Pixel Play
Title | Pixel Play PDF eBook |
Author | Emily Cier |
Publisher | C&T Publishing Inc |
Pages | 84 |
Release | 2012-08-01 |
Genre | Crafts & Hobbies |
ISBN | 1607054531 |
Pixelate your patchwork by piecing together fabric strips in a new way. Pixelated imagery is part of our pop culture—Emily Cier helps you bring it to your family with her cheerful quilt designs using your favorite solids. Use this unique style of strip piecing to make pictures of friendly fish, dastardly pirates, and beautiful butterflies much more fun! Kids of all ages (grown-ups too) will love these quilts for the crib, the bed, or just for snuggling. Sew designs a fish bowl, a treasure map, and even an aerial view of the town center. Includes cutting guides and Kona color charts.
Pixel Play
Title | Pixel Play PDF eBook |
Author | Emily Cier |
Publisher | C&T Publishing |
Pages | 0 |
Release | 2012 |
Genre | Afghans (Coverlets) |
ISBN | 9781607053583 |
Piece together fabric strips in a whole new way. Pixelated imagery is part of our pop culture - and now quilters can bring it to their family with these cheerful quilt designs using their favourite solid colours. Use this unique style of strip piecing to make 15 quilt projects for kids, family, and home.
Arcade Game Typography
Title | Arcade Game Typography PDF eBook |
Author | Toshi Omigari |
Publisher | National Geographic Books |
Pages | 0 |
Release | 2019-11-05 |
Genre | Art |
ISBN | 0500021740 |
The definitive survey of ’70s, ’80s, and early ’90s arcade video game pixel typography. Arcade Game Typography presents readers with a fascinating new world of typography: the pixel typeface. Video game designers of the ’70s, ’80s, and ’90s faced color and resolution limitations that stimulated incredible creativity. With each letter having to exist in a small pixel grid, artists began to use clever techniques to create elegant character sets within a tiny canvas. This book presents typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Arcade Game Typography recreates that visual aesthetic, fizzing with life and color. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a completist survey of a previously undocumented outsider typography movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself. Gathering an eclectic range of typography, from hit games such as Super Sprint, Marble Madness, and Space Harrier to countless lesser-known gems, Arcade Game Typography is a vivid nostalgia trip for gamers, designers, and illustrators alike.
Pixel Soundtracks
Title | Pixel Soundtracks PDF eBook |
Author | Tim Summers |
Publisher | Rowman & Littlefield |
Pages | 273 |
Release | 2024-07-08 |
Genre | Music |
ISBN | 1538192772 |
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.
Pixel Art for Game Developers
Title | Pixel Art for Game Developers PDF eBook |
Author | Daniel Silber |
Publisher | CRC Press |
Pages | 256 |
Release | 2015-07-28 |
Genre | Computers |
ISBN | 1482252317 |
Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide
HCI in Games
Title | HCI in Games PDF eBook |
Author | Xiaowen Fang |
Publisher | Springer |
Pages | 475 |
Release | 2019-07-10 |
Genre | Computers |
ISBN | 3030226026 |
This book constitutes the refereed proceedings of the First International Conference on HCI in Games, HCI-Games 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 34 papers presented in this volume are organized in topical sections named: Game Design; Gaming Experience; Serious Games; and Gamification.
Game Invaders
Title | Game Invaders PDF eBook |
Author | Clive Fencott |
Publisher | John Wiley & Sons |
Pages | 261 |
Release | 2012-05-18 |
Genre | Computers |
ISBN | 1118347579 |
Presenting a holistic and thoroughly practical investigation of the true nature of computer games that arms readers with a small yet powerful set of theories for developing unique approaches to understanding games. Game Invaders fully integrates genre theory, new media aesthetics, perceptual opportunities, and semiotics into a practical DIY toolkit for games analysis—offering detailed guidance for how to conduct in-depth critiques of game content and gameplay. Featuring an informal and witty writing style, the book devotes a number of chapters to specific games from all eras, clearly demonstrating the practical application of the theories to modern, large-scale computer games. Readers will find: • Suggestions on how to apply the DIY package to major issues central to understanding computer games and their design • Coverage of the semiotics of video games, laying the foundation for such topics as the role of agency and virtual storytelling • Tasks and solutions for readers wishing to practice techniques introduced in the book • A companion website featuring access to an app that enables the reader to conduct their own activity profiling of games An important resource for those wishing to dig deeper into the games they design, Game Invaders gives game designers the skills they need to stand out from the crowd. It is also a valuable guide for anyone wishing to learn more about computer games, virtual reality, and new media.