Proceedings of the 9th Conference on Sound and Music Technology

Proceedings of the 9th Conference on Sound and Music Technology
Title Proceedings of the 9th Conference on Sound and Music Technology PDF eBook
Author Xi Shao
Publisher Springer Nature
Pages 149
Release 2022-08-31
Genre Technology & Engineering
ISBN 9811947031

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The book presents selected papers at the 9th Conference on Sound and Music Technology (CSMT) held virtually in June 2022, organized by Zhejiang University, China. CSMT is a multidisciplinary conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. In this book, the paper included covers a wide range topic from speech, signal processing, music understanding, machine learning, and signal processing for advanced medical diagnosis and treatment applications, which demonstrates the target of CSMT merging arts and science research together. Its content caters to scholars, researchers, engineers, artists, and education practitioners not only from academia but also industry, who are interested in audio/acoustics analysis signal processing, music, sound, and artificial intelligence (AI).

Proceedings of the 8th Conference on Sound and Music Technology

Proceedings of the 8th Conference on Sound and Music Technology
Title Proceedings of the 8th Conference on Sound and Music Technology PDF eBook
Author Xi Shao
Publisher Springer Nature
Pages 216
Release 2021-04-24
Genre Technology & Engineering
ISBN 9811616493

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The book presents selected papers at the 8th Conference on Sound and Music Technology (CSMT) held in November 2020, at Taiyuan, Shanxi, China. CSMT is a multidisciplinary conference focusing on audio processing and understanding with bias on music and acoustic signals. The primary aim of the conference is to promote the collaboration between art society and technical society in China. In this proceeding, the paper included covers a wide range topic from speech, signal processing, music understanding, machine learning and signal processing for advanced medical diagnosis and treatment applications; which demonstrates the target of CSMT merging arts and science research together.its content caters to scholars, researchers, engineers, artists, and education practitioners not only from academia but also industry, who are interested in audio/acoustics analysis signal processing, music, sound, and artificial intelligence (AI).

Music Technology with Swing

Music Technology with Swing
Title Music Technology with Swing PDF eBook
Author Mitsuko Aramaki
Publisher Springer
Pages 679
Release 2018-11-23
Genre Computers
ISBN 3030016927

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This book constitutes the refereed proceedings of the 13th International Symposium on Music Technology with Swing, CMMR 2017, held in Matosinhos, Portugal, in September 2017. The 44 full papers presented were selected from 64 submissions. The papers are grouped in eight sections: music information retrieval, automatic recognition, estimation and classification, electronic dance music and rhythm, computational musicology, sound in practice: auditory guidance and feedback in the context of motor learning and motor adaptation, human perception in multimodal context, cooperative music networks and musical HCIs, virtual and augmented reality, research and creation: spaces and modalities.

Sound and Music Computing

Sound and Music Computing
Title Sound and Music Computing PDF eBook
Author Tapio Lokki
Publisher MDPI
Pages 621
Release 2018-06-26
Genre Science
ISBN 3038429074

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This book is a printed edition of the Special Issue "Sound and Music Computing" that was published in Applied Sciences

Artificial Intelligence in Music, Sound, Art and Design

Artificial Intelligence in Music, Sound, Art and Design
Title Artificial Intelligence in Music, Sound, Art and Design PDF eBook
Author Juan Romero
Publisher Springer Nature
Pages 238
Release 2020-04-09
Genre Computers
ISBN 3030438597

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This book constitutes the refereed proceedings of the 9th European Conference on Artificial Intelligence in Music, Sound, Art and Design, EvoMUSART 2020, held as part of Evo*2020, in Seville, Spain, in April 2020, co-located with the Evo*2020 events EuroGP, EvoCOP and EvoApplications. The 15 revised full papers presented were carefully reviewed and selected from 31 submissions. The papers cover a wide spectrum of topics and application areas, including generative approaches to music and visual art, deep learning, and architecture.

Push

Push
Title Push PDF eBook
Author Mike D'Errico
Publisher Oxford University Press
Pages 337
Release 2021-12-28
Genre Technology & Engineering
ISBN 0190943335

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Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

Sound, Music and the Moving-Thinking Body

Sound, Music and the Moving-Thinking Body
Title Sound, Music and the Moving-Thinking Body PDF eBook
Author Osvaldo Glieca
Publisher Cambridge Scholars Publishing
Pages 145
Release 2014-07-08
Genre Music
ISBN 144386384X

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It has long been known that practicing musicians and dancers draw upon interdisciplinary relationships between sound and movement to inform their work and that many performance arts educators apply these relationships in working with aspiring composers, choreographers and performers. However, most material on the subject has been, to this point, relegated to single chapters in books and journal articles. Now, Sound, Music and the Moving-Thinking Body brings together the diverse topics researchers and practitioners across the sector are exploring, and raises issues concerning the collaborative aspects of creating and performing new work. Sound, Music and the Moving-Thinking Body is a result of the Composer, Choreographer and Performer Collaboration Conference of Contemporary Music and Dance/Movement 2012 hosted by the Institute of Musical Research, Senate House, University of London, and the Department of Music at Goldsmiths, University of London.