Simulation and Game-Based Learning for the Health Professions

Simulation and Game-Based Learning for the Health Professions
Title Simulation and Game-Based Learning for the Health Professions PDF eBook
Author Umoren, Rachel
Publisher IGI Global
Pages 275
Release 2022-06-17
Genre Medical
ISBN 1799843793

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Simulation and gaming are emerging as useful tools in the field of education. Health professional schools around the world have been expanding their use of simulation; however, there are few resources for health educators that highlight the advances in the field. Additionally, the use of simulation in low-resource settings is an area of growing interest globally, as is the sustainability of simulation-based education. Further study is required to fully understand this dynamic technology. Simulation and Game-Based Learning for the Health Professions focuses on simulation-based education for the health professions and the role of school-business-community collaboration to promote the translation of simulation skills to clinical and public health practice. The book also provides guidance for educators organizing simulations for interprofessional learners in high and low resource settings as well as tools for in-person and remote evaluation of simulation performance using telesimulation. Covering topics such as gaming, augmented reality, and clinical practice, this reference work is ideal for medical professionals, nurses, health educators, researchers, academicians, scholars, practitioners, instructors, and students.

Simulation and Game-Based Learning for the Health Professions

Simulation and Game-Based Learning for the Health Professions
Title Simulation and Game-Based Learning for the Health Professions PDF eBook
Author Rachel Umoren
Publisher Medical Information Science Reference
Pages 0
Release 2022
Genre Computer-assisted instruction
ISBN 9781799843788

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"This authored publication focuses on simulation-based education for the health professions and the role of school-business-community collaboration to promote the translation of simulation skills to clinical and public health practice by introducing the principles of simulation education and adult learning theories that apply to simulation and gaming for health professionals"--

Game-Based Teaching and Simulation in Nursing and Health Care

Game-Based Teaching and Simulation in Nursing and Health Care
Title Game-Based Teaching and Simulation in Nursing and Health Care PDF eBook
Author Eric B. Bauman
Publisher Springer Publishing Company
Pages 275
Release 2012-07-27
Genre Medical
ISBN 0826109691

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Simulation and Game-Based Learning in Emergency and Disaster Management

Simulation and Game-Based Learning in Emergency and Disaster Management
Title Simulation and Game-Based Learning in Emergency and Disaster Management PDF eBook
Author Drumhiller, Nicole K.
Publisher IGI Global
Pages 290
Release 2021-04-02
Genre Technology & Engineering
ISBN 1799840883

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Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Title Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned PDF eBook
Author Kaufman, David
Publisher IGI Global
Pages 528
Release 2010-01-31
Genre Computers
ISBN 1615207325

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"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Clinical Education for the Health Professions

Clinical Education for the Health Professions
Title Clinical Education for the Health Professions PDF eBook
Author Debra Nestel
Publisher Springer Nature
Pages 1757
Release 2023-07-19
Genre Education
ISBN 981153344X

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This book compiles state-of-the art and science of health professions education into an international resource showcasing expertise in many and varied topics. It aligns profession-specific contributions with inter-professional offerings, and prompts readers to think deeply about their educational practices. The book explores the contemporary context of health professions education, its philosophical and theoretical underpinnings, whole of curriculum considerations, and its support of learning in clinical settings. In specific topics, it offers approaches to assessment, evidence-based educational methods, governance, quality improvement, scholarship and leadership in health professions education, and some forecasting of trends and practices. This book is an invaluable resource for students, educators, academics and anyone interested in health professions education.

Smart Learning Environments

Smart Learning Environments
Title Smart Learning Environments PDF eBook
Author Maiga Chang
Publisher Springer
Pages 224
Release 2014-09-05
Genre Education
ISBN 366244447X

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This book addresses main issues concerned with the future learning, learning and academic analytics, virtual world and smart user interface, and mobile learning. This book gathers the newest research results of smart learning environments from the aspects of learning, pedagogies, and technologies in learning. It examines the advances in technology development and changes in the field of education that has been affecting and reshaping the learning environment. Then, it proposes that under the changed technological situations, smart learning systems, no matter what platforms (i.e., personal computers, smart phones, and tablets) they are running at, should be aware of the preferences and needs that their users (i.e., the learners and teachers) have, be capable of providing their users with the most appropriate services, helps to enhance the users' learning experiences, and to make the learning efficient.