Philosophy for Multisensory Communication and Media

Philosophy for Multisensory Communication and Media
Title Philosophy for Multisensory Communication and Media PDF eBook
Author Keith Kenney
Publisher Peter Lang Incorporated, International Academic Publishers
Pages 0
Release 2016
Genre Human information processing
ISBN 9781433122064

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Scholars interested in communication theory, media theory, and multimodality will discover new ideas within this text by current philosophers, while scholars of sensory studies will learn how their field can be extended to communication and media.

A Multisensory Philosophy of Perception

A Multisensory Philosophy of Perception
Title A Multisensory Philosophy of Perception PDF eBook
Author Casey O'Callaghan
Publisher Oxford University Press
Pages 240
Release 2019-12-03
Genre Philosophy
ISBN 0192570420

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Most of the time people perceive using multiple senses. Out walking, we see colors and motion, hear chatter and footsteps, smell petrichor after rain, feel a breeze or the brush of a shoulder. We use our senses together to navigate and learn about the world. In spite of this, scientists and philosophers alike have merely focused on one sense at a time. Nearly every theory of perception is unisensory. This book instead offers a revisionist multisensory philosophy of perception. Casey O'Callaghan considers how our senses work together, in contrast with how they work separately and independently, and how one sense can impact another, leading to surprising perceptual illusions. The joint use of multiple senses, he argues, enables novel forms of perception and experience, such as multisensory rhythms, motions, and flavors that enrich aesthetic experiences of music, dance, and gustatory pleasure.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices
Title Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices PDF eBook
Author Connolly, Thomas
Publisher IGI Global
Pages 394
Release 2009-05-31
Genre Education
ISBN 1605663611

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Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Multisensory Experiences

Multisensory Experiences
Title Multisensory Experiences PDF eBook
Author Carlos Velasco
Publisher Oxford University Press, USA
Pages 113
Release 2020
Genre Computers
ISBN 0198849621

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Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to what the future of those experiences may look like, and our responsibility in it.

Multisensory Development

Multisensory Development
Title Multisensory Development PDF eBook
Author Andrew J. Bremner
Publisher Oxford University Press
Pages 393
Release 2012-06-21
Genre Medical
ISBN 0199586055

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We perceive and understand our environment using many sensory systems-vision, touch, hearing, taste, smell, and proprioception. These multiple sensory modalities give us complementary sources of information about the environment. This book explores how we develop the ability to integrate our senses.

Video Games and Creativity

Video Games and Creativity
Title Video Games and Creativity PDF eBook
Author
Publisher Academic Press
Pages 330
Release 2015-08-03
Genre Psychology
ISBN 0128017058

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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

NAEB Journal

NAEB Journal
Title NAEB Journal PDF eBook
Author
Publisher
Pages 610
Release 1966
Genre Periodicals
ISBN

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