Strategy Game Programming with DirectX 9.0
Title | Strategy Game Programming with DirectX 9.0 PDF eBook |
Author | Todd Barron |
Publisher | Wordware Publishing, Inc. |
Pages | 557 |
Release | 2003 |
Genre | Computer games |
ISBN | 1556229224 |
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Introduction to 3D Game Programming with DirectX 9.0c
Title | Introduction to 3D Game Programming with DirectX 9.0c PDF eBook |
Author | Frank Luna |
Publisher | Jones & Bartlett Publishers |
Pages | 724 |
Release | 2006-06-07 |
Genre | Computers |
ISBN | 1449623905 |
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Introduction to 3D Game Programming with DirectX 11
Title | Introduction to 3D Game Programming with DirectX 11 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Pages | 1029 |
Release | 2012-03-15 |
Genre | Computers |
ISBN | 1937585964 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
DirectX 9 User Interfaces
Title | DirectX 9 User Interfaces PDF eBook |
Author | Alan Thorn |
Publisher | Wordware Publishing, Inc. |
Pages | 376 |
Release | 2004 |
Genre | Business & Economics |
ISBN | 1556222491 |
Companion CD included with Paint Shop Pro 8 evaluation edition!Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow.
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach
Title | Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF eBook |
Author | Frank Luna |
Publisher | Wordware Publishing, Inc. |
Pages | 655 |
Release | 2006-06-07 |
Genre | Computers |
ISBN | 1449633757 |
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Introduction to 3D game programming with DirectX 9.0
Title | Introduction to 3D game programming with DirectX 9.0 PDF eBook |
Author | |
Publisher | Jones & Bartlett Learning |
Pages | 423 |
Release | |
Genre | |
ISBN | 1449633463 |
Learn Google
Title | Learn Google PDF eBook |
Author | Michael Busby |
Publisher | Wordware Publishing, Inc. |
Pages | 343 |
Release | 2003-10 |
Genre | Computers |
ISBN | 1556220383 |
This book is the only book of its kind on the market covering how to use the basic, intermediate, and advanced search modifiers Google makes available to users.