Math Games with Bad Drawings
Title | Math Games with Bad Drawings PDF eBook |
Author | Ben Orlin |
Publisher | Black Dog & Leventhal |
Pages | 318 |
Release | 2022-04-05 |
Genre | Mathematics |
ISBN | 0762499850 |
Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.
Thinking Strategies for Student Achievement
Title | Thinking Strategies for Student Achievement PDF eBook |
Author | Denise D. Nessel |
Publisher | Corwin Press |
Pages | 249 |
Release | 2006-08-10 |
Genre | Education |
ISBN | 1452239363 |
"This resource provides a repertoire of high-effect comprehension strategies. It is important for classroom teachers and school leaders to be able to justify why they are using specific strategies and what the benefits are of a specific strategy. Nessel and Graham provide this justification." -W. Dorsey Hammond, Professor of Education Salisbury University Use these strategies to develop your students′ thinking skills and increase their learning in all subject areas. How can teachers improve students′ higher level and creative thinking? The revised edition of this handbook provides strategies and sample lesson plans to help students learn to think more effectively and to raise their achievement levels. Drawing upon past and recent research, the authors discuss the importance of actively engaging all students-including those with a history of low achievement-in higher levels of thinking. Thirty specific strategies, including K-W-L, Read and Think Math, and Reciprocal Teaching, can be readily integrated into daily lesson plans. This step-by-step guide shows teachers how to: Help students develop, refine, and extend their thinking capacities Challenge students to creatively approach complex and unfamiliar material Encourage students to bring their own perspective to class assignments Provide students at all learning levels with appropriate support With its user-friendly, practical approach, this important resource should be in the hands of every educator!
The Cumulative Book Index
Title | The Cumulative Book Index PDF eBook |
Author | |
Publisher | |
Pages | 2230 |
Release | 1996 |
Genre | American literature |
ISBN |
A world list of books in the English language.
Great Map Games
Title | Great Map Games PDF eBook |
Author | Susan Julio |
Publisher | Scholastic Inc. |
Pages | 86 |
Release | 2000-08 |
Genre | Creative activities and seat work |
ISBN | 9780439077538 |
Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.
If You Like Sports Games, Try This!
Title | If You Like Sports Games, Try This! PDF eBook |
Author | Marne Ventura |
Publisher | Capstone Press |
Pages | 33 |
Release | 2020-08 |
Genre | Crafts & Hobbies |
ISBN | 1543590454 |
"Even the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! From baseball and football to racecars and obstacle courses, these activities bring sport games to life"--
Metagaming
Title | Metagaming PDF eBook |
Author | Stephanie Boluk |
Publisher | U of Minnesota Press |
Pages | 422 |
Release | 2017-04-04 |
Genre | Games & Activities |
ISBN | 145295416X |
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
Mind-sharpening Logic Games
Title | Mind-sharpening Logic Games PDF eBook |
Author | Andrea Angiolino |
Publisher | Sterling Publishing Company Incorporated |
Pages | 95 |
Release | 2003 |
Genre | Games & Activities |
ISBN | 9781402704123 |
Presents a collection of more than forty pencil games.