Role-play as a Heritage Practice
Title | Role-play as a Heritage Practice PDF eBook |
Author | Michal Mochocki |
Publisher | Routledge |
Pages | 265 |
Release | 2021-03-29 |
Genre | Art |
ISBN | 1000367657 |
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Role-play as a Heritage Practice
Title | Role-play as a Heritage Practice PDF eBook |
Author | Michal Mochocki |
Publisher | Routledge |
Pages | 292 |
Release | 2021-03-29 |
Genre | Art |
ISBN | 1000367649 |
Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Games and Narrative: Theory and Practice
Title | Games and Narrative: Theory and Practice PDF eBook |
Author | Barbaros Bostan |
Publisher | Springer Nature |
Pages | 347 |
Release | 2021-12-07 |
Genre | Computers |
ISBN | 3030815382 |
This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
Heritage, Memory and Identity in Postcolonial Board Games
Title | Heritage, Memory and Identity in Postcolonial Board Games PDF eBook |
Author | Michal Mochocki |
Publisher | Taylor & Francis |
Pages | 137 |
Release | 2023-08-04 |
Genre | Games & Activities |
ISBN | 1000918076 |
Heritage, Memory and Identity in Postcolonial Board Games is a unique edited collection that explores the interplay of heritage, memory, identity and history within postcolonial board games and their surrounding paratexts. It also examines critiques of these games within the gamer communities and beyond. Drawing on a range of international contributions, examples and case studies, this book shows how colonialism-themed games work as representations of the past that are influenced by existing heritage narratives and discourses. It also considers the implications of using colonial histories in games and its impact on its audience, the games’ players. Heritage, Memory and Identity in Postcolonial Board Games will be relevant to scholars and postgraduate students in the fields of game studies, game design or development, heritage studies, postcolonial criticism, media studies, and history. It will also be beneficial to practicing game developers.
Bringing Living heritage to the classroom in Asia-Pacific
Title | Bringing Living heritage to the classroom in Asia-Pacific PDF eBook |
Author | Asia-Pacific Centre of Education for International Understanding |
Publisher | UNESCO Publishing |
Pages | 254 |
Release | 2022-10-14 |
Genre | Political Science |
ISBN | 9231005464 |
Central and Eastern European Histories and Heritages in Video Games
Title | Central and Eastern European Histories and Heritages in Video Games PDF eBook |
Author | Michał Mochocki |
Publisher | Taylor & Francis |
Pages | 244 |
Release | 2024-10-17 |
Genre | Games & Activities |
ISBN | 1040164579 |
This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.
The UNESCO Training Manual for the Protection of the Underwater Cultural Heritage in Latin America and the Caribbean
Title | The UNESCO Training Manual for the Protection of the Underwater Cultural Heritage in Latin America and the Caribbean PDF eBook |
Author | Netherlands. Ministry of Education, Culture and Science. Cultural Heritage Agency |
Publisher | UNESCO Publishing |
Pages | 517 |
Release | 2021-03-10 |
Genre | Political Science |
ISBN | 9231004271 |