Puszka Pandory

Puszka Pandory
Title Puszka Pandory PDF eBook
Author Adam Pragier
Publisher
Pages 324
Release 1969
Genre History
ISBN

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Polish Culture in Britain

Polish Culture in Britain
Title Polish Culture in Britain PDF eBook
Author Maggie Ann Bowers
Publisher Springer Nature
Pages 274
Release 2023-09-07
Genre Literary Criticism
ISBN 303132188X

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This edited volume explores the historical, cultural and literary legacies of Polish Britain, and their significance for both the British and Polish nations. The focus of the book is twofold. First, it investigates the history of Polish immigration and the ways in which Polish immigrants have conceptualised their own experiences and encounters with Britain and the British. Second, it examines how Poles and Poland have been represented by Anglophone writers in both fictional and non-fictional forms of discourse. Inevitably, these issues are intertwined. Polish experiences of Britain have been shaped, in part, by British ideas about Poland, just as British notions of Poland have been transformed by the emergence of large and culturally active Polish communities in the UK. By studying these issues together, this volume develops a wide-ranging and original analysis of Polish Britain.

Gaming the Iron Curtain

Gaming the Iron Curtain
Title Gaming the Iron Curtain PDF eBook
Author Jaroslav Svelch
Publisher MIT Press
Pages 401
Release 2023-09-19
Genre Games & Activities
ISBN 026254928X

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How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

Our Mythical Childhood... The Classics and Literature for Children and Young Adults

Our Mythical Childhood... The Classics and Literature for Children and Young Adults
Title Our Mythical Childhood... The Classics and Literature for Children and Young Adults PDF eBook
Author
Publisher BRILL
Pages 540
Release 2016-11-01
Genre Literary Criticism
ISBN 9004335374

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In The Classics and Children's Literature between West and East a team of contributors from different continents offers a survey of the reception of Classical Antiquity in children’s and young adults’ literature by applying regional perspectives.

Video Games Around the World

Video Games Around the World
Title Video Games Around the World PDF eBook
Author Mark J. P. Wolf
Publisher MIT Press
Pages 715
Release 2015-05-22
Genre Games & Activities
ISBN 0262328496

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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

English-Polish

English-Polish
Title English-Polish PDF eBook
Author Kazimierz Bulas
Publisher Walter de Gruyter GmbH & Co KG
Pages 1052
Release 2020-05-05
Genre Language Arts & Disciplines
ISBN 3112313615

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No detailed description available for "English-Polish".

Polish Literature and Genocide

Polish Literature and Genocide
Title Polish Literature and Genocide PDF eBook
Author Arkadiusz Morawiec
Publisher Routledge
Pages 261
Release 2021-12-30
Genre Literary Criticism
ISBN 1000534499

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Polish Literature and Genocide presents the attitude of Polish literature to the 20th-century acts of genocide. This volume examines the literary representations of the Armenian genocide, the Holocaust, and the massacre in Srebrenica in a rich, detailed, and comprehensive way, expanding the existing research and, in some cases, challenging the former sometimes ossified ideas. Polish literature not only reflects the obvious extermination of Jews and Poles, but also records what had been largely overlooked: the extermination of disabled and mentally ill people, the Roma and Sinti, and the Soviet prisoners of war by the Nazis. This volume includes analysis of the literary works of Władysław Szlengel, the most prominent Polish-language poet in the Warsaw ghetto; the peculiar reception of Julian Tuwim’s famous poem for children "Locomotive;" the memoir of Leon Weliczker, a prisoner of the Janowska concentration camp in Lvov and a member of the ‘death brigade’ (Sonderkommando); the origins of Medallions by Zofia Nałkowska, who ‘processed’ historical documents into literature and contributed to the making of professor Rudolf Spanner’s ‘dark legend,’ and the textual origins of Tadeusz Różewicz’s ‘poetry after Auschwitz.’ Furthermore, this volume addresses issues related to the genesis and function of ‘genocide literature’ – aesthetic, cognitive, ideological, and social. This volume will be a crucial resource for academics interested in genocide and Holocaust literary studies.