Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952
Title | Stereoscopic Cinema and the Origins of 3-D Film, 1838-1952 PDF eBook |
Author | Ray Zone |
Publisher | University Press of Kentucky |
Pages | 232 |
Release | 2014-04-23 |
Genre | Performing Arts |
ISBN | 0813145902 |
From stereoview cards to large-format IMAX films, 3-D technology's heightened realism and powerful visual allure have held audiences captive for over a century and a half. The technology, known as stereoscopy, creates an illusion of depth by presenting two slightly different images to the eye in print or on-screen. The advent of stereoscopic film technology excited both filmmakers and audiences, as a means of replicating all of the sounds, colors, movement, and dimensionality of life and nature for the first time. The origins of 3-D film are often linked with a proliferation of stereoscopic films in the 1950s. By the time films like Man in the Dark and House of Wax was attracting large crowds, however, the technology behind this form of filmmaking was already over a century old. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, examines this "novelty period" of stereoscopic film, charting its progression from Charles Wheatstone's 1938 discovery of 3-D to the 1952 release of Arch Oboler's innovative film, Bwana Devil. Stereoscopic specialist Ray Zone argues that the development of stereoscopic film can best be understood through a historical analysis of the technology rather than of its inventors. Zone examines the products used to create stereoscopic images, noting such milestones as David Brewster's and Oliver Wendell Holmes's work with stereoscopes, the use of polarizing image selection, and the success of twin-strip 3-D films, among others. In addition, Zone looks at the films produced up to 1952, discussing public reception of early 3-D short films as well as longer features such as Power of Love in single-strip anaglyphic projection in 1922 and Semyon Ivanov's 1941 autostereoscope Robinson Crusoe. He integrates his examination of the evolution of 3-D film with other cinematic developments, demonstrating the connection between stereoscopic motion pictures and modern film production. Stereoscopic Cinema and the Origins of 3-D Film, 1838--1952, is an exhaustive study of not only the evolution of 3-D technology and the subsequent filmmaking achievements but also the public response to and cultural impact of 3-D movies. Zone takes the reader on a voyage of discovery into the rich history of a field that predates photography and that continues to influence television and computer animation today.
3-D Revolution
Title | 3-D Revolution PDF eBook |
Author | Ray Zone |
Publisher | University Press of Kentucky |
Pages | 456 |
Release | 2012-05-01 |
Genre | Performing Arts |
ISBN | 0813140706 |
In 2009, Avatar, a 3-D movie directed by James Cameron, became the most successful motion picture of all time, a technological breakthrough that has grossed more than $2.5 billion worldwide. Its seamless computer-generated imagery and live action stereo photography effectively defined the importance of 3-D to the future of cinema, as well as all other currently evolving digital displays. Though stereoscopic cinema began in the early nineteenth century and exploded in the 1950s in Hollywood, its present status as an enduring genre was confirmed by Avatar's success. 3-D Revolution: The History of Modern Stereoscopic Cinema traces the rise of modern 3-D technology from Arch Oboler's Bwana Devil (1952), which launched the 50s 3-D boom in Hollywood, to the rapidly-modernizing 3-D industry today. Ray Zone takes a comprehensive approach that not only examines the technology of the films, but also investigates the business, culture, and art of their production. Influencing new generations of filmmakers for decades, the evolution of 3-D cinema technology continues to fill our theaters with summer blockbusters and holiday megahits.
3D Movie Making
Title | 3D Movie Making PDF eBook |
Author | Bernard Mendiburu |
Publisher | Taylor & Francis |
Pages | 233 |
Release | 2009 |
Genre | Art |
ISBN | 0240811372 |
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
Image – Action – Space
Title | Image – Action – Space PDF eBook |
Author | Luisa Feiersinger |
Publisher | Walter de Gruyter GmbH & Co KG |
Pages | 216 |
Release | 2018-10-08 |
Genre | Art |
ISBN | 3110464977 |
Screen-based media, such as touch-screens, navigation systems and virtual reality applications merge images and operations. They turn viewing first and foremost into using and reflect the turn towards an active role of the image in guiding a user’s action and perception. From professional environments to everyday life multiple configurations of screens organise working routines, structure interaction, and situate users in space both within and beyond the boundaries of the screen. This volume examines the linking of screen, space, and operation in fields such as remote navigation, architecture, medicine, interface design, and film production asking how the interaction with and through screens structures their users’ action and perception.
A History of Three-Dimensional Cinema
Title | A History of Three-Dimensional Cinema PDF eBook |
Author | David A. Cook |
Publisher | Anthem Press |
Pages | 273 |
Release | 2021-09-14 |
Genre | Performing Arts |
ISBN | 1839980141 |
A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.
Media and the American Mind
Title | Media and the American Mind PDF eBook |
Author | Daniel J. Czitrom |
Publisher | Univ of North Carolina Press |
Pages | 276 |
Release | 1982 |
Genre | Social Science |
ISBN | 9780807841075 |
In a fascinating and comprehensive intellectual history of modern communication in America, Daniel Czitrom examines the continuing contradictions between the progressive possibilities that new communications technologies offer and their use as instruments
3D Cinematic Aesthetics and Storytelling
Title | 3D Cinematic Aesthetics and Storytelling PDF eBook |
Author | Yong Liu |
Publisher | Springer |
Pages | 226 |
Release | 2018-07-05 |
Genre | Performing Arts |
ISBN | 3319727427 |
This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.