ShaderX4

ShaderX4
Title ShaderX4 PDF eBook
Author Wolfgang F. Engel
Publisher
Pages 626
Release 2006
Genre Computers
ISBN

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With all new articles, this resource provides graphics and game programmers with innovative, ready-to-use techniques and tips for programming that have been written by pros and industry experts. By using these techniques, programmers will become more efficient and better prepared to overcome a variety of programming challenges.

Direct3d ShaderX

Direct3d ShaderX
Title Direct3d ShaderX PDF eBook
Author Wolfgang F. Engel
Publisher Wolfgang Engel
Pages 526
Release 2002
Genre Computers
ISBN 9781556220418

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Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.

ShaderX2

ShaderX2
Title ShaderX2 PDF eBook
Author Wolfgang F. Engel
Publisher Wordware
Pages 681
Release 2003
Genre Computers
ISBN 9781556229886

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Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

ShaderX7

ShaderX7
Title ShaderX7 PDF eBook
Author Wolfgang Engel
Publisher Charles River Media
Pages 773
Release 2009
Genre Computers
ISBN 9781584505983

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Welcome to ShaderX7: Advanced Rendering Techniques, the latest volume in the cuttingedge, indispensable series for game and graphics programmers.This all-new volume is packed with a collection of insightful techniques, innovative solutions to common problems, and practical tools and tricks that provide you with a complete shader programming toolbox. Every article was developed from the research and experiences of industry pros and edited by shader experts, resulting in unbiased coverage of all hardware and developer tools. ShaderX7 provides coverage of the vertex and pixel shader methods used in high-end graphics and game development.These state-of-the-art, ready-to-use solutions will help you meet your daily programming challenges and bring your graphics to a new level of realism.This collection offers time-saving solutions to help you become more efficient and productive, and is a must-have reference for all shader programmers

GPU Pro 2

GPU Pro 2
Title GPU Pro 2 PDF eBook
Author Wolfgang Engel
Publisher CRC Press
Pages 500
Release 2016-04-19
Genre Computers
ISBN 1439865604

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This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te

Programming Vertex and Pixel Shaders

Programming Vertex and Pixel Shaders
Title Programming Vertex and Pixel Shaders PDF eBook
Author Wolfgang F. Engel
Publisher Delmar Thomson Learning
Pages 413
Release 2004
Genre Computers
ISBN 9781584503491

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A definitive guide to shader programming teaches techniques like shadow mapping, displacement mapping, and high-dynamic lighting, which allows game programmers to create unique games and graphics. Original. (Advanced)

GPU Pro 7

GPU Pro 7
Title GPU Pro 7 PDF eBook
Author Wolfgang Engel
Publisher CRC Press
Pages 322
Release 2016-03-23
Genre Computers
ISBN 1498742548

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The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc