Rune Games

Rune Games
Title Rune Games PDF eBook
Author Marijane Osborn
Publisher Routledge & Kegan Paul Books
Pages 324
Release 1982
Genre Body, Mind & Spirit
ISBN

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Rune Cards

Rune Cards
Title Rune Cards PDF eBook
Author Ralph Blum
Publisher Connections Book Publishing
Pages 168
Release 2004-01-15
Genre
ISBN 9781859061381

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This title is an introduction to the oracle of the Runes which can be used as a tool for self-counselling. The 25 cards represent the Runes themselves and can be used to guide you on a journey beyond the material to the creative and spiritual.

Runequest: Roleplaying in Glorantha

Runequest: Roleplaying in Glorantha
Title Runequest: Roleplaying in Glorantha PDF eBook
Author Greg Stafford
Publisher Chaosium
Pages 445
Release 2018-08
Genre Games & Activities
ISBN 9781568825021

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Core Rulebook

Enter the Viking

Enter the Viking
Title Enter the Viking PDF eBook
Author Chris Aylott
Publisher Atlas Games
Pages 84
Release 2002-03
Genre Games & Activities
ISBN 9781589780156

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The Big Book of Runes and Rune Magic

The Big Book of Runes and Rune Magic
Title The Big Book of Runes and Rune Magic PDF eBook
Author Edred Thorsson
Publisher Weiser Books
Pages 322
Release 2018
Genre Body, Mind & Spirit
ISBN 1578636523

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Runes are the ancient Norse alphabet used for communication, divination, and magical work. Here, American runologist Edred Thorsson provides an in-depth guide to the world of runes for beginners and enthusiasts alike. Thorsson's presentation of this powerful system provides a valuable tool for self-development and spiritual transformation. The Big Book of Runes and Rune Magic Introduces the 24 runes of the Elder Futhark along with their definitions and mystical properties Explores the historical lore of runes using archaeological evidence to explain where the runes come from, what they mean, and how they evolved Reveals the hidden lore and esoteric dimension of runes, looking at the cosmology of the Old Norse to explain the role runes played and how they were used over time Includes specific sections on rune magic and divination, rune poems, and runic numerology, as well as instructions on how to make your own runes and imbue them with numinous power, arrange the optimum setting for a rune reading, and prepare yourself psychologically and spiritually for casting the runes This book includes material from the author's previous books Futhark, Runelore, and Runecaster's Handbook.

Rune Might

Rune Might
Title Rune Might PDF eBook
Author Edred Thorsson
Publisher Simon and Schuster
Pages 300
Release 2018-11-13
Genre Body, Mind & Spirit
ISBN 1620557266

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A practical handbook to the history, exercises, and techniques of German rune work • Explores the four traditional runic systems: the Older Futhark, the Anglo-Frisian Futhorc, the Younger Futhark, and the Armanic Futhork • Details powerful rune work techniques and exercises, including rune yoga and dance, runic hand gestures (mudras), rune singing (mantras), runic healing, runic tantra and sex magic, rune rituals, runic divination, and the runic theory of crystals • Examines the history of esoteric runology and the trailblazers of modern rune magic, including Guido von List, Friedrich Bernhard Marby, and Rudolf John Gorsleben Although the rune renaissance began blossoming in Anglo-American occult circles in the 1970s, the runes have been part of the occult revival in Germany since its beginning in the late 19th century, with roots that go back centuries further. Exploring the history of esoteric runology and the work of the trailblazers of modern rune magic, including Guido von List, Friedrich Bernhard Marby, and Rudolf John Gorsleben, author Edred Thorsson details the secret practices and runic systems of the German rune magicians, including techniques for using runes in unprecedented ways to draw power into your life. Thorsson explores all four of the traditional runic systems: the Older Futhark (24 runes), the Anglo-Frisian Futhorc (29-33 runes), the Younger Futhark (16 runes), and the Armanic Futhork (18 runes), developed by Guido von List. The author explains the similarities and differences between them as well as how they are all facets of the same underlying runic reality. He examines the early history and possible origins of runic symbols and systems, the renaissance of rune magic from 1919 to 1935, the effects of the Third Reich and Nazis on the runic revival, as well as the reemergence of German runology after World War II. Providing an extensive practical section, Thorsson details powerful runework techniques and exercises, including rune yoga and dance, runic hand gestures (mudras), rune singing (mantras), rune yodeling, runic healing, runic tantra and sex magic, group rites with runes, and two powerful methods of engaging transpersonal powers: the Ritual of the Ninth Night and the Ritual of the Grail Cup. He also explores runic divination, the runic theory of crystals, runic symbolism in medieval German buildings, and runic material from the documents of the Fraternitas Saturni, the Brotherhood of Saturn. By immersing yourself in the world of the runic pioneers and the practices they designed, you will emerge with a deeper understanding of runes as well as the magical world from which they emanate.

League of Legends: Realms of Runeterra (Official Companion)

League of Legends: Realms of Runeterra (Official Companion)
Title League of Legends: Realms of Runeterra (Official Companion) PDF eBook
Author Riot Games
Publisher Voracious
Pages 264
Release 2019-11-05
Genre Games & Activities
ISBN 0316430048

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Unlock the mysteries and magic within League of Legends, one of the world's most popular video games, in this encyclopedic and collectible companion book that explores the game's epic lore. Embark on a journey through the realms of Runeterra in this first-ever collectible companion book, published to celebrate the game's tenth anniversary. Spanning the farthest reaches of this universe and venturing into uncharted territory, this encyclopedic compendium connects players to the rich storytelling that inspires all the action. Inside, you'll find: An expedition through eleven regions, chronicling conflicts, entrenched rivalries, and covert alliances Hundreds of illustrations, including never-before-seen maps and artwork Insights into the heroes, flora, fauna, architecture, politics, and technologies from all corners of this world Original narratives that bring the cultures of Runeterra to life League of Legends is an online game played by millions of people around the world, offering endless engagement with an expanding roster of champions, frequent updates, and a thriving esports scene. This volume is an essential reference for fans everywhere.