Scripting Recipes for Second Life

Scripting Recipes for Second Life
Title Scripting Recipes for Second Life PDF eBook
Author Jeff Heaton
Publisher Heaton Research, Incorporated
Pages 372
Release 2007
Genre Computers
ISBN

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Heaton gives readers common terms from the Linden Scripting Language that can be utilized in Second Life, an Internet-based virtual world where residents can explore, meet other residents, socialize, and participate in individual and group activities. (Computer Books - Games)

Scripting Your World

Scripting Your World
Title Scripting Your World PDF eBook
Author Dana Moore
Publisher John Wiley & Sons
Pages 560
Release 2009-04-22
Genre Computers
ISBN 0470422513

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Find complete information about Second Life scripting and gain access to more than 50 previously unpublished ready-to-use scripts in Scripting Your World: The Official Guide to Second Life Scripting. Learn how to script Second Life behaviors, grouped into categories like avatar movement, communications, prim and object control, automation, land control, combat, special effects, environment control and physics, and interacting with the world outside of Second Life. After you read this engaging book, you will possess a solid understanding Linden Scripting Language conventions.

Introduction to Linden Scripting Language for Second Life

Introduction to Linden Scripting Language for Second Life
Title Introduction to Linden Scripting Language for Second Life PDF eBook
Author Jeff Heaton
Publisher Heaton Research, Incorporated
Pages 0
Release 2007
Genre Computer games
ISBN 9781604390049

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This reference teaches the beginning Second Life programmer to make use of the basics of the Linden Scripting Language. Language fundamentals, such as variables, loops, lists, events, functions, and state machines are covered. (Computer Books)

Windows PowerShell Cookbook

Windows PowerShell Cookbook
Title Windows PowerShell Cookbook PDF eBook
Author Lee Holmes
Publisher "O'Reilly Media, Inc."
Pages 882
Release 2010-08-20
Genre Computers
ISBN 0596801505

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With more than 250 ready-to-use recipes, this solutions-oriented introduction to the Windows PowerShell scripting environment and language provides administrators with the tools to be productive immediately.

Bash Cookbook

Bash Cookbook
Title Bash Cookbook PDF eBook
Author Carl Albing
Publisher "O'Reilly Media, Inc."
Pages 632
Release 2007-05-24
Genre Computers
ISBN 0596516037

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The key to mastering any Unix system, especially Linux and Mac OS X, is a thorough knowledge of shell scripting. Scripting is a way to harness and customize the power of any Unix system, and it's an essential skill for any Unix users, including system administrators and professional OS X developers. But beneath this simple promise lies a treacherous ocean of variations in Unix commands and standards. bash Cookbook teaches shell scripting the way Unix masters practice the craft. It presents a variety of recipes and tricks for all levels of shell programmers so that anyone can become a proficient user of the most common Unix shell -- the bash shell -- and cygwin or other popular Unix emulation packages. Packed full of useful scripts, along with examples that explain how to create better scripts, this new cookbook gives professionals and power users everything they need to automate routine tasks and enable them to truly manage their systems -- rather than have their systems manage them.

Flex 3 Cookbook

Flex 3 Cookbook
Title Flex 3 Cookbook PDF eBook
Author Joshua Noble
Publisher "O'Reilly Media, Inc."
Pages 701
Release 2008-05-13
Genre Computers
ISBN 0596550677

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The best way to showcase a powerful new technology is to demonstrate its real-world results, and that's exactly what this new Cookbook does with Adobe Flex 3. Wide ranging and highly practical, Flex 3 Cookbook contains more than 300 proven recipes for developing interactive Rich Internet Applications and Web 2.0 sites. You'll find everything from Flex basics, to solutions for working with visual components and data access, to tips on application development, unit testing, and using Adobe AIR. You also get ideas from the development community. Through its Flex Cookbook website (www.adobe.com/devnet/), Adobe invited Flex developers to post their own solutions for working with this technology, and from hundreds of posts, the authors chose the best and most useful solutions to supplement Flex 3 Cookbook. Each recipe inside provides a solution to a common problem, explains how and why it works, and offers sample code that you can put to use immediately. Topics include: Containers and dialogues Working with Text Data driven components DataGrid and Advanced DataGrid ItemRenderers and Editors Images, bitmaps, videos, and sounds CSS, styling, and skinning States and effects Working with Collections, arrays, and DataProviders Using DataBinding Validation, formatting, and regular expressions Using Charts and data visualization Services and Data Access Using RSLs and Modules Working with Adobe AIR Whether you're a committed Flex developer or still evaluating the technology, you'll discover how to get quick results with Flex 3 using the recipes in this Cookbook. It's an ideal way to jumpstart your next web application.

Extending Virtual Worlds

Extending Virtual Worlds
Title Extending Virtual Worlds PDF eBook
Author Ann Latham Cudworth
Publisher CRC Press
Pages 333
Release 2018-09-03
Genre Computers
ISBN 1482261170

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Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22 years of experience creating virtual environments for television and online communities, Extending Virtual Worlds: Advanced Design for Virtual Environments explores advanced topics such as multi-regional design, game-based sims, and narrative structure for environments. The book provides bedrock knowledge and practical examples of how to leverage design concepts within the intertwined structures of physics engines, level of detail (LOD) systems, and advanced material editors. It also shows designers new ways to influence the experience of virtual world visitors through immersive narrative and storytelling. With over 150 illustrations and 10 step-by-step projects that include the necessary 3D models and modular components, it delivers hours of stimulating creative challenges for people working in public virtual worlds or on private grids. By using this book, novices and advanced users will deepen their understanding of game design and how it can be applied to creating game-based virtual environments. It also serves as a foundational text for class work in distance learning, simulation, and other learning technologies that use virtual environments.