Playing Utopia

Playing Utopia
Title Playing Utopia PDF eBook
Author Benjamin Beil
Publisher transcript Verlag
Pages 333
Release 2019-11-30
Genre Social Science
ISBN 3839450500

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Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.

Playing with Reality

Playing with Reality
Title Playing with Reality PDF eBook
Author Kelly Clancy
Publisher Penguin
Pages 369
Release 2024-06-18
Genre Science
ISBN 0593538188

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A wide-ranging intellectual history that reveals how important games have been to human progress, and what’s at stake when we forget what games we’re really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They’re also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation—yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions.

Seven Days in Utopia

Seven Days in Utopia
Title Seven Days in Utopia PDF eBook
Author David L. Cook
Publisher Zondervan
Pages 139
Release 2011-08-16
Genre Sports & Recreation
ISBN 0310336198

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Golfers and non-golfers alike will be moved by this powerful story of transformation revealing the secrets to success in life beyond success in our game or work. Luke Chisolm is a talented young golfer set on making the pro tour. But when his first big shot turns into a very public disaster, he escapes the pressures of the game and finds himself unexpectedly stranded in Utopia, Texas. There, he meets Johnny Crawford, an eccentric rancher with a passion for teaching truth, whose faith forces Luke to question not only his past choices, but his direction for the future. Written by author and performance psychologist Dr. David Cook--who has worked with NBA World Champions, National Collegiate Champions, PGA Tour Champions, Olympians, and many Fortune 500 companies--this remarkable and encouraging story reminds us to get our game, and our life, back on course. Now a major motion picture starring Academy Award Winner Robert Duvall and Lucas Black! Also published as Golf's Sacred Journey.

Playing Dystopia

Playing Dystopia
Title Playing Dystopia PDF eBook
Author Gerald Farca
Publisher transcript Verlag
Pages 435
Release 2018-11-30
Genre Social Science
ISBN 3839445973

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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

Game Theory and the Social Contract: Just playing

Game Theory and the Social Contract: Just playing
Title Game Theory and the Social Contract: Just playing PDF eBook
Author K. G. Binmore
Publisher MIT Press
Pages 624
Release 1994
Genre Business & Economics
ISBN 9780262024440

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Written for an interdisciplinary audience, Just Playing offers a panoramic tour through a range of new and disturbing insights that game theory brings to anthropology, biology, economics, philosophy, and psychology.

Player Piano

Player Piano
Title Player Piano PDF eBook
Author
Publisher
Pages
Release 2002
Genre Machinery
ISBN 9780795302565

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Kurt Vonnegut?s first novel Player Piano, published in 1952, heralded the beginning of one of the most diverting and provocative adventures in modern American fiction. Vonnegut went on to write novels that perhaps had greater formal skill and technique, but Player Piano is a tour de force of imaginative insight into modern life and a shrewd satire of American progress.

Gaming Utopia

Gaming Utopia
Title Gaming Utopia PDF eBook
Author Claudia Costa Pederson
Publisher Indiana University Press
Pages 249
Release 2021-04-06
Genre Games & Activities
ISBN 0253054524

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In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.