bloomsbury Publishing
Pages 511
Release 2006-07-27
Genre Philosophy
ISBN 1441109250

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One of the most significant cultural documents of the Weimar Republic and Nazi era, Walter Benjamin's unfinished Arcades Project has had a remarkable impact on present-day cultural theory, urban studies, cultural studies and literary interpretation. Originally designed as a panoramic study chronicling the rise and decline of the Parisian shopping arcades, Benjamin's work combines imaginative peregrinations through the changing city-scape of nineteenth-century Paris with passages that read like a blueprint for a new cultural theory of modernity. Walter Benjamin and the Arcades Project provides the first comprehensive introduction to this extraordinary work accessible to English-language readers. The diverse range of issues explored include the nature of collecting, the anatomy of melancholy, the flâneur, the physiognomy of ruins, the dialectical image, Benjamin's relation to Baudelaire, the practice of history-writing, and modernity and architecture. Contributors include Susan Buck-Morss, Stanley Cavell, Jonathan Culler, Brigid Doherty, Barbara Johnson, Esther Leslie, Gerhard Richter, Andrew Benjamin, Howard Caygill, Beatrice Hanssen, Detlef Mertins, Elissa Marder, Tyrus Miller, and Irving Wohlfarth

The Encyclopedia of Arcade Video Games

The Encyclopedia of Arcade Video Games
Title The Encyclopedia of Arcade Video Games PDF eBook
Author Bill Kurtz
Publisher Schiffer Pub Limited
Pages 238
Release 2004
Genre Games
ISBN 9780764319259

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Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

Benjamin's Arcades

Benjamin's Arcades
Title Benjamin's Arcades PDF eBook
Author Peter Buse
Publisher Manchester University Press
Pages 232
Release 2006-09-19
Genre Business & Economics
ISBN 9780719069895

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'Benjamin's Arcades' is an innovative text for students and specialists on the intellectual and political context of Walter Benjamin's unfinished masterpiece, 'The Arcades Project'. It includes a special 'convoluted index' to aid the reader in discovering recurrent themes and ideas, both in the book itself and Benjamin's methods.

The Arcades

The Arcades
Title The Arcades PDF eBook
Author Michael Davidson
Publisher
Pages 104
Release 1998
Genre Poetry
ISBN

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Poetry/ War, commodities, and the body link together this often intensely autobiographical series of poems. Michael Davidson's most recent collection represents a stunning exploration of the uneasy relation between public and private, pain and pleasure, in our puzzled and puzzling end of the millennium culture. --Susan Howe

Marx at the Arcade

Marx at the Arcade
Title Marx at the Arcade PDF eBook
Author Jamie Woodcock
Publisher Haymarket Books
Pages 172
Release 2019-06-18
Genre Games & Activities
ISBN 1608468674

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More people are playing video games than ever before, and yet much of the work of their production remains obscured to us. Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.