Playing with Super Power

Playing with Super Power
Title Playing with Super Power PDF eBook
Author Sebastian Haley
Publisher
Pages 319
Release 2017
Genre
ISBN 9788866312857

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Playing with Super Power

Playing with Super Power
Title Playing with Super Power PDF eBook
Author Sebastian Haley
Publisher Prima Games
Pages 0
Release 2017
Genre Games & Activities
ISBN 9780744018707

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The Console: A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory. The Games: Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2! The History: Learn about the SNES development and the visionaries behind this groundbreaking console. The Legacy: An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues. The Memories: Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power! Speedrunning Tips: Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games. Exclusive Foreword: Written by Reggie Fils-Aim�, President and COO of Nintendo of America. Collectible hardback version with slipcase.

Playing with super power. Super NES classics

Playing with super power. Super NES classics
Title Playing with super power. Super NES classics PDF eBook
Author Sebastian Haley
Publisher
Pages 320
Release 2017
Genre Games & Activities
ISBN 9788866312833

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Super Power, Spoony Bards, and Silverware

Super Power, Spoony Bards, and Silverware
Title Super Power, Spoony Bards, and Silverware PDF eBook
Author Dominic Arsenault
Publisher MIT Press
Pages 238
Release 2017-09-01
Genre Games & Activities
ISBN 0262341506

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A critical look at how the Super Nintendo Entertainment System—and a resistance to innovation—took Nintendo from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Superpower Systems

Superpower Systems
Title Superpower Systems PDF eBook
Author Truman Cicero Bigham
Publisher
Pages 606
Release 1927
Genre Electric industries
ISBN

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The Super Power Teens 2: A Blast from the Past

The Super Power Teens 2: A Blast from the Past
Title The Super Power Teens 2: A Blast from the Past PDF eBook
Author Lane Forney
Publisher Lulu.com
Pages 139
Release 2010-03-05
Genre Juvenile Fiction
ISBN 055709707X

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The Super Power Teens 2: A Blast from the Past is the second sequel in the series. Taking place twenty years later than the first, these new set of teens are decendents of former Green Force Power members Tommy, Tori, Mike, and Megan. Regular teenagers Kevin and Jessica start out in an all new charter school, where they later meet up with some new teens in junior high, not knowing who they really were. Later finding out that Kevin, Jessica, Ryan, Matt, and Megan were all decendents of the previous Green Force Power super heroes. Shortly after becoming friends, a powerful rainbow colored force entered the lives of the teenagers. The teens later found out that they had superpowers just like their parents. The Blue Force Power sets off to save the world from evil.

Franchise Era

Franchise Era
Title Franchise Era PDF eBook
Author Fleury James Fleury
Publisher Edinburgh University Press
Pages 432
Release 2019-04-01
Genre Digital media
ISBN 1474419240

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As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.