Proceedings of SLIP '04
Title | Proceedings of SLIP '04 PDF eBook |
Author | |
Publisher | |
Pages | 132 |
Release | 2004 |
Genre | Computer architecture |
ISBN |
Proceedings of SLIP'04
Title | Proceedings of SLIP'04 PDF eBook |
Author | |
Publisher | |
Pages | 121 |
Release | 2004 |
Genre | Computer architecture |
ISBN | 9781581138184 |
California. Court of Appeal (4th Appellate District). Division 3. Records and Briefs
Title | California. Court of Appeal (4th Appellate District). Division 3. Records and Briefs PDF eBook |
Author | California (State). |
Publisher | |
Pages | 28 |
Release | |
Genre | Law |
ISBN |
California. Court of Appeal (4th Appellate District). Division 2. Records and Briefs
Title | California. Court of Appeal (4th Appellate District). Division 2. Records and Briefs PDF eBook |
Author | California (State). |
Publisher | |
Pages | 112 |
Release | |
Genre | Law |
ISBN |
Handbook of Algorithms for Physical Design Automation
Title | Handbook of Algorithms for Physical Design Automation PDF eBook |
Author | Charles J. Alpert |
Publisher | CRC Press |
Pages | 1044 |
Release | 2008-11-12 |
Genre | Computers |
ISBN | 1000654192 |
The physical design flow of any project depends upon the size of the design, the technology, the number of designers, the clock frequency, and the time to do the design. As technology advances and design-styles change, physical design flows are constantly reinvented as traditional phases are removed and new ones are added to accommodate changes in
California. Court of Appeal (4th Appellate District). Division 1. Records and Briefs
Title | California. Court of Appeal (4th Appellate District). Division 1. Records and Briefs PDF eBook |
Author | California (State). |
Publisher | |
Pages | 32 |
Release | |
Genre | Law |
ISBN |
Games and Learning Alliance
Title | Games and Learning Alliance PDF eBook |
Author | Alessandro De Gloria |
Publisher | Springer |
Pages | 416 |
Release | 2014-10-25 |
Genre | Computers |
ISBN | 331912157X |
This book constitutes the refereed proceedings of the Second International Conference on Games and Learning Alliance, GALA 2013, held in Paris, France, in October 2013. The 25 revised papers presented together with 9 poster papers were carefully reviewed and selected from numerous submissions. The papers advance the state of the art in the technologies and knowledge available to support development and deployment of serious games. They are organized in 3 research tracks on design, technology and application. Also included is the outcome of a GALA workshop on a widely applied instructional design model: 4C-ID.