Time and Space in Video Games

Time and Space in Video Games
Title Time and Space in Video Games PDF eBook
Author Federico Alvarez Igarzábal
Publisher transcript Verlag
Pages 233
Release 2019-09-30
Genre Social Science
ISBN 3839447135

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Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

Space Time Play

Space Time Play
Title Space Time Play PDF eBook
Author Friedrich von Borries
Publisher Springer Science & Business Media
Pages 496
Release 2007-09-14
Genre Architecture
ISBN 376438414X

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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Mind Games

Mind Games
Title Mind Games PDF eBook
Author Robert E. L. Masters
Publisher Quest Books
Pages 244
Release 1998-12-25
Genre Self-Help
ISBN 9780835607537

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A series of mental exercises designed for group participation focuses on the roles of reasoning and imagination in achieving sensory perception

Exploring Inner Space

Exploring Inner Space
Title Exploring Inner Space PDF eBook
Author Christopher B. Hills
Publisher
Pages 492
Release 1978
Genre California
ISBN

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Expressive Space

Expressive Space
Title Expressive Space PDF eBook
Author Gregory Whistance-Smith
Publisher Walter de Gruyter GmbH & Co KG
Pages 272
Release 2022-01-19
Genre History
ISBN 3110723840

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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.

Those Dark Places

Those Dark Places
Title Those Dark Places PDF eBook
Author Jonathan Hicks
Publisher Lulu.com
Pages 190
Release 2007-07-27
Genre Fiction
ISBN 1847536697

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Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence

Computer Spacegames

Computer Spacegames
Title Computer Spacegames PDF eBook
Author Daniel Isaaman
Publisher Edc Pub
Pages 0
Release 1982
Genre Juvenile Nonfiction
ISBN 9780860206835

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Offers computer programs for a dozen games, explains how each program works, and suggests ways to modify the games.