Role-play as a Heritage Practice

Role-play as a Heritage Practice
Title Role-play as a Heritage Practice PDF eBook
Author Michal Mochocki
Publisher Routledge
Pages 265
Release 2021-03-29
Genre Art
ISBN 1000367657

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Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Role-play as a Heritage Practice

Role-play as a Heritage Practice
Title Role-play as a Heritage Practice PDF eBook
Author Michal Mochocki
Publisher Routledge
Pages 292
Release 2021-03-29
Genre Art
ISBN 1000367649

Download Role-play as a Heritage Practice Book in PDF, Epub and Kindle

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

Games and Narrative: Theory and Practice

Games and Narrative: Theory and Practice
Title Games and Narrative: Theory and Practice PDF eBook
Author Barbaros Bostan
Publisher Springer Nature
Pages 347
Release 2021-12-07
Genre Computers
ISBN 3030815382

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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

Heritage, Memory and Identity in Postcolonial Board Games

Heritage, Memory and Identity in Postcolonial Board Games
Title Heritage, Memory and Identity in Postcolonial Board Games PDF eBook
Author Michal Mochocki
Publisher Taylor & Francis
Pages 137
Release 2023-08-04
Genre Games & Activities
ISBN 1000918076

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Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.

Bringing Living heritage to the classroom in Asia-Pacific

Bringing Living heritage to the classroom in Asia-Pacific
Title Bringing Living heritage to the classroom in Asia-Pacific PDF eBook
Author Asia-Pacific Centre of Education for International Understanding
Publisher UNESCO Publishing
Pages 254
Release 2022-10-14
Genre Political Science
ISBN 9231005464

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Central and Eastern European Histories and Heritages in Video Games

Central and Eastern European Histories and Heritages in Video Games
Title Central and Eastern European Histories and Heritages in Video Games PDF eBook
Author Michał Mochocki
Publisher Taylor & Francis
Pages 244
Release 2024-10-17
Genre Games & Activities
ISBN 1040164579

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This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

The UNESCO Training Manual for the Protection of the Underwater Cultural Heritage in Latin America and the Caribbean

The UNESCO Training Manual for the Protection of the Underwater Cultural Heritage in Latin America and the Caribbean
Title The UNESCO Training Manual for the Protection of the Underwater Cultural Heritage in Latin America and the Caribbean PDF eBook
Author Netherlands. Ministry of Education, Culture and Science. Cultural Heritage Agency
Publisher UNESCO Publishing
Pages 517
Release 2021-03-10
Genre Political Science
ISBN 9231004271

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