Real-time Rendering Tricks and Techniques in DirectX
Title | Real-time Rendering Tricks and Techniques in DirectX PDF eBook |
Author | Kelly Dempski |
Publisher | Cengage Learning Ptr |
Pages | 821 |
Release | 2002 |
Genre | Computers |
ISBN | 9781931841276 |
Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.
Real-Time Rendering
Title | Real-Time Rendering PDF eBook |
Author | Tomas Akenine-Möller |
Publisher | CRC Press |
Pages | 1046 |
Release | 2019-01-18 |
Genre | Computers |
ISBN | 1315362007 |
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
ShaderX2
Title | ShaderX2 PDF eBook |
Author | Wolfgang F. Engel |
Publisher | Wordware |
Pages | 681 |
Release | 2003 |
Genre | Computers |
ISBN | 9781556229886 |
Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
Ray Tracing Gems
Title | Ray Tracing Gems PDF eBook |
Author | Eric Haines |
Publisher | Apress |
Pages | 622 |
Release | 2019-02-25 |
Genre | Computers |
ISBN | 1484244273 |
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
Direct3d ShaderX
Title | Direct3d ShaderX PDF eBook |
Author | Wolfgang F. Engel |
Publisher | Wolfgang Engel |
Pages | 526 |
Release | 2002 |
Genre | Computers |
ISBN | 9781556220418 |
Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
GPU Gems 3
Title | GPU Gems 3 PDF eBook |
Author | Hubert Nguyen |
Publisher | Addison-Wesley Professional |
Pages | 942 |
Release | 2008 |
Genre | Computers |
ISBN | 9780321515261 |
Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.
GPU Pro 7
Title | GPU Pro 7 PDF eBook |
Author | Wolfgang Engel |
Publisher | CRC Press |
Pages | 322 |
Release | 2016-03-23 |
Genre | Computers |
ISBN | 1498742548 |
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc