The Collection Program in Schools

The Collection Program in Schools
Title The Collection Program in Schools PDF eBook
Author Marcia A. Mardis
Publisher Bloomsbury Publishing USA
Pages 343
Release 2021-07-19
Genre Language Arts & Disciplines
ISBN 1440876649

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This thorough treatment of collection development for school library educators, students, and practicing school librarians provides quick access to information. This seventh edition of The Collection Program in Schools is updated in several key areas. It provides an overview of key education trends affecting school library collections, such as digital textbooks, instructional improvement systems, STEM priorities, and open education resource (OER) use and reuse. Topics of discussion include the new AASL standards as they relate to the collection; the idea of crowd sourcing in collection development; and current trends in the school library profession, such as Future Ready Libraries and new standards from the National Board for Professional Teaching Standards. Each chapter has been updated and revised with new material, and particular emphasis is placed on disaster preparedness and response as they pertain to policies, circulation, preservation, and moving or closing a collection. This edition also includes updates to review of curation and community analysis principles as they affect the development of the library collection.

STEAM Activities in 30 Minutes for Elementary Learners

STEAM Activities in 30 Minutes for Elementary Learners
Title STEAM Activities in 30 Minutes for Elementary Learners PDF eBook
Author Deborah Rinio
Publisher ALA Editions
Pages 0
Release 2020-04-09
Genre Language Arts & Disciplines
ISBN 9780838946800

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This tool will inspire school librarians and other educators to create opportunities to engage in STEAM practices, collaboratively writing and assessing their own scaffolded lesson plans.

STEAM Makers

STEAM Makers
Title STEAM Makers PDF eBook
Author Jacie Maslyk
Publisher Corwin Press
Pages 168
Release 2016-02-17
Genre Education
ISBN 1506336302

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Build the essential 4—creativity, collaboration, communication, and critical thinking! Go beyond theory and learn how to systematically integrate STEAM and Maker spaces that prepare students for real-world experiences. This engaging resource outlines step-by-step processes to help anyone start their STEAM and Maker journey. Includes charts, checklists, web links, and profiles to help you make meaningful subject area connections and tap your students’ natural curiosity. You’ll learn to: Integrate STEAM and Making into daily practice Differentiate instruction for all learners Align with core standards and The Next Generation Science Standards

Character Education Connections for School, Home, and Community

Character Education Connections for School, Home, and Community
Title Character Education Connections for School, Home, and Community PDF eBook
Author Diane Stirling
Publisher National Professional Resources Inc./Dude Publishing
Pages 366
Release 2000
Genre Business & Economics
ISBN 9781887943284

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This book is a clear, concise, holistic resource for classroom teachers, with a thoughtful collection of approaches to integrating character education into daily learning and school life.

Assessing Computational Thinking

Assessing Computational Thinking
Title Assessing Computational Thinking PDF eBook
Author David Weintrop
Publisher Taylor & Francis
Pages 211
Release 2023-09-12
Genre Education
ISBN 1000952355

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This book presents different approaches for answering the question: How do we assess computational thinking? The result is a snapshot of the current state of the field for assessing computational thinking. The last decade has seen rapid growth in the presence of computational thinking (CT) in educational contexts. Those working to advance CT argue that the concepts and skills associated with CT are essential to succeed in an increasingly computational world. As a result of these efforts, there has been tremendous growth in curricula, learning environments, and innovations around CT education in K-12 classrooms and beyond. As CT grows in prominence, so too does the need to be able to effectively and equitably assess learners CT abilities. This volume is a collection of chapters pursuing different approaches for answering the question: How do we assess computational thinking? The answers provided span age ranges, formal and informal contexts, conceptual aspects of CT, and varying methodological and evaluative strategies. Collectively, the volume captures the current state of the field for assessing computational thinking and lays the groundwork for future CT assessment innovation. Assessing Computational Thinking will be a key resource for academics, researchers, and advanced students of Education, Educational Assessment, Educational Research, Psychology and Research Methods. The chapters included in this book were originally published as a special issue of Computer Science Education.

Outdoor Action Games for Elementary Children

Outdoor Action Games for Elementary Children
Title Outdoor Action Games for Elementary Children PDF eBook
Author David R. Foster
Publisher Prentice Hall
Pages 252
Release 1994
Genre Education
ISBN

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Over 170 safe, exciting, & purposeful outdoor games & activities that make it easy to teach students that physical fitness & exercise can be fun. These action games provide both controlled physical exercise & intellectual stimulation while promoting cooperation & social skills.

Innovative Technologies and Learning

Innovative Technologies and Learning
Title Innovative Technologies and Learning PDF eBook
Author Ting-Ting Wu
Publisher Springer
Pages 643
Release 2018-08-24
Genre Education
ISBN 3319997378

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This book constitutes the refereed proceedings of the First International Conference on Innovative Technologies and Learning, ICITL 2018, held in Portoroz, Slovenia, in August 2018. The 66 revised full papers presented together with 4 short papers were carefully reviewed and selected from 160 submissions. The papers are organized in the following topical sections: Augmented and Virtual Reality in Education; Collaborative Learning; Design and Framework of Learning Systems; Instructional Strategies; Learning Analytics and Education Data Mining; Mind, Brain and Education; Pedagogies to Innovative Technologies; Personalized and Adaptive Learning; Social Media and Online Learning; Technologies Enhanced Language Learning; Application and Design of Innovative Learning Software; Educational Data Analytics Techniques and Adaptive Learning Applications; and Innovative Thinking Education and Future Trend Development.