Physics in Collision 5

Physics in Collision 5
Title Physics in Collision 5 PDF eBook
Author B. Aubert
Publisher Atlantica Séguier Frontières
Pages 548
Release 1986
Genre Lepton interactions
ISBN 9782863320396

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Collision Theory

Collision Theory
Title Collision Theory PDF eBook
Author Marvin L. Goldberger
Publisher Courier Corporation
Pages 930
Release 2004-01-01
Genre Science
ISBN 0486435075

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A systematic description of the basic principles of collision theory, this graduate-level text presents a detailed examination of scattering processes and formal scattering theory, the two-body problem with central forces, scattering by noncentral forces, lifetime and decay of virtual states, an introduction to dispersion theory, and more. 1964 edition.

Real-Time Collision Detection

Real-Time Collision Detection
Title Real-Time Collision Detection PDF eBook
Author Christer Ericson
Publisher CRC Press
Pages 634
Release 2004-12-22
Genre Art
ISBN 1558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

From Dust to Terrestrial Planets

From Dust to Terrestrial Planets
Title From Dust to Terrestrial Planets PDF eBook
Author Willy Benz
Publisher Springer Science & Business Media
Pages 426
Release 2012-12-06
Genre Science
ISBN 9401141460

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The workshop "From Dust to Terrestrial Planets" was initiated by a working group of planetary scientists invited to ISSI by Johannes Geiss in November 1997. The group split to focus on three topics, one of which was the history of the early solar system, including the formation of the terrestrial planets in the inner solar system. Willy Benz, Gunter Lugmair, and Frank Podosek were invited to convene planetary scientists, astrophysicists, and cosmochemists to synthesize the current knowledge on the origin and evolution of our inner planetary system. The convenors raised the interest of scientists from all over the world in the detailed assessment of the available astronomical, chronological, geochemical and dynamical constraints of the first period of inner solar system evolution. In partic ular, this included appraisal of the newest results from astronomical observations by the Hubble Space Telescope, the Infrared Space Observatory, and other space and ground-based facilities of solar-like systems and nebular disks, possibly repre senting early stages of the solar accretion disk and planet formation. At the same time, the current models of the origin, evolution, transport, and accretion processes of circum stellar disks were presented. This included the new insights provided by the recent discovery of extrasolar giant planets, which were considered insofar as they are relevant to the overall dynamics of the inner part of the solar system.

QCD and Beyond

QCD and Beyond
Title QCD and Beyond PDF eBook
Author J. Thanh Van Tran
Publisher Atlantica Séguier Frontières
Pages 694
Release 1985
Genre Collisions (Nuclear physics)
ISBN 9782863320327

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Body Physics

Body Physics
Title Body Physics PDF eBook
Author Lawrence Davis
Publisher
Pages 590
Release 201?
Genre Physics
ISBN

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"Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.

Physics for Flash Games, Animation, and Simulations

Physics for Flash Games, Animation, and Simulations
Title Physics for Flash Games, Animation, and Simulations PDF eBook
Author Adrian Dobre
Publisher Apress
Pages 547
Release 2012-01-31
Genre Computers
ISBN 1430236752

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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.