Rating Video Games

Rating Video Games
Title Rating Video Games PDF eBook
Author United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice
Publisher
Pages 258
Release 1995
Genre Games & Activities
ISBN

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Taming Gaming

Taming Gaming
Title Taming Gaming PDF eBook
Author Andy Robertson
Publisher Unbound Publishing
Pages 379
Release 2021-01-21
Genre Games & Activities
ISBN 1783528931

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Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

The Toxic Meritocracy of Video Games

The Toxic Meritocracy of Video Games
Title The Toxic Meritocracy of Video Games PDF eBook
Author Christopher A. Paul
Publisher
Pages 245
Release 2018
Genre Merit (Ethics)
ISBN 9781517900403

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An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.

Escape from a Video Game

Escape from a Video Game
Title Escape from a Video Game PDF eBook
Author Dustin Brady
Publisher Andrews McMeel Publishing
Pages 180
Release 2021-04-20
Genre Juvenile Fiction
ISBN 1524870455

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Young gamers control the action in this interactive series from the bestselling author of Trapped in a Video Game. With more than 30 endings and an unlockable bonus adventure, this second book in the series promises hours of screen-free fun. This is one book that will super-power the interest of any "I'd rather be gaming" kid. In this pick-your-path adventure, you join eight strangers inside a video game for a chance to win a million dollars. The challenge is simple: survive to the end, and you're rich. There's just one problem: A traitor is hiding among your group. One-by-one, crew members of the spaceship start disappearing. Can you "suss" out the traitor before it's too late? This whodunnit space adventure is perfect for fans of Among Us.

The Debate About Playing Video Games

The Debate About Playing Video Games
Title The Debate About Playing Video Games PDF eBook
Author Rachel Seigel
Publisher North Star Editions, Inc.
Pages 51
Release 2018-01-01
Genre Juvenile Nonfiction
ISBN 1635176689

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Provides a thorough overview of the major pros and cons of playing video games. Readable text, interesting sidebars, and illuminating infographics invite readers to jump in and join the debate.

Lost in a Good Game

Lost in a Good Game
Title Lost in a Good Game PDF eBook
Author Pete Etchells
Publisher Icon Books
Pages 332
Release 2019-04-04
Genre Social Science
ISBN 1785785060

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'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

101 Video Games to Play Before You Grow Up

101 Video Games to Play Before You Grow Up
Title 101 Video Games to Play Before You Grow Up PDF eBook
Author Ben Bertoli
Publisher Walter Foster Jr.
Pages 147
Release 2017-10
Genre Juvenile Nonfiction
ISBN 163322385X

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A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.