SKILLFUL MINDS CBSE AI, Coding, Robotics Class 2 Computer Book with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) | MS Paint | 21st Century Skills

SKILLFUL MINDS CBSE AI, Coding, Robotics Class 2 Computer Book with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) | MS Paint | 21st Century Skills
Title SKILLFUL MINDS CBSE AI, Coding, Robotics Class 2 Computer Book with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) | MS Paint | 21st Century Skills PDF eBook
Author Pankaj Kumar Verma
Publisher STEMpedia
Pages 51
Release 2023-12-12
Genre Computers
ISBN 8196940238

Download SKILLFUL MINDS CBSE AI, Coding, Robotics Class 2 Computer Book with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) | MS Paint | 21st Century Skills Book in PDF, Epub and Kindle

Interactive Software Tools: The computer book for class 2 uses Tux Paint, PictoBlox Jr. blocks, and Quarky, engaging students with interactive software and hands-on robotics activities. This approach makes learning more dynamic and enjoyable for kids. Comprehensive Learning: The class 2 coding book offers 18 lab activities and 18 classroom learning sessions, providing a balanced mix of practical and theoretical knowledge. Focus on Modern Technologies: The class 2 CBSE curriculum emphasizes computers, horizontal block coding, Artificial Intelligence, and Robotics, preparing students for the ever-evolving technological landscape. Digital Certification: Students must submit 5 lab activities online to earn a digital certificate accredited by STEMpedia, STEM.org and ARTPARK. This process encourages practical learning and acknowledges their achievements. Rich Educational Content: Lesson plans and lecture slides include a mix of textual, imagery, and video-based content. This class 2 computer book diversity caters to different learning styles and enhances overall understanding.​ Table of Contents Know Your Computer: Understand what a computer is, its parts, types, and uses, compare humans vs. computers, and lab activities related to computer parts, keyboard, and mouse. Fun with Paint: Introduction to TUX Paint, its parts, using designer tools in TUX Paint, and lab activities, including coloring and drawing. Critical Thinking and Analysis: Develop decision-making skills, understand patterns and loops, and learn about decoding and sequencing. Into the World of Coding: Introduction to PictoBlox Jr. blocks, grasp creative thinking and understand algorithms, lab activities on creating codes, stories, and movements in PictoBlox. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and lab activities, such as traffic light simulation and robot movements. Into the AI: Understand what intelligence is and lab activities on face filters and balloon popping with hand detection using AI features.

SKILLFUL MINDS CBSE Class 1 AI, Coding, Robotics Computer TextBook with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) |MS Paint |21st Century Skills

SKILLFUL MINDS CBSE Class 1 AI, Coding, Robotics Computer TextBook with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) |MS Paint |21st Century Skills
Title SKILLFUL MINDS CBSE Class 1 AI, Coding, Robotics Computer TextBook with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) |MS Paint |21st Century Skills PDF eBook
Author Pankaj Kumar Verma
Publisher STEMpedia
Pages 51
Release 2023-12-12
Genre Computers
ISBN 8196940297

Download SKILLFUL MINDS CBSE Class 1 AI, Coding, Robotics Computer TextBook with ICT Fundamentals | Lab Activities | Coding with PictoBlox Junior Blocks (Scratch-based) |MS Paint |21st Century Skills Book in PDF, Epub and Kindle

Lab Activities- MS Paint, Fundamental of Computers: Students engage in hands-on AI lab activities to understand basic computer skills. These activities promote creativity and critical thinking in a fun, interactive setting, which is essential for early technology and coding education. 21st Century Skills: Students can develop essential 21st Century Skills with our innovative CBSE curriculum. The computer book for class 1 focuses on creative problem-solving, digital literacy, and algorithmic thinking. It prepares them for a technology-driven future and enhances their collaboration skills. Basic Computer Knowledge: The course content introduces kids to basic computer operations, including MS Office and internet navigation. This foundation builds their technological proficiency and digital confidence from a young age. PictoBlox Jr. Blocks: The coding book for class 1 incorporates PictoBlox Jr. Blocks to provide an intuitive coding platform. Its block coding for juniors makes it accessible and engaging, encouraging them to explore algorithmic thinking and digital creativity. DIY AI and Robotics Kits: Quarky's DIY AI and Robotics Kits offer kids a practical, hands-on approach to learning robotics and artificial intelligence. These kits nurture early curiosity and technical skills. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, and activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint. 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, and Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, and Lab activity to create a project using AI features.

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking
Title SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking PDF eBook
Author Pankaj Kumar Verma
Publisher STEMpedia
Pages 103
Release 2022-12-12
Genre Computers
ISBN 8196940262

Download SKILLFUL MINDS CBSE AI, Coding and Robotics Class 7 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, algorithmic thinking Book in PDF, Epub and Kindle

The Skillful Minds Class 7 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 7 utilizes PictoBlox to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age.

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking

SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking
Title SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking PDF eBook
Author Pankaj Kumar Verma
Publisher STEMpedia
Pages 100
Release 2022-12-12
Genre Computers
ISBN 8196940246

Download SKILLFUL MINDS CBSE AI, Coding and Robotics Class 8 Computer Textbook with Fundamentals of Computer | Practical Lab Activities | PictoBlox Jr. Blocks Based of Scratch | Covers Basics of Computer, MS Paint, Algorithmic Thinking Book in PDF, Epub and Kindle

The Skillful Minds Class 8 textbook is part of an educational series for CBSE students. This computer book for Class 1 students aims to introduce them to AI, coding, and robotics education. Students will learn the fundamental concepts of computers, MS Office, algorithmic thinking, and other 21st Century Skills. The course content is tailored to be engaging and accessible for kids, with practical lab activities and interactive learning methods. The coding book for class 1 utilizes PictoBlox Jr. blocks to make learning coding fun and intuitive. The book aligns with modern CBSE educational standards and seeks to foster creativity, logical thinking, and a foundational understanding of emerging technologies from an early age. Table of Contents 1. Know Your Computer: Fundamentals of Computer, Computer Lab Rules, Lab activities focused on computer parts, typing, and mouse usage. 2. Fun with Paint: MS Paint, Lab activities for drawing objects and symbols using MS Paint 3. Algorithmic Thinking: Introduction to algorithms, Recognizing patterns and loops in computational thinking. 4. Into the World of Coding: Coding with PictoBlox Jr. blocks, coding terminologies and functions, Lab activities, including coding exercises and sprite manipulation. 5. Into the Robotics: Learn about robots and their capabilities, Introduction to Quarky and its functionalities, Lab activities for experiencing Quarky's features and programming. 6. Into the AI: Exploring the concept of intelligence in technology, Introduction to facial detection technology, Lab activity to create a project using AI features.

SKILLFUL MINDS CBSE AI, Coding, Robotics Class 4 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | MS Word| MS Excel | 21st Century Skills

SKILLFUL MINDS CBSE AI, Coding, Robotics Class 4 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | MS Word| MS Excel | 21st Century Skills
Title SKILLFUL MINDS CBSE AI, Coding, Robotics Class 4 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | MS Word| MS Excel | 21st Century Skills PDF eBook
Author Pankaj Kumar Verma
Publisher STEMpedia
Pages 83
Release 2023-12-12
Genre Computers
ISBN 8196940203

Download SKILLFUL MINDS CBSE AI, Coding, Robotics Class 4 Computer Book with ICT Fundamentals | Lab Activities | Block Coding | PictoBlox AI | Quarky | MS Word| MS Excel | 21st Century Skills Book in PDF, Epub and Kindle

Advanced Computer Skills: Students learn about computer evolution, classifications, and memory aspects. They also explore basic operations using Windows 10. Graphic Design Skills: The class 4 computer book teaches mastery of graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and creative design. Basics of Coding and Algorithm: Our class 4 CBSE coding book introduces algorithms, programming in PictoBlox, decision-making loops, variables, and debugging. This lays a foundation for advanced coding skills. MS Office Proficiency: Students become familiar with MS Word, learning text formatting and creative tools like Thesaurus and WordArt. They also learn chart creation and data sorting in MS Excel from our CBSE computer book for class 4. Robotics and AI Education: The CBSE curriculum for class 4 covers robots' functionalities, focusing on the Quarky robot. It also delves into human body detection techniques using the PictoBlox AI features. Table of Contents Know Your Computer: Learn about the history of computers, their classification by size, work with Windows 10, and lab activities on using Windows GUI and file folder management. Fun with Paint: Edit shapes and import images in MS Paint and lab activities in TUX Paint and MS Paint. Basics of Coding and Algorithm: Introduction to PictoBlox, understanding algorithms, programming, sensing, motion, and loops in coding, and developing decision-making skills with lab activities on animation, working with conditions, and loops. Introduction to MS Word: Get familiar with MS Word's interface, learn text formatting, and use a thesaurus and word art with lab activity on practicing Word with Word Monkeys. Introduction to MS Excel: Get used to the interface and formulas in Excel. Sketch with PictoBlox AI: Introduction to PictoBlox, explore PictoBlox 's extensions and blocks, and lab activities on creating sketches and patterns in PictoBlox AI. Fun with Robotics: Understand Quarky, its features, and lab activities on digital dice, fun with music, and LED patterns with Quarky. Fun with AI: Explore artificial intelligence and learn about human face and body detection with AI. Into the Game Design: Introduction to game design, understanding variables and their types, and lab activities on creating games in PictoBlox.

Robotics for Kids

Robotics for Kids
Title Robotics for Kids PDF eBook
Author
Publisher
Pages 174
Release 2019-05-28
Genre
ISBN 9788269166408

Download Robotics for Kids Book in PDF, Epub and Kindle

Writing code is an art just like drawing, painting or writing a poem. Using the right tools and creative thinking you can create marvels. The primary goal of this book is to provide such tools to the children. It is like putting the seeds of creative thinking into the minds of children. The book will guide you, step by step, through writing some simple programs. Computer programming is an important skill for future generations, and this is the first and most crucial step into the world of robotics and automation. In this book, we will use Scratch as a programming language. This the first step in learning computer programming. Scratch is a block-based visual educational programming language primarily made for children to learn to program creatively. Scratch is designed primarily for ages 8 to 16, but children of age six can also use it with little help from their parents. This book is divided into two parts, for beginners and advanced users. These two parts give an excellent understanding, logic and solid foundation for the concepts we will be using in robotics and automation. Very complex programs can be made by merely joining code blocks in Scratch. These code blocks fit together like Lego. There are no boundaries to what you can create by using Scratch. We will try to make some animations and create simple games in this book using Scratch 3.0. The book will explain everything in a way which is easy to understand for a child. Children can take help from parents in the beginning if they find some part of the book is difficult to understand. All the programs in this book are tested on the latest versions available while releasing this book.

Coding Animation and Games with Scratch

Coding Animation and Games with Scratch
Title Coding Animation and Games with Scratch PDF eBook
Author Zako
Publisher
Pages 54
Release 2019-10-02
Genre
ISBN 9781696807562

Download Coding Animation and Games with Scratch Book in PDF, Epub and Kindle

In movies, whenever the scene involves a programmer, they are typing lots of stuff at such a high speed that their fingers are practically a blur. And the character does this for hours! It is easy to look at such scenes and wonder, "Do I really think that I can reach that level?" Well, in comes Scratch! Scratch is a unique programming language that is based on blocks - actual blocks. So no need to worry about creating pages of hand-typed code - all you will need to do is drag and drop. Cool, huh?This book is a beginner's guide to creating animations, games and coding, using the Scratch computer language. It includes step-by-step instructions for getting started with Scratch.