Search Theory

Search Theory
Title Search Theory PDF eBook
Author Steve Alpern
Publisher Springer Science & Business Media
Pages 300
Release 2014-07-08
Genre Computers
ISBN 1461468256

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Search games and rendezvous problems have received growing attention in computer science within the past few years. Rendezvous problems emerge naturally, for instance, to optimize performance and convergence of mobile robots. This gives a new algorithmic point of view to the theory. Furthermore, modern topics such as the spreading of gossip or disease in social networks have lead to new challenging problems in search and rendezvous. Search Theory: A Game Theoretic Perspective introduces the first integrated approach to Search and Rendezvous from the perspectives of biologists, computer scientists and mathematicians. This contributed volume covers a wide range of topics including rendezvous problems and solutions, rendezvous on graphs, search games on biology, mobility in governed social networks, search and security, and more. Most chapters also include case studies or a survey, in addition to a chapter on the future direction of Search and Rendezvous research. This book targets researchers and practitioners working in computer science, mathematics and biology as a reference book. Advanced level students focused on these fields will also find this book valuable as a secondary text book or reference.

Proceedings of the Future Technologies Conference (FTC) 2019

Proceedings of the Future Technologies Conference (FTC) 2019
Title Proceedings of the Future Technologies Conference (FTC) 2019 PDF eBook
Author Kohei Arai
Publisher Springer Nature
Pages 1006
Release 2019-10-12
Genre Technology & Engineering
ISBN 3030325202

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This book presents state-of-the-art intelligent methods and techniques for solving real-world problems and offers a vision of future research. Featuring 143 papers from the 4th Future Technologies Conference, held in San Francisco, USA, in 2019, it covers a wide range of important topics, including, but not limited to, computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. As such, it is an interesting, exciting and inspiring read.

Science Fiction and Market Realities

Science Fiction and Market Realities
Title Science Fiction and Market Realities PDF eBook
Author George Edgar Slusser
Publisher University of Georgia Press
Pages 236
Release 1996
Genre Literary Criticism
ISBN 9780820317267

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Through case studies, other contributors relate science fiction to other forms of "underground" literature, consider the continual cycle of illegitimate art replacing legitimate art, look at young readers of science fiction, chart the rising and falling "stock" of science fiction writers' reputations, and consider the influence of editors on a writer's work.

Evolvability, Environments, Embodiment, & Emergence in Robotics

Evolvability, Environments, Embodiment, & Emergence in Robotics
Title Evolvability, Environments, Embodiment, & Emergence in Robotics PDF eBook
Author John H. Long
Publisher Frontiers Media SA
Pages 109
Release 2018-11-08
Genre Engineering (General). Civil engineering (General)
ISBN 2889456226

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Embodied and evolving systems — biological or robotic — are interacting networks of structure, function, information, and behavior. Understanding these complex systems is the goal of the research presented in this book. We address different questions and hypotheses about four essential topics in complex systems: evolvability, environments, embodiment, and emergence. Using a variety of approaches, we provide different perspectives on an overarching, unifying question: How can embodied and evolutionary robotics illuminate (1) principles underlying biological evolving systems and (2) general analytical frameworks for studying embodied evolving systems? The answer — model biological processes to operate, develop, and evolve situated, embodied robots.

iPhone Cool Projects

iPhone Cool Projects
Title iPhone Cool Projects PDF eBook
Author Wolfgang Ante
Publisher Apress
Pages 215
Release 2009-12-21
Genre Computers
ISBN 1430223588

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The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters. Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler. The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way. Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this. Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application. Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

The Theory of Search Games and Rendezvous

The Theory of Search Games and Rendezvous
Title The Theory of Search Games and Rendezvous PDF eBook
Author Steve Alpern
Publisher Springer Science & Business Media
Pages 316
Release 2006-04-10
Genre Mathematics
ISBN 0306482126

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Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.

ECAI 2014

ECAI 2014
Title ECAI 2014 PDF eBook
Author T. Schaub
Publisher IOS Press
Pages 1264
Release 2014-08
Genre Computers
ISBN 1614994196

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The role of artificial intelligence (AI) applications in fields as diverse as medicine, economics, linguistics, logical analysis and industry continues to grow in scope and importance. AI has become integral to the effective functioning of much of the technical infrastructure we all now take for granted as part of our daily lives. This book presents the papers from the 21st biennial European Conference on Artificial Intelligence, ECAI 2014, held in Prague, Czech Republic, in August 2014. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as well as to demonstrate innovative applications and uses of advanced AI technology. Included here are the 158 long papers and 94 short papers selected for presentation at the conference. Many of the papers cover the fields of knowledge representation, reasoning and logic as well as agent-based and multi-agent systems, machine learning, and data mining. The proceedings of PAIS 2014 and the PAIS System Demonstrations are also included in this volume, which will be of interest to all those wishing to keep abreast of the latest developments in the field of AI.