Support Vector Machines and Perceptrons

Support Vector Machines and Perceptrons
Title Support Vector Machines and Perceptrons PDF eBook
Author M.N. Murty
Publisher Springer
Pages 103
Release 2016-08-16
Genre Computers
ISBN 3319410636

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This work reviews the state of the art in SVM and perceptron classifiers. A Support Vector Machine (SVM) is easily the most popular tool for dealing with a variety of machine-learning tasks, including classification. SVMs are associated with maximizing the margin between two classes. The concerned optimization problem is a convex optimization guaranteeing a globally optimal solution. The weight vector associated with SVM is obtained by a linear combination of some of the boundary and noisy vectors. Further, when the data are not linearly separable, tuning the coefficient of the regularization term becomes crucial. Even though SVMs have popularized the kernel trick, in most of the practical applications that are high-dimensional, linear SVMs are popularly used. The text examines applications to social and information networks. The work also discusses another popular linear classifier, the perceptron, and compares its performance with that of the SVM in different application areas.>

Efficient Learning Machines

Efficient Learning Machines
Title Efficient Learning Machines PDF eBook
Author Mariette Awad
Publisher Apress
Pages 263
Release 2015-04-27
Genre Computers
ISBN 1430259906

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Machine learning techniques provide cost-effective alternatives to traditional methods for extracting underlying relationships between information and data and for predicting future events by processing existing information to train models. Efficient Learning Machines explores the major topics of machine learning, including knowledge discovery, classifications, genetic algorithms, neural networking, kernel methods, and biologically-inspired techniques. Mariette Awad and Rahul Khanna’s synthetic approach weaves together the theoretical exposition, design principles, and practical applications of efficient machine learning. Their experiential emphasis, expressed in their close analysis of sample algorithms throughout the book, aims to equip engineers, students of engineering, and system designers to design and create new and more efficient machine learning systems. Readers of Efficient Learning Machines will learn how to recognize and analyze the problems that machine learning technology can solve for them, how to implement and deploy standard solutions to sample problems, and how to design new systems and solutions. Advances in computing performance, storage, memory, unstructured information retrieval, and cloud computing have coevolved with a new generation of machine learning paradigms and big data analytics, which the authors present in the conceptual context of their traditional precursors. Awad and Khanna explore current developments in the deep learning techniques of deep neural networks, hierarchical temporal memory, and cortical algorithms. Nature suggests sophisticated learning techniques that deploy simple rules to generate highly intelligent and organized behaviors with adaptive, evolutionary, and distributed properties. The authors examine the most popular biologically-inspired algorithms, together with a sample application to distributed datacenter management. They also discuss machine learning techniques for addressing problems of multi-objective optimization in which solutions in real-world systems are constrained and evaluated based on how well they perform with respect to multiple objectives in aggregate. Two chapters on support vector machines and their extensions focus on recent improvements to the classification and regression techniques at the core of machine learning.

Knowledge Discovery with Support Vector Machines

Knowledge Discovery with Support Vector Machines
Title Knowledge Discovery with Support Vector Machines PDF eBook
Author Lutz H. Hamel
Publisher John Wiley & Sons
Pages 211
Release 2011-09-20
Genre Computers
ISBN 1118211030

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An easy-to-follow introduction to support vector machines This book provides an in-depth, easy-to-follow introduction to support vector machines drawing only from minimal, carefully motivated technical and mathematical background material. It begins with a cohesive discussion of machine learning and goes on to cover: Knowledge discovery environments Describing data mathematically Linear decision surfaces and functions Perceptron learning Maximum margin classifiers Support vector machines Elements of statistical learning theory Multi-class classification Regression with support vector machines Novelty detection Complemented with hands-on exercises, algorithm descriptions, and data sets, Knowledge Discovery with Support Vector Machines is an invaluable textbook for advanced undergraduate and graduate courses. It is also an excellent tutorial on support vector machines for professionals who are pursuing research in machine learning and related areas.

Learning and Soft Computing

Learning and Soft Computing
Title Learning and Soft Computing PDF eBook
Author Vojislav Kecman
Publisher MIT Press
Pages 556
Release 2001
Genre Computers
ISBN 9780262112550

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This textbook provides a thorough introduction to the field of learning from experimental data and soft computing. Support vector machines (SVM) and neural networks (NN) are the mathematical structures, or models, that underlie learning, while fuzzy logic systems (FLS) enable us to embed structured human knowledge into workable algorithms. The book assumes that it is not only useful, but necessary, to treat SVM, NN, and FLS as parts of a connected whole. Throughout, the theory and algorithms are illustrated by practical examples, as well as by problem sets and simulated experiments. This approach enables the reader to develop SVM, NN, and FLS in addition to understanding them. The book also presents three case studies: on NN-based control, financial time series analysis, and computer graphics. A solutions manual and all of the MATLAB programs needed for the simulated experiments are available.

Nonlinear Modeling

Nonlinear Modeling
Title Nonlinear Modeling PDF eBook
Author Johan A. K. Suykens
Publisher Springer Science & Business Media
Pages 284
Release 1998-06-30
Genre Language Arts & Disciplines
ISBN 9780792381952

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This collection of eight contributions presents advanced black-box techniques for nonlinear modeling. The methods discussed include neural nets and related model structures for nonlinear system identification, enhanced multi-stream Kalman filter training for recurrent networks, the support vector method of function estimation, parametric density estimation for the classification of acoustic feature vectors in speech recognition, wavelet based modeling of nonlinear systems, nonlinear identification based on fuzzy models, statistical learning in control and matrix theory, and nonlinear time- series analysis. The volume concludes with the results of a time- series prediction competition held at a July 1998 workshop in Belgium. Annotation copyrighted by Book News, Inc., Portland, OR.

Support Vector Machines

Support Vector Machines
Title Support Vector Machines PDF eBook
Author Ingo Steinwart
Publisher Springer Science & Business Media
Pages 611
Release 2008-09-15
Genre Computers
ISBN 0387772421

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Every mathematical discipline goes through three periods of development: the naive, the formal, and the critical. David Hilbert The goal of this book is to explain the principles that made support vector machines (SVMs) a successful modeling and prediction tool for a variety of applications. We try to achieve this by presenting the basic ideas of SVMs together with the latest developments and current research questions in a uni?ed style. In a nutshell, we identify at least three reasons for the success of SVMs: their ability to learn well with only a very small number of free parameters, their robustness against several types of model violations and outliers, and last but not least their computational e?ciency compared with several other methods. Although there are several roots and precursors of SVMs, these methods gained particular momentum during the last 15 years since Vapnik (1995, 1998) published his well-known textbooks on statistical learning theory with aspecialemphasisonsupportvectormachines. Sincethen,the?eldofmachine learninghaswitnessedintenseactivityinthestudyofSVMs,whichhasspread moreandmoretootherdisciplinessuchasstatisticsandmathematics. Thusit seems fair to say that several communities are currently working on support vector machines and on related kernel-based methods. Although there are many interactions between these communities, we think that there is still roomforadditionalfruitfulinteractionandwouldbegladifthistextbookwere found helpful in stimulating further research. Many of the results presented in this book have previously been scattered in the journal literature or are still under review. As a consequence, these results have been accessible only to a relativelysmallnumberofspecialists,sometimesprobablyonlytopeoplefrom one community but not the others.

Deep Learning and the Game of Go

Deep Learning and the Game of Go
Title Deep Learning and the Game of Go PDF eBook
Author Kevin Ferguson
Publisher Simon and Schuster
Pages 611
Release 2019-01-06
Genre Computers
ISBN 1638354014

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Summary Deep Learning and the Game of Go teaches you how to apply the power of deep learning to complex reasoning tasks by building a Go-playing AI. After exposing you to the foundations of machine and deep learning, you'll use Python to build a bot and then teach it the rules of the game. Foreword by Thore Graepel, DeepMind Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The ancient strategy game of Go is an incredible case study for AI. In 2016, a deep learning-based system shocked the Go world by defeating a world champion. Shortly after that, the upgraded AlphaGo Zero crushed the original bot by using deep reinforcement learning to master the game. Now, you can learn those same deep learning techniques by building your own Go bot! About the Book Deep Learning and the Game of Go introduces deep learning by teaching you to build a Go-winning bot. As you progress, you'll apply increasingly complex training techniques and strategies using the Python deep learning library Keras. You'll enjoy watching your bot master the game of Go, and along the way, you'll discover how to apply your new deep learning skills to a wide range of other scenarios! What's inside Build and teach a self-improving game AI Enhance classical game AI systems with deep learning Implement neural networks for deep learning About the Reader All you need are basic Python skills and high school-level math. No deep learning experience required. About the Author Max Pumperla and Kevin Ferguson are experienced deep learning specialists skilled in distributed systems and data science. Together, Max and Kevin built the open source bot BetaGo. Table of Contents PART 1 - FOUNDATIONS Toward deep learning: a machine-learning introduction Go as a machine-learning problem Implementing your first Go bot PART 2 - MACHINE LEARNING AND GAME AI Playing games with tree search Getting started with neural networks Designing a neural network for Go data Learning from data: a deep-learning bot Deploying bots in the wild Learning by practice: reinforcement learning Reinforcement learning with policy gradients Reinforcement learning with value methods Reinforcement learning with actor-critic methods PART 3 - GREATER THAN THE SUM OF ITS PARTS AlphaGo: Bringing it all together AlphaGo Zero: Integrating tree search with reinforcement learning