Play at Work

Play at Work
Title Play at Work PDF eBook
Author Adam L. Penenberg
Publisher Penguin
Pages 259
Release 2013-10-03
Genre Business & Economics
ISBN 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

Gamification at Work

Gamification at Work
Title Gamification at Work PDF eBook
Author Janaki Mythily Kumar
Publisher
Pages 168
Release 2013
Genre Computers
ISBN 9788792964076

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Gamification is becoming a common buzzword in business these days. In its November 2012 press release, Gartner predicts that "by 2015, 40% of Global 1000 organizations will use gamification as the primary mechanism to transform business operations." In the same report, they also predict that "by 2014, 80% of current gamified applications will fail to meet business objectives, primarily due to poor design." What is gamification? Does it belong in the workplace? Are there design best practices that can increase the efficacy of enterprise gamification efforts? Janaki Kumar and Mario Herger answer these questions and more in this book Gamification @ Work. They caution against taking a "chocolate covered broccoli" approach of simply adding points and badges to business applications and calling them gamified. They outline a methodology called Player Centered Design which is a practical guide for user experience designers, product managers and developers to incorporate the principles of gamification into their business software. Player Centered Design involves the following five steps: 1. Know your player 2. Identify the mission 3. Understand human motivation 4. Apply mechanics 5. Manage, monitor and measure Kumar and Herger provide examples of enterprise gamification, introduce legal and ethical considerations, and provide pointers to other resources to continue your journey in designing gamification that works! Keywords: Gamification, Enterprise Gamification, Gamification of business software, enterprise software, business software, User experience design, UX, Design, Engagement, Motivation.

The Game of Work

The Game of Work
Title The Game of Work PDF eBook
Author Charles A. Coonradt
Publisher Gibbs Smith
Pages 208
Release 2007
Genre Business & Economics
ISBN 9781423601579

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Since its original printing in 1984, The Game of Work helped thousands of companies and hundreds of thousands of managers and employees experience increased job enjoyment while producing extraordinary results. The Game of Work examines the question of why people work harder at sports and recreation than they do on the job and uses these as metaphors for inspirational leadership strategies. Corporations worldwide have enjoyed the increased productivity, employee satisfaction and motivation, and bottom-line profits by implementing the concepts taught in The Game of Work. As qualified people become increasingly difficult to attract and retain, the implementation of the five principles in this book is the one key factor to improving results, retention, and recruitment. Five principles of The Game of Work: Frequent feedback; Better scorekeeping; Clearly defined goals; Consistent coaching; A higher degree of personal choice.

Screw Work, Let's Play ePub eBook

Screw Work, Let's Play ePub eBook
Title Screw Work, Let's Play ePub eBook PDF eBook
Author John Williams
Publisher Pearson UK
Pages 267
Release 2012-09-07
Genre Self-Help
ISBN 0273748858

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"Do you have a sane work-play balance? Had enough of your job and want to change your life? Here’s how to do it" The Times Stuck in a job that’s boring you to tears? Slogging away at a business that’s never quite taken off? Still can’t decide what you’d rather do? Well, it’s time to change all that. We’ve reached a remarkable point in the history of work. With the right guidance, it’s now possible for anyone to make a living from doing the things they love. Written by a career maverick who escaped corporate life, Screw Work Let’s Play is your blueprint to create a work-life full of fun, freedom and creativity; something more like play than work. Packed full of stories from people who turned their passion into their living – or even a million pound business – you’ll discover10 secrets to transform your working life, starting today. Discover life-changing ideas and practical plans including: · How to win your first playcheque – without quitting your current job · How to beat the doubts and internal blocks that hold you back · How you can play and get rich – even in a recession Whether you want to start a business, create an ideal job, write a book, or change the world, there’s no need to suffer unfulfilling work any more. Ready to play? Unlock exclusive extras at www.screwworkletsplay.com Join the Play Revolution

All Work and Some Play

All Work and Some Play
Title All Work and Some Play PDF eBook
Author Kristen Toohill
Publisher
Pages 103
Release 2020-03-07
Genre
ISBN

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Wouldn't it be great to develop high-impact, transferable soft skills by playing fun games at work? Wouldn't it be even better if those games helped future-proof your career against artificial intelligence? We know developing soft skills is not easy; the 'soft stuff' is often, in reality, the hardest part of our work. But scientific data and experience suggest that playing games is one of the most effective ways to develop valuable, uniquely human skills. In this science-based book, you will learn about the 21st-century human skills your team needs to flourish in a world of advancing AI, and how each of those skills can be taught by playing games. You'll discover:* An in-depth exploration of each of the skills: communication, collaboration, critical thinking, and creativity/innovation* Several specific game suggestions to develop each 21st-century skill* Real-life stories about the powerful impact of playing games at work* A step-by-step guide to facilitating game sessions for best resultsWe will show that playing games doesn't just improve your soft skills. Play can also boost employee engagement, work relationships, personal happiness, and business results. It's your turn; game on!

Overwhelmed

Overwhelmed
Title Overwhelmed PDF eBook
Author Brigid Schulte
Publisher A&C Black
Pages 380
Release 2014-03-13
Genre Biography & Autobiography
ISBN 1408826690

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______________________ 'Too much to do? Stop and read this' - Guardian 'For a fresh take on an eternal dilemma, Overwhelmed is worth a few hours of any busy woman's life – if only to ensure that she doesn't drop off the bottom of her own “To Do” list' - Mail on Sunday ______________________ In her attempts to juggle work and family life, Brigid Schulte has baked cakes until 2 a.m., frantically (but surreptitiously) sent important emails during school trips and then worked long into the night after her children were in bed. Realising she had become someone who constantly burst in late, trailing shoes and schoolbooks and biscuit crumbs, she began to question, like so many of us, whether it is possible to be anything you want to be, have a family and still have time to breathe. So when Schulte met an eminent sociologist who studies time and he told her she enjoyed thirty hours of leisure each week, she thought her head was going to pop off. What followed was a trip down the rabbit hole of busy-ness, a journey to discover why so many of us find it near-impossible to press the 'pause' button on life and what got us here in the first place. Overwhelmed maps the individual, historical, biological and societal stresses that have ripped working mothers' and fathers' leisure to shreds, and asks how it might be possible for us to put the pieces back together. Seeking insights, answers and inspiration, Schulte explores everything from the wiring of the brain and why workplaces are becoming increasingly demanding, to worldwide differences in family policy, how cultural norms shape our experiences at work, our unequal division of labour at home and why it's so hard for everyone – but women especially – to feel they deserve an elusive moment of peace. ______________________ 'Every parent, every caregiver, every person who feels besieged by permanent busyness, must read this book' - Anne-Marie Slaughter, author of Why Women Still Can't Have It All

It's Great to Work Together

It's Great to Work Together
Title It's Great to Work Together PDF eBook
Author Jordan Collins
Publisher Children's Press
Pages 0
Release 2020-09
Genre Juvenile Fiction
ISBN 9780531132548

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"Introduces the reader on how to work together in certain situations"--