Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal
Title Programming Your Own Adventure Games in Pascal PDF eBook
Author Richard C. Vile
Publisher
Pages 328
Release 1984
Genre Computers
ISBN

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Programming Your Own Adventure Games in Pascal

Programming Your Own Adventure Games in Pascal
Title Programming Your Own Adventure Games in Pascal PDF eBook
Author Richard C. Vile
Publisher
Pages 308
Release 1984
Genre Computer adventure games
ISBN 9780830617685

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Super Scratch Programming Adventure! (Scratch 3)

Super Scratch Programming Adventure! (Scratch 3)
Title Super Scratch Programming Adventure! (Scratch 3) PDF eBook
Author The LEAD Project
Publisher No Starch Press
Pages 160
Release 2019-08-27
Genre Juvenile Nonfiction
ISBN 1718500130

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Comics! Games! Programming! Now updated to cover Scratch 3. Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 3, features an updated interface, new sprites and programming blocks, and extensions that let you program things like the micro:bit. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They'll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Covers Scratch 3

Computer Games

Computer Games
Title Computer Games PDF eBook
Author Blair Carter
Publisher Nova Publishers
Pages 182
Release 2002
Genre Games & Activities
ISBN 9781590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Getting Started in Pascal Programming

Getting Started in Pascal Programming
Title Getting Started in Pascal Programming PDF eBook
Author José Camara
Publisher
Pages 214
Release 1984
Genre Computers
ISBN

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How to Code a Rollercoaster

How to Code a Rollercoaster
Title How to Code a Rollercoaster PDF eBook
Author Josh Funk
Publisher Penguin
Pages 45
Release 2019-09-24
Genre Juvenile Fiction
ISBN 0425292037

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Pearl and Pascal take their coding adventures to the amusement park in this follow-up picture book from our Girls Who Code program! Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park. Spinning teacups, ice cream, and of course: rollercoasters! Through the use of code, Pearl and Pascal can keep track of their ride tokens and calculate when the line is short enough to get a spot on the biggest ride of them all--the Python Coaster. Variables, if-then-else sequences, and a hunt for a secret hidden code make this a humorous, code-tastic day at the amusement park!

The Book of Ruby

The Book of Ruby
Title The Book of Ruby PDF eBook
Author Huw Collingbourne
Publisher No Starch Press
Pages 404
Release 2011-07-11
Genre Computers
ISBN 1593272944

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Ruby is famous for being easy to learn, but most users only scratch the surface of what it can do. While other books focus on Ruby's trendier features, The Book of Ruby reveals the secret inner workings of one of the world's most popular programming languages, teaching you to write clear, maintainable code. You'll start with the basics—types, data structures, and control flows—and progress to advanced features like blocks, mixins, metaclasses, and beyond. Rather than bog you down with a lot of theory, The Book of Ruby takes a hands-on approach and focuses on making you productive from day one. As you follow along, you’ll learn to: –Leverage Ruby's succinct and flexible syntax to maximize your productivity –Balance Ruby's functional, imperative, and object-oriented features –Write self-modifying programs using dynamic programming techniques –Create new fibers and threads to manage independent processes concurrently –Catch and recover from execution errors with robust exception handling –Develop powerful web applications with the Ruby on Rails framework Each chapter includes a "Digging Deeper" section that shows you how Ruby works under the hood, so you'll never be caught off guard by its deceptively simple scoping, multithreading features, or precedence rules. Whether you're new to programming or just new Ruby, The Book of Ruby is your guide to rapid, real-world software development with this unique and elegant language.