Anaphora Resolution and Text Retrieval

Anaphora Resolution and Text Retrieval
Title Anaphora Resolution and Text Retrieval PDF eBook
Author Helene Schmolz
Publisher Walter de Gruyter GmbH & Co KG
Pages 265
Release 2015-03-30
Genre Language Arts & Disciplines
ISBN 3110416816

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This book covers anaphora resolution for the English language from a linguistic and computational point of view. First, a definition of anaphors that applies to linguistics as well as information technology is given. On this foundation, all types of anaphors and their characteristics for English are outlined. To examine how frequent each type of anaphor is, a corpus of different hypertexts has been established and analysed with regard to anaphors. The most frequent type are non-finite clause anaphors - a type which has never been investigated so far. Therefore, the potential of non-finite clause anaphors are further explored with respect to anaphora resolution. After presenting the fundamentals of computational anaphora resolution and its application in text retrieval, rules for resolving non-finite clause anaphors are established. Therefore, this book shows that a truly interdisciplinary approach can achieve results which would not have been possible otherwise. Open Access: In July 2019, this volume was retroactively turned into an Open Access publication thanks to the support of the Fachinformationsdienst Linguistik. https://www.linguistik.de/

The Makers of Hebrew Books in Italy

The Makers of Hebrew Books in Italy
Title The Makers of Hebrew Books in Italy PDF eBook
Author David Werner Amram
Publisher
Pages 678
Release 1909
Genre Hebrew imprints
ISBN

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Internal Diversity

Internal Diversity
Title Internal Diversity PDF eBook
Author Sonja Moghaddari
Publisher Springer Nature
Pages 256
Release 2019-12-03
Genre Social Science
ISBN 3030277909

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This book explores the interrelation between diversity in migrants’ internal relations and their experience of inequality in local and global contexts. Taking the case of Hamburg-based Iranians, it traces evaluation processes in ties between professionals – artists and entrepreneurs – since the 1930s, examining migrants’ potential to act upon hierarchical structures. Building on long-term ethnographic fieldwork and archival work, the book centers on differentiation, combining a diversity study with a focus on locality, with a transnational migration study, analysing strategies of capital creation and anthropological value theory. The analysis of migrants’ agency tackles questions of independence and cooperation in kinship, associations, transnational entrepreneurship and cultural events within the context of the position of Germany and Iran in the global politico-economic landscape. This material will be of interest to scholars and students of anthropology, sociology, migration, urbanism and Iranian studies, as well as Iranian-Germans and those interested in the entanglement of global and local power relations.

The Alignment Problem: Machine Learning and Human Values

The Alignment Problem: Machine Learning and Human Values
Title The Alignment Problem: Machine Learning and Human Values PDF eBook
Author Brian Christian
Publisher W. W. Norton & Company
Pages 459
Release 2020-10-06
Genre Science
ISBN 039363583X

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A jaw-dropping exploration of everything that goes wrong when we build AI systems and the movement to fix them. Today’s “machine-learning” systems, trained by data, are so effective that we’ve invited them to see and hear for us—and to make decisions on our behalf. But alarm bells are ringing. Recent years have seen an eruption of concern as the field of machine learning advances. When the systems we attempt to teach will not, in the end, do what we want or what we expect, ethical and potentially existential risks emerge. Researchers call this the alignment problem. Systems cull résumés until, years later, we discover that they have inherent gender biases. Algorithms decide bail and parole—and appear to assess Black and White defendants differently. We can no longer assume that our mortgage application, or even our medical tests, will be seen by human eyes. And as autonomous vehicles share our streets, we are increasingly putting our lives in their hands. The mathematical and computational models driving these changes range in complexity from something that can fit on a spreadsheet to a complex system that might credibly be called “artificial intelligence.” They are steadily replacing both human judgment and explicitly programmed software. In best-selling author Brian Christian’s riveting account, we meet the alignment problem’s “first-responders,” and learn their ambitious plan to solve it before our hands are completely off the wheel. In a masterful blend of history and on-the ground reporting, Christian traces the explosive growth in the field of machine learning and surveys its current, sprawling frontier. Readers encounter a discipline finding its legs amid exhilarating and sometimes terrifying progress. Whether they—and we—succeed or fail in solving the alignment problem will be a defining human story. The Alignment Problem offers an unflinching reckoning with humanity’s biases and blind spots, our own unstated assumptions and often contradictory goals. A dazzlingly interdisciplinary work, it takes a hard look not only at our technology but at our culture—and finds a story by turns harrowing and hopeful.

Planning Buildings for a High-Rise Environment in Hong Kong

Planning Buildings for a High-Rise Environment in Hong Kong
Title Planning Buildings for a High-Rise Environment in Hong Kong PDF eBook
Author Lawrence Wai-chung Lai
Publisher Hong Kong University Press
Pages 401
Release 2000-03-01
Genre Law
ISBN 9622095054

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This book is the first systematic attempt to document statutory building control in Hong Kong. It examines 40 cases decided by the Building Appeal Board with reference to the overlapping jurisdictions of the Buildings, Lands and Planning authorities in controlling building development. The cases are categorized under nine major themes, namely 'procedures and principles', 'immediate neighbourhood', 'widths of streets', 'lanes', 'access and parking', 'stepped streets', 'means of escape', 'illegal structures and enforcement orders' and 'demolition'. Each case is examined in detail, cross-referenced and illustrated by drawings and photographs where appropriate. For each category, a list of relevant law cases and a summary of the decision criteria identified are also provided. This work should be of great value to Authorized Persons, surveyors, lawyers and town planners who practise in Hong Kong, as well as those who are interested in the policies and issues concerning building control in a high-rise and high density living environment. It should also help professional practitioners prepare for the relevant APC examinations for the Hong Kong Institute of Surveyors and other professional organizations.

The Handbook of World Englishes

The Handbook of World Englishes
Title The Handbook of World Englishes PDF eBook
Author Braj B. Kachru
Publisher John Wiley & Sons
Pages 833
Release 2009-02-09
Genre Language Arts & Disciplines
ISBN 1405188316

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The Handbook of World Englishes is a collection of newly commissioned articles focusing on selected critical dimensions and case studies of the theoretical, ideological, applied and pedagogical issues related to English as it is spoken around the world. Represents the cross-cultural and international contextualization of the English language Articulates the visions of scholars from major varieties of world Englishes – African, Asian, European, and North and South American Discusses topics including the sociolinguistic contexts of varieties of English in the inner, outer, and expanding circles of its users; the ranges of functional domains in which these varieties are used; the place of English in language policies and language planning; and debates about English as a cause of language death, murder and suicide.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being
Title Computers and Games for Mental Health and Well-Being PDF eBook
Author Yasser Khazaal
Publisher Frontiers Media SA
Pages 311
Release 2018-07-12
Genre Video games in education
ISBN 2889454967

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Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?