Reviewing Culture Online

Reviewing Culture Online
Title Reviewing Culture Online PDF eBook
Author Maarit Jaakkola
Publisher Springer Nature
Pages 249
Release 2021-12-02
Genre Language Arts & Disciplines
ISBN 3030848485

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This book examines how ordinary users review cultural products online, ranging from books to films and other art objects to consumer products. The book maps different communities—in institutional and non-institutional settings—which intersect with the genre of review, especially in the social web where reviewing is conducted on platforms such as Instagram, YouTube and Vimeo. The book, drawing on the key concepts of cultural intermediation, platformized cultural production and post-professionalism, looks at user-generated content in lifestyle communities beyond the binary of professional and amateur production.

The Digital Critic

The Digital Critic
Title The Digital Critic PDF eBook
Author Robert Barry
Publisher OR Books
Pages 246
Release 2017-11-30
Genre Literary Criticism
ISBN 1682190773

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What do we think of when we think of literary critics? Enlightenment snobs in powdered wigs? Professional experts? Cloistered academics? Through the end of the 20th century, book review columns and literary magazines held onto an evolving but stable critical paradigm, premised on expertise, objectivity, and carefully measured response. And then the Internet happened. From the editors of Review 31 and 3:AM Magazine, The Digital Critic brings together a diverse group of perspectives—early-adopters, Internet skeptics, bloggers, novelists, editors, and others—to address the future of literature and scholarship in a world of Facebook likes, Twitter wars, and Amazon book reviews. It takes stock of the so-called Literary Internet up to the present moment, and considers the future of criticism: its promise, its threats of decline, and its mutation, perhaps, into something else entirely. With contributions from Robert Barry, Russell Bennetts, Michael Bhaskar, Louis Bury, Lauren Elkin, Scott Esposito, Marc Farrant, Orit Gat, Thea Hawlin, Ellen Jones, Anna Kiernan, Luke Neima, Will Self, Jonathon Sturgeon, Sara Veale, Laura Waddell, and Joanna Walsh.

Reviewing Culture Online

Reviewing Culture Online
Title Reviewing Culture Online PDF eBook
Author Maarit Jaakkola
Publisher
Pages 0
Release 2022
Genre
ISBN 9783030848491

Download Reviewing Culture Online Book in PDF, Epub and Kindle

This book examines how ordinary users review cultural products online, ranging from books to films and other art objects to consumer products. The book maps different communities-in institutional and non-institutional settings-which intersect with the genre of review, especially in the social web where reviewing is conducted on platforms such as Instagram, YouTube and Vimeo. The book, drawing on the key concepts of cultural intermediation, platformized cultural production and post-professionalism, looks at user-generated content in lifestyle communities beyond the binary of professional and amateur production. Maarit Jaakkola is co-director of Nordicom, a centre for Nordic media research at the University of Gothenburg, Sweden. She is also Associate Professor at the Department of Journalism, Media and Communication (JMG) at the University of Journalism.

Play Between Worlds

Play Between Worlds
Title Play Between Worlds PDF eBook
Author T. L. Taylor
Publisher MIT Press
Pages 206
Release 2009-02-13
Genre Computers
ISBN 0262250543

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Pedagogical Opportunities of the Review Genre

Pedagogical Opportunities of the Review Genre
Title Pedagogical Opportunities of the Review Genre PDF eBook
Author Maarit Jaakkola
Publisher Taylor & Francis
Pages 228
Release 2024-06-28
Genre Language Arts & Disciplines
ISBN 1040051367

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Pedagogical Opportunities of the Review Genre unleashes the pedagogical potential of the review genre, reframing the act of reviewing of cultural products as a communicative practice from a pedagogical perspective. Negotiating between traditions of journalism and media studies and pedagogy, the author presents a novel approach that will increase the readers’ understanding of an activity that is on the increase in an era where 'everyone can be a critic'. She identifies, describes, and develops genre-based pedagogies in formal, non-formal, and informal contexts of learning and teaching, in order to recontextualize the review as a form of learning and rethink of its potential as an inclusive, engaging, and a transformative critical cultural practice. This innovative and truly interdisciplinary study will interest students and researchers in the areas of media literacy, digital media, media and communication studies, cultural studies, sociology of arts, and pedagogical studies – in particular, cultural journalism and criticism, audience studies, cultural production, and cultural mediation, as well as critical media pedagogy and literacy studies.

Reader, Come Home

Reader, Come Home
Title Reader, Come Home PDF eBook
Author Maryanne Wolf
Publisher HarperCollins
Pages 233
Release 2018-08-14
Genre Science
ISBN 0062388797

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The author of the acclaimed Proust and the Squid follows up with a lively, ambitious, and deeply informative book that considers the future of the reading brain and our capacity for critical thinking, empathy, and reflection as we become increasingly dependent on digital technologies. A decade ago, Maryanne Wolf’s Proust and the Squid revealed what we know about how the brain learns to read and how reading changes the way we think and feel. Since then, the ways we process written language have changed dramatically with many concerned about both their own changes and that of children. New research on the reading brain chronicles these changes in the brains of children and adults as they learn to read while immersed in a digitally dominated medium. Drawing deeply on this research, this book comprises a series of letters Wolf writes to us—her beloved readers—to describe her concerns and her hopes about what is happening to the reading brain as it unavoidably changes to adapt to digital mediums. Wolf raises difficult questions, including: Will children learn to incorporate the full range of "deep reading" processes that are at the core of the expert reading brain? Will the mix of a seemingly infinite set of distractions for children’s attention and their quick access to immediate, voluminous information alter their ability to think for themselves? With information at their fingertips, will the next generation learn to build their own storehouse of knowledge, which could impede the ability to make analogies and draw inferences from what they know? Will all these influences change the formation in children and the use in adults of "slower" cognitive processes like critical thinking, personal reflection, imagination, and empathy that comprise deep reading and that influence both how we think and how we live our lives? How can we preserve deep reading processes in future iterations of the reading brain? Concerns about attention span, critical reasoning, and over-reliance on technology are never just about children—Wolf herself has found that, though she is a reading expert, her ability to read deeply has been impacted as she has become increasingly dependent on screens. Wolf draws on neuroscience, literature, education, and philosophy and blends historical, literary, and scientific facts with down-to-earth examples and warm anecdotes to illuminate complex ideas that culminate in a proposal for a biliterate reading brain. Provocative and intriguing, Reader, Come Home is a roadmap that provides a cautionary but hopeful perspective on the impact of technology on our brains and our most essential intellectual capacities—and what this could mean for our future.

Rethinking Cultural Criticism

Rethinking Cultural Criticism
Title Rethinking Cultural Criticism PDF eBook
Author Nete Nørgaard Kristensen
Publisher Springer Nature
Pages 271
Release 2020-11-30
Genre Political Science
ISBN 981157474X

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This edited volume examines cultural criticism in the digital age. It provides new insights into how critical authority and expertise in a cultural context are being reconfigured in digital media and by means of digital media, as the boundaries of cultural criticism and who may perform as a cultural critic are redefined or even dissolved. The book applies cross-media and cross-disciplinary perspectives to advance cultural criticism as a wide-ranging and multi-facetted object of study in the 21st century. Presenting a broad collection of case studies, including global cases such as the Golden Globe, the Intellectual Dark Web, YouTube, Rotten Tomatoes and Artsy and particular national contexts such as Britain, the Czech Republic, Denmark and the Netherlands, the book showcases the many theoretical and methodological approaches that may serve as useful frameworks for studying new critical voices in the digital age. It will be of interest to media, communication and journalism scholars as well as scholars from a range of aesthetic disciplines.