Postdigital Storytelling

Postdigital Storytelling
Title Postdigital Storytelling PDF eBook
Author Spencer Jordan
Publisher Routledge
Pages 356
Release 2019-10-16
Genre Language Arts & Disciplines
ISBN 1351621475

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Postdigital Storytelling offers a groundbreaking re-evaluation of one of the most dynamic and innovative areas of creativity today: digital storytelling. Central to this reassessment is the emergence of metamodernism as our dominant cultural condition. This volume argues that metamodernism has brought with it a new kind of creative modality in which the divide between the digital and non-digital is no longer binary and oppositional. Jordan explores the emerging poetics of this inherently transmedial and hybridic postdigital condition through a detailed analysis of hypertextual, locative mobile and collaborative storytelling. With a focus on twenty-first century storytelling, including print-based and nondigital art forms, the book ultimately widens our understanding of the modes and forms of metamodernist creativity. Postdigital Storytelling is of value to anyone engaged in creative writing within the arts and humanities. This includes scholars, students and practitioners of both physical and digital texts as well as those engaged in interdisciplinary practice-based research in which storytelling remains a primary approach.

Climate Changes Global Perspectives

Climate Changes Global Perspectives
Title Climate Changes Global Perspectives PDF eBook
Author Lena Pfeifer
Publisher BoD – Books on Demand
Pages 206
Release 2022-12-15
Genre
ISBN 3958261949

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Tattoos in crime and detective narratives

Tattoos in crime and detective narratives
Title Tattoos in crime and detective narratives PDF eBook
Author Kate Watson
Publisher Manchester University Press
Pages 438
Release 2019-07-04
Genre Art
ISBN 1526128691

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Examining representations of the tattoo and tattooing in literature, television, and film from two periods of tattoo renaissance (1851-1914, and 1955 to present), this study makes an original contribution to understandings of crime and detective genre and the ways in which tattoos act as a mimetic device that marks and remarks these narratives in complex ways.

Interactive Storytelling

Interactive Storytelling
Title Interactive Storytelling PDF eBook
Author Rebecca Rouse
Publisher Springer
Pages 673
Release 2018-11-26
Genre Computers
ISBN 3030040283

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This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.

Narrating Locative Media

Narrating Locative Media
Title Narrating Locative Media PDF eBook
Author Vasileios N. Delioglanis
Publisher Springer Nature
Pages 324
Release 2023-10-30
Genre Social Science
ISBN 3031274733

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This book offers a multidisciplinary approach to locative media, concentrating on specific authors and practitioners whose works exist in print and digital manifestations. The book shapes the discourse for an extensive theorization of locative media works from a narrative perspective. It investigates how different genres ⸺ print novels, fictional and non-fictional locative narratives, locative games, and audio texts ⸺ are affected by locative media practice. Part I examines print manifestations of locative media in William Gibson’s fiction. Part II discusses e-book and audio book locative narrative experimentations, suggesting ways to create and categorize locative texts. Drawing on hypertext theory, Part III views Niantic locative games as an instantiation of locative media storytelling practice that challenges digital narrativity. This study captures a transition from a print-based textuality to a digital locative textuality and culture, and proposes flexible innovative models of interpreting narrative textual forms emerging from the convergence of locative and narrative media. ​

Metamodernism and the Postdigital in the Contemporary Novel

Metamodernism and the Postdigital in the Contemporary Novel
Title Metamodernism and the Postdigital in the Contemporary Novel PDF eBook
Author Spencer Jordan
Publisher Bloomsbury Publishing
Pages 249
Release 2024-10-03
Genre Literary Criticism
ISBN 1350281034

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Drawing on a range of authors that includes Zadie Smith, Sally Rooney, Ben Lerner, Ali Smith, Tom McCarthy, Jennifer Egan and Kazuo Ishiguro, this book provides an innovative and original analysis of the interdependencies between digital technology and metamodernism through a detailed study of the contemporary novel. We are currently living through a period of profound rupture, in which the way the world is perceived is undergoing significant change. Just as the interplay between capitalism and technology hastened the evolution of modernism and postmodernism, then so too are those same forces now taking us into uncharted waters. In an increasingly fragile world, in which the very existence of humankind is threatened, it is vital that we begin to understand this new landscape.

The Metaverse for Learning and Education

The Metaverse for Learning and Education
Title The Metaverse for Learning and Education PDF eBook
Author Maggi Savin-Baden
Publisher CRC Press
Pages 130
Release 2024-09-11
Genre Computers
ISBN 1040112064

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Accompanying The Metaverse: A Critical Introduction in CRC Press’ new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) application development. For example, institutions and tutors can make use of the Metaverse space to represent themselves in it or create their own content and share experiences, whilst students can access a wider range of material, learn within appropriate settings and create content to support their own and others’ learning. Key Features: • Provides practical advice from the authors’ collective three decades of work and experience in VR and Metaverse learning and education. • Examines different approaches to learning that are relevant in a VR and Metaverse context, including theoretical and practical approaches to pedagogy. • Suggests different approaches to learning that might be used and explores learning in practice in the metaverse – from early versions such as computer-supported collaborative learning and action learning through to more recent practices such as games and gamification and the use of problem-based learning in virtual worlds. • Examines a number of advantages of learning in the metaverse such as the opportunity to be inclusive towards different approaches to learning, the value of affordances, peer-to-peer learning and genres of participation. This book is aimed primarily at practitioners in the learning and education field, and those who set policy and commission work. It may also be of interest to parents, managers, other interested professionals, students, researchers and lay readers.