STEAM Kids
Title | STEAM Kids PDF eBook |
Author | Anne Carey |
Publisher | |
Pages | 140 |
Release | 2016-09-09 |
Genre | Juvenile literature |
ISBN | 9781537372044 |
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids!Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician - and, most importantly - play like a kid!Inside you'll find entertaining and educational projects like:- Rainbow Reactions- PVC Pipe Slingshot- Grafitti Art & Science- Color Changing Play Dough- Diaper Science- Circuit Bugs- Candy Mazes & so much more!Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children.Bonus materials will make things easy for parents and educators, and include: a handy weekly planning guide, project shopping lists, STEAM journal and more.So gather up your curious kids and get your STEAM on!
STEAM Lab for Kids
Title | STEAM Lab for Kids PDF eBook |
Author | Liz Lee Heinecke |
Publisher | Quarry Books |
Pages | 147 |
Release | 2018-05-08 |
Genre | Juvenile Nonfiction |
ISBN | 1631596411 |
STEAM Lab for Kids is an art-forward doorway to science, math, technology, and engineering through 52 family-friendly experiments and activities. While many aspiring artists don’t necessarily identify with STEM subjects, and many young inventors don’t see the need for art, one is essential to the other. Revealing this connection and encouraging kids to explore it fills hungry minds with tools essential to problem solving and creative thinking. Each of the projects in this book is designed to demonstrate that the deeper you look into art, the more engineering and math you’ll find. Following clear, photo-illustrated step-by-step instructions, learn about: Angular momentum by creating tie-dyed fidget spinners. Electrical conductors by making a light-up graphite-circuit comic book. Kinetic energy by constructing a rubber-band racer car. Parabolic curves by creating string art with pushpins and a board. Symmetry by making fruit and veggie stamp paintings. And much more! Along with the creative, hands-on activities, you’ll find: Suggestions for taking your projects to the next level with “Creative Enrichment.” Accessible explanations of the “The STEAM Behind the Fun,” including cross-disciplinary related topics. Safety tips and hints. The projects can be used as part of a homeschool curriculum, for family fun, at parties, or as educational activities for groups. Many of the activities are safe enough for children as young as toddlers and exciting enough for older kids, so families can discover the joy of STEAM together. The popular Lab for Kids series features a growing list of books that share hands-on activities and projects on a wide host of topics, including art, astronomy, clay, geology, math, and even how to create your own circus—all authored by established experts in their fields. Each lab contains a complete materials list, clear step-by-step photographs of the process, as well as finished samples. The labs can be used as singular projects or as part of a yearlong curriculum of experiential learning. The activities are open-ended, designed to be explored over and over, often with different results. Geared toward being taught or guided by adults, they are enriching for a range of ages and skill levels. Gain firsthand knowledge on your favorite topic with Lab for Kids.
STEAM Kids in the Kitchen
Title | STEAM Kids in the Kitchen PDF eBook |
Author | Anne Carey |
Publisher | |
Pages | 138 |
Release | 2018-05-14 |
Genre | |
ISBN | 9781986069649 |
A kitchen full of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Packed with a whopping 70+ activities and recipes, this book will get the kids having fun and learning in the kitchen. Ever wonder what makes bread rise, what molecular gastronomy means, or how a solar oven works? You'll find out in this book that teaches and excites with fun hands-on science, technology, engineering, art, and math projects. It's STEM & STEAM made fun! STEAM Kids in the Kitchen is the creative, new sequel to the #1 best-selling book STEAM Kids. Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question like a scientist design like a technologist build like an engineer create like an artist deduce like a mathematician and, most importantly play like a kid! And now, cook like a chef, too!! Inside you'll find entertaining and educational projects like: -- Pizza Bubbles -- Color Changing Lemonade -- DIY Solar Oven -- Strawberry DNA Extraction -- Green Eggs and Ham -- Kitchen Mini Makerspace -- And so many more!!! Perfect for children ages 4-10, all the step-by-step activities are helpfully coded with difficulty indicators and estimated project times. Helpful project extensions promote further exploration and learning for enthusiastic children. Bonus sections will help kids learn about the amazing science behind the food they eat, the innovators who have changed our world through the kitchen, and fun stuff like kitchen careers and more. So gather up your curious kids and fire up the kitchen with STEAM!
100+ STEAM Activities You Won't Learn in School
Title | 100+ STEAM Activities You Won't Learn in School PDF eBook |
Author | Popular Mechanics |
Publisher | |
Pages | |
Release | 2021-11 |
Genre | |
ISBN | 9781950099986 |
Kids' Stuff
Title | Kids' Stuff PDF eBook |
Author | Gary Cross |
Publisher | Harvard University Press |
Pages | 338 |
Release | 1999-11-15 |
Genre | Education |
ISBN | 9780674030077 |
To sort out who's who and what's what in the enchanting, vexing world of Barbies(R) and Ninja Turtles(R), Tinkertoys(R) and teddy bears, is to begin to see what's become of childhood in America. It is this changing world, and what it unveils about our values, that Gary Cross explores in Kids' Stuff, a revealing look into the meaning of American toys through this century. Early in the 1900s toys reflected parents' ideas about children and their futures. Erector sets introduced boys to a realm of business and technology, while baby dolls anticipated motherhood and building blocks honed the fine motor skills of the youngest children. Kids' Stuff chronicles the transformation that occurred as the interests and intentions of parents, children, and the toy industry gradually diverged--starting in the 1930s when toymakers, marketing playthings inspired by popular favorites like Shirley Temple and Buck Rogers, began to appeal directly to the young. TV advertising, blockbuster films like Star Wars(R), and Saturday morning cartoons exploited their youthful audience in new and audacious ways. Meanwhile, powerful social and economic forces were transforming the nature of play in American society. Cross offers a richly textured account of a culture in which erector sets and baby dolls are no longer alone in preparing children for the future, and in which the toys that now crowd the racks are as perplexing for parents as they are beguiling for little boys and girls. Whether we want our children to be high achievers in a competitive world or playful and free from the worries of adult life, the toy store confronts us with many choices. What does the endless array of action figures and fashion dolls mean? Are children--or parents--the dupes of the film, television, and toy industries, with their latest fads and fantasies? What does this say about our time, and what does it bode for our future? Tapping a vein of rich cultural history, Kids' Stuff exposes the serious business behind a century of playthings.
The A in STEAM
Title | The A in STEAM PDF eBook |
Author | Jerilou J Moore |
Publisher | Routledge |
Pages | 229 |
Release | 2021-11-15 |
Genre | Education |
ISBN | 1000385027 |
Discover new and exciting ways to teach STEM content through the arts in your early childhood program with this innovative and comprehensive guidebook. Chapters feature playful activities divided by age band that bridge early academic learning and social, emotional, physical, and mental development with active engagement in the arts. Structured activities include a materials list, safety concerns, key takeaways, and related readings, as well as explicit connections to research and national standards. With clear and concise lesson plans that walk you through activities in music, dance, media arts, visual arts, and theater, it becomes easy to bring development and learning through movement and creativity to your classroom or program.
Rules and Regulations for the Government and Discipline of the State Prisons of the State of New-York: 12 Annual Report 1860 ; 13th Annual Report 1861 (State od New York, n. 25 In senate 1861) ; 14th Annual Report 1962 (State of New York, n. 9 In Senate 1862)
Title | Rules and Regulations for the Government and Discipline of the State Prisons of the State of New-York: 12 Annual Report 1860 ; 13th Annual Report 1861 (State od New York, n. 25 In senate 1861) ; 14th Annual Report 1962 (State of New York, n. 9 In Senate 1862) PDF eBook |
Author | |
Publisher | |
Pages | 886 |
Release | 1857 |
Genre | |
ISBN |