Programming Games for Intellivision
Title | Programming Games for Intellivision PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 206 |
Release | 2018-07-20 |
Genre | Computers |
ISBN | 1387961446 |
The excitement of having your own games console, the unrivaled emotion of opening a new game, the awe of discovery and the thrilling atmosphere of the 80s. Now you can feel all the excitement again, while developing your own games for Intellivision consoles. A smooth trip using an easily readable language across the foundations of game programming, including the complete source code to 4 amazing games: Game of Ball, Monkey Moon, Space Raider and Bouncy Cube. All tools and information are provided, as well as links to download the required development software.
Programming Boot Sector Games
Title | Programming Boot Sector Games PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 280 |
Release | 2019-07-27 |
Genre | Computers |
ISBN | 035976262X |
"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.
Toledo Nanochess
Title | Toledo Nanochess PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | |
Pages | 182 |
Release | 2014-02 |
Genre | Technology & Engineering |
ISBN | 9781304864376 |
Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
ColecoVision Games Guide
Title | ColecoVision Games Guide PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 178 |
Release | 2019-07-06 |
Genre | Computers |
ISBN | 0359772714 |
The ColecoVision Games Guide brings you reviews, screenshots and trivia of every game made during the ColecoVision's commercial availability. For newcomers it will be a great guide to the available games, and for fans it will be excellent to discover a few hidden jewels. This is the soft-cover edition in Black&White.
Strategy Game Programming with DirectX 9.0
Title | Strategy Game Programming with DirectX 9.0 PDF eBook |
Author | Todd Barron |
Publisher | Wordware Publishing, Inc. |
Pages | 557 |
Release | 2003 |
Genre | Computer games |
ISBN | 1556229224 |
This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Programming Boot Sector Games
Title | Programming Boot Sector Games PDF eBook |
Author | Oscar Toledo Gutierrez |
Publisher | Lulu.com |
Pages | 280 |
Release | 2019-07-27 |
Genre | Computers |
ISBN | 0359816312 |
"So in this book we are going through a crash course on 8086/8088 assembly language. We will fly fast and try to practice each thing as we learn it. And no example exceeds 512 bytes of machine code! Also you'll see how you can build small games using assembly language speaking directly to the heart of the computer. I've included 4 of my best examples of boot sector games: F-Bird, Invaders, Pillman, and Toledo Atomchess. For learning purposes I've included screen art programs in sections 4.3 (text mode) and 5.6 (Mandelbrot set). For this book I assume you have previous knowledge of programming in any high-level language that includes hexadecimal numbers, like C, C++, PHP, Java, Javascript, etc., and how to use command-line on Windows, Linux or Mac OS X." -- page x.
Intellivision
Title | Intellivision PDF eBook |
Author | Tom Boellstorff |
Publisher | MIT Press |
Pages | 429 |
Release | 2024-11-05 |
Genre | Games & Activities |
ISBN | 0262549506 |
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.