Sandbox World

Sandbox World
Title Sandbox World PDF eBook
Author Philip H. Young
Publisher University Press
Pages 260
Release 2005-12
Genre American poetry
ISBN 9780880938631

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The author follows a well-known literary tradition of combining the genres of lyric and prose, a tradition that reached its peak in the Romantic period but has since fallen into some disfavor. This nowadays-unusual combination allows him to circle around his dual theme -anticipating manhood from a boy's perspective, or revisiting boyhood from the perspective of middle age- in a fresh and productive manner.

The Sandbox Revolution

The Sandbox Revolution
Title The Sandbox Revolution PDF eBook
Author Lydia Wylie-Kellermann
Publisher Broadleaf Books
Pages 259
Release 2021-03-30
Genre Family & Relationships
ISBN 1506466451

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It is a complex time to be a parent. Our climate is in crisis, and economic inequality is deepening. Racialized violence is spreading, and school shootings are escalating. How do we, as parents, cultivate in our children a love of the earth, a cry for justice, and a commitment to nonviolence? Where do we place our bodies so we teach our kids that resistance is crucial and change is possible? What practices do we hold as a family to encourage them to work with their hands, honor their hearts, and nurture their spirits? The Sandbox Revolution calls upon our collective wisdom to wrestle with the questions, navigate the challenges, offer concrete practices, and remind parents of the sacredness of the work. Written by parents who are also writers, pastors, teachers, organizers, artists, gardeners, and activists, this anthology offers a diversity of voices and experiences on topics that include education, money, anti-racism, resistance, spirituality, disability justice, and earth care.

Architectural Approach to Level Design

Architectural Approach to Level Design
Title Architectural Approach to Level Design PDF eBook
Author Christopher W. Totten
Publisher CRC Press
Pages 513
Release 2019-04-25
Genre Computers
ISBN 1351116282

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Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.

Comics for Film, Games, and Animation

Comics for Film, Games, and Animation
Title Comics for Film, Games, and Animation PDF eBook
Author Tyler Weaver
Publisher Taylor & Francis
Pages 289
Release 2013-05-07
Genre Computers
ISBN 1136145745

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In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

Queer Technologies

Queer Technologies
Title Queer Technologies PDF eBook
Author Katherine Sender
Publisher Taylor & Francis
Pages 153
Release 2017-06-26
Genre History
ISBN 1351838814

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Queer Technologies: Affordances, Affect, Ambivalence presents new scholarship that addresses queer media and practices across a wide range of media, including television, music, zines, video games, mobile applications, and online spaces. Contributors engage with critical contemporary concepts such as counterpublics, affect, temporality, non-binary practices, queer technique, and transmediation to productively explore intersections among communication and media studies and cutting-edge queer and transgender theory. This book was originally published as a special issue of Critical Studies in Media Communication.

Museums and Design Education

Museums and Design Education
Title Museums and Design Education PDF eBook
Author Ms Beth Cook
Publisher Ashgate Publishing, Ltd.
Pages 346
Release 2012-10-01
Genre Art
ISBN 1409486257

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How can museum educators and higher education tutors enhance the way HE students use museums? There are many examples in the UK of museums and universities working together in productive and innovative ways, but these relationships tend to be based on individual enthusiasm and opportunistic arrangements. Despite the growing importance of museum education departments, higher education tends to be overlooked by museums. This book looks at the interaction between design students and museums, and explores issues, projects and emerging ideas about how museums can better support HE students. It illustrates the general lessons that can be learnt, both strategic and practical, which can help to bring about long-term and constructive relationships between museums and universities in order to enable effective student learning.

Sandbox Wisdom

Sandbox Wisdom
Title Sandbox Wisdom PDF eBook
Author Tom Asacker
Publisher CreateSpace
Pages 168
Release 2014-04-13
Genre
ISBN 9781497554979

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"A smart, warm-hearted and winning book. A must read!" -The New York Times "This is not another formulaic business book written with perfect hindsight about some increasingly irrelevant business model. The lessons here are fast, timeless and under your nose." -Scott Bedbury, author of A Brand New World "An insightful little book!" -Fred Smith, founder, chairman, president, and CEO of FedEx "What people think about you or your business is unimportant. What matters is how you make them feel about themselves and their decisions in your presence." That's just one of the startling insights revealed in this heartwarming story about a confused and disillusioned CEO whose encounter with an amiable mechanic and an adorable little girl changes his business-and his life-forever. This timely story reveals the timeless principles of business and organizational success in a way that goes straight to the heart of 21st century marketing, branding, selling and leadership. You'll discover the simple truths of influencing others, managing failure, strategic thinking, conflict resolution and much more. Forget business as usual. Sandbox Wisdom is a new way to awaken the subconscious wisdom of your childhood and revitalize your business, and your life.