Posthuman Suffering and the Technological Embrace

Posthuman Suffering and the Technological Embrace
Title Posthuman Suffering and the Technological Embrace PDF eBook
Author Anthony Miccoli
Publisher Lexington Books
Pages 156
Release 2010
Genre Computers
ISBN 0739126334

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Posthuman Suffering investigates the core assumptions of posthumanist discourse via philosophy, cultural studies, psychoanalytic theory, and close textual and filmic readings of Thomas Pynchon's The Crying of Lot 49, Don DeLillo's White Noise and Steven Spielberg's film, AI: Artificial Intelligence, bringing the more ontological and epistemological implications of posthumanism to the forefront. In the age of technology our own limitations are legitimized as unique to the human condition.

Posthuman Suffering

Posthuman Suffering
Title Posthuman Suffering PDF eBook
Author Anthony Miccoli
Publisher
Pages 236
Release 2005
Genre Humanism
ISBN

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Palgrave Handbook of Critical Posthumanism

Palgrave Handbook of Critical Posthumanism
Title Palgrave Handbook of Critical Posthumanism PDF eBook
Author Stefan Herbrechter
Publisher Springer Nature
Pages 1233
Release 2022-11-28
Genre Literary Criticism
ISBN 3031049586

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Palgrave Handbook of Critical Posthumanism is a major reference work on the paradigm emerging from the challenges to humanism, humanity, and the human posed by the erosion of the traditional demarcations between the human and nonhuman. This handbook surveys and speculates on the ways in which the posthumanist paradigm emerged, transformed, and might further develop across the humanities. With its focus on the posthuman as a figure, on posthumanism as a social discourse, and on posthumanisation as an on-going historical and ontological process, the volume highlights the relationship between the humanities and sciences. The essays engage with posthumanism in connection with subfields like the environmental humanities, health humanities, animal studies, and disability studies. The book also traces the historical representations and understanding of posthumanism across time. Additionally, the contributions address genre and forms such as autobiography, games, art, film, museums, and topics such as climate change, speciesism, anthropocentrism, and biopolitics to name a few. This handbook considers posthumanism’s impact across disciplines and areas of study.

Parables of the Posthuman

Parables of the Posthuman
Title Parables of the Posthuman PDF eBook
Author 19122 PA
Publisher Wayne State University Press
Pages 163
Release 2015-10-12
Genre Philosophy
ISBN 0814341446

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A philosophical reading of video gaming that focuses on what it means to be a player. In its intimate joining of self and machine, video gaming works to extend the body into a fluid, dynamic, unstable, and discontinuous entity. While digital gaming and culture has become a popular field of academic study, there has been a lack of sustained philosophical analysis of this direct gaming experience. In Parables of the Posthuman: Digital Realities, Gaming, and the Player Experience, author Jonathan Boulter addresses this gap by analyzing video games and the player experience philosophically. Finding points of departure in phenomenology and psychoanalysis, Boulter argues that we need to think seriously about what it means to enter into a relationship with the game machine and to assume (or to have conferred upon you) a machinic, posthuman identity. Parables of the Posthumanapproaches the experience of gaming by asking: What does it mean for the player to enter the machinic "world" of the game? What forms of subjectivity does the game offer to the player? What happens to consciousness itself when one plays? To this end, Boulter analyzes the experience of particular role-playing video games, includingFallout 3, Half-Life 2, BioShock, Crysis 2, and Metal Gear Solid 4. These games both thematize the idea of the posthuman—the games are "about" subjects whose physical and intellectual capacities are extended through machine or other prosthetic means—and also enact an experience of the posthuman for the player, who becomes more than what he was as he plays the game. Boulter concludes by exploring how the game acts as a parable of what the human, or posthuman, may look like in times to come. Academics with an interest in the intersection of philosophy, psychoanalysis, and popular culture forms and video gamers with an interest in thinking about the implications of gaming will enjoy this volume.

Design, Mediation, and the Posthuman

Design, Mediation, and the Posthuman
Title Design, Mediation, and the Posthuman PDF eBook
Author Dennis M. Weiss
Publisher Lexington Books
Pages 327
Release 2014-08-14
Genre Philosophy
ISBN 0739191780

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Though the progress of technology continually pushes life toward virtual existence, the last decade has witnessed a renewed focus on materiality. Design, Mediation, and the Posthuman bears witness to the attention paid byliterary theorists, digital humanists, rhetoricians, philosophers, and designers to the crafted environment, the manner in which artifacts mediate human relations, and the constitution of a world in which the boundary between humans and things has seemingly imploded. The chapters reflect on questions about the extent to which we ought to view humans and nonhuman artifacts as having equal capacity for agency and life, and the ways in which technological mediation challenges the central tenets of humanism and anthropocentrism. Contemporary theories of human-object relations presage the arrival of the posthuman, which is no longer a futuristic or science-fictional concept but rather one descriptive of the present, and indeed, the past. Discussions of the posthuman already have a long history in fields like literary theory, rhetoric, and philosophy, and as advances in design and technology result in increasingly engaging artifacts that mediate more and more aspects of everyday life, it becomes necessary to engage in a systematic, interdisciplinary, critical examination of the intersection of the domains of design, technological mediation, and the posthuman. Thus, this collection brings diverse disciplines together to foster a dialogue on significant technological issues pertinent to philosophy, rhetoric, aesthetics, and science.

Representing Vulnerabilities in Contemporary Literature

Representing Vulnerabilities in Contemporary Literature
Title Representing Vulnerabilities in Contemporary Literature PDF eBook
Author Miriam Fernández-Santiago
Publisher Taylor & Francis
Pages 216
Release 2022-12-01
Genre Literary Criticism
ISBN 1000827984

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Representing Vulnerabilities in Contemporary Literature includes a collection of essays exploring the ways in which recent literary representations of vulnerability may problematize its visibilization from an ethical and aesthetic perspective. Recent technological and scientific developments have accentuated human vulnerability in many and different ways at a cross-national, and even cross-species level. Disability, technological, and ecological vulnerabilities are new foci of interest that add up to gender, precarity and trauma, among others, as forms of vulnerability in this volume. The literary visualization of these vulnerabilities might help raise social awareness of one’s own vulnerabilities as well as those of others so as to bring about global solidarity based on affinity and affect. However, the literary representation of forms of vulnerability might also deepen stigmatization phenomena and trivialize the spectacularization of vulnerability by blunting readers’ affective response towards those products that strive to hold their attention and interest in an information-saturated, global entertainment market.

Disability and the Posthuman

Disability and the Posthuman
Title Disability and the Posthuman PDF eBook
Author Stuart Fletcher Murray
Publisher Liverpool University Press
Pages 270
Release 2020-05-08
Genre Social Science
ISBN 1789627478

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Disability and the Posthuman is the first study to analyse cultural representations and deployments of disability as they interact with posthumanist theories of technology and embodiment. Working across a wide range of texts, many new to critical enquiry, in contemporary writing, film and cultural practice from North America, Europe, the Middle East and Japan, it covers a diverse range of topics, including: contemporary cultural theory and aesthetics; design, engineering and gender; the visualisation of prosthetic technologies in the representation of war and conflict; and depictions of work, time and sleep. While noting the potential limitations of posthumanist assessments of the technologized body, the study argues that there are exciting, productive possibilities and subversive potentials in the dialogue between disability and posthumanism as they generate dissident crossings of cultural spaces. Such intersections cover both fictional/imagined and material/grounded examples of disability and look to a future in which the development of technology and complex embodiment of disability presence align to produce sustainable yet radical creative and critical voices.