Retro Games
Title | Retro Games PDF eBook |
Author | Marty Allen |
Publisher | Dog n Bone |
Pages | 0 |
Release | 2018-11-13 |
Genre | Computers |
ISBN | 9781911026624 |
Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun—one press of the power button and you’re instantly in pixelated paradise. But what are the ultimate games from this hallowed chapter in gaming history? Were you a Nintendo die-hard and Mario loyalist or seduced by Sonic and SEGA? Maybe you obsessed over GoldenEye or perhaps Tekken 3 on the Playstation was more your scene? Retro Games celebrates some of the most influential shoot-em-ups, platformers, role-players, and more that ripped up the rule book for what we believed video games were capable of. It’s a must read for anyone who has fallen in love with this golden age of gaming. How many have you completed?
1001 Video Games You Must Play Before You Die
Title | 1001 Video Games You Must Play Before You Die PDF eBook |
Author | Tony Mott |
Publisher | Hachette UK |
Pages | 1773 |
Release | 2011-12-05 |
Genre | Games & Activities |
ISBN | 1844037150 |
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Classic Home Video Games, 1985-1988
Title | Classic Home Video Games, 1985-1988 PDF eBook |
Author | Brett Weiss |
Publisher | McFarland |
Pages | 828 |
Release | 2012-11-12 |
Genre | Games & Activities |
ISBN | 1476601410 |
A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
The Legend of Argus: the Complete History of Rygar
Title | The Legend of Argus: the Complete History of Rygar PDF eBook |
Author | Justin Severson |
Publisher | |
Pages | |
Release | 2021-06 |
Genre | |
ISBN | 9781736359303 |
From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.
Retro Gaming
Title | Retro Gaming PDF eBook |
Author | Mike Diver |
Publisher | LOM ART |
Pages | 192 |
Release | 2022-08-18 |
Genre | |
ISBN | 9781912785865 |
The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Title | The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games PDF eBook |
Author | Peter Leigh |
Publisher | Ilex Press |
Pages | 224 |
Release | 2018-11-01 |
Genre | Computers |
ISBN | 1781576823 |
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
Revolutionaries at Sony
Title | Revolutionaries at Sony PDF eBook |
Author | Reiji Asakura |
Publisher | McGraw-Hill Companies |
Pages | 264 |
Release | 2000 |
Genre | Business & Economics |
ISBN |
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.