Stay in the Game

Stay in the Game
Title Stay in the Game PDF eBook
Author Joel Osteen
Publisher Faithwords
Pages 128
Release 2022-07-19
Genre Religion
ISBN 9781546029335

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Stand strong in the face of challenges with #1 New York Times bestselling author Joel Osteen. Living our best lives requires us to be all in, all in the time. When everything is to be going your way, it can be easy to make good decisions and do the right thing, but it's also easy to become complacent and stop giving your best. And what about when times are tough and nothing is happening in your favor? It can be even tougher to stay in the game when you don't feel like it and the voices of defeat tell you, "You're done. There's nothing good in your future." Don't believe tricks that life's ups and downs can play on your emotions, your mind, and your attitude. Staying in the game requires living out truths we know, even if we don't feel them to be true. When nothing is going your way and negativity tells you that you should be on the sidelines nursing your wounds--you're still in the game. And when life seems easy, with no storms on the horizon, you're still showing up and giving every day your best. You're still expecting great things, and there are rewards in store for people who are faithful through both hardship and times of ease. There are a million reasons to sit on the sidelines, but no matter what hand life deals you, good things are already on their way, and your effort has been noticed. Be courageous and Stay in the Game; your future is full of opportunities beyond your wildest dreams. Derived from content previously published in The Power of I Am and Break Out!

Stay

Stay
Title Stay PDF eBook
Author Allie Larkin
Publisher Penguin
Pages 279
Release 2010-06-10
Genre Fiction
ISBN 1101427515

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Girl meets dog in this effervescent “feel-good debut”(People) from the author of Why Can't I Be You—now celebrating it's 10th Anniversary! Savannah “Van” Leone has been in love with Peter Clarke since their first day of college. Six years later, Peter is marrying Van's best friend, Janie. Loyal to a fault, Van dons her pumpkin-orange, maid-of- honor gown and stands up for the couple, struggling to hide her true feelings even when she couldn't be more conspicuous. After the wedding, nursing her broken heart with a Rin Tin Tin marathon plus a vodka chaser, Van accidentally orders a German Shepherd puppy over the Internet. When “Joe” turns out to be a hundred-pound beast who only responds to commands in Slovak, Van is at the end of her rope-until she realizes that sometimes life needs to get more complicated before it can get better.

Newsletter

Newsletter
Title Newsletter PDF eBook
Author
Publisher
Pages 50
Release 1995
Genre Physical fitness
ISBN

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Handbook of Game-Based Learning

Handbook of Game-Based Learning
Title Handbook of Game-Based Learning PDF eBook
Author Jan L. Plass
Publisher MIT Press
Pages 601
Release 2020-02-04
Genre Education
ISBN 0262043386

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A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Around the World With God in 45 Minutes

Around the World With God in 45 Minutes
Title Around the World With God in 45 Minutes PDF eBook
Author Phil Wallace Jr
Publisher CreateSpace Independent Publishing Platform
Pages 238
Release 2014-10-02
Genre Religion
ISBN 1502598078

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This book is helpful for new believers on their walk with God. It also offer a refreshing perspective to current believers. The book give a perspective on biblical teaching in a way that is relatable with the reader. It Puts the believers "walk" in literal terms through many life experiences. It will help lay a foundation for spiritual understanding that believers should know in order to apply it to their day to day lives. The colorful humor of the book will keep you laughing while the story brings you along for the journey.

The Game Breeder and Sportsman

The Game Breeder and Sportsman
Title The Game Breeder and Sportsman PDF eBook
Author
Publisher
Pages 412
Release 1920
Genre Game and game-birds
ISBN

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Making Great Games

Making Great Games
Title Making Great Games PDF eBook
Author Michael Wyman
Publisher CRC Press
Pages 225
Release 2012-11-12
Genre Computers
ISBN 1136132384

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Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.