Organizing and Learning Through Gaming and Simulation
Title | Organizing and Learning Through Gaming and Simulation PDF eBook |
Author | |
Publisher | Eburon Uitgeverij B.V. |
Pages | 432 |
Release | 2007 |
Genre | Simulation games in education |
ISBN | 9059722310 |
45 edited articles, originally presented at the 38th edition of the International Simulation and Gaming Association conference 2007.
The Shift from Teaching to Learning
Title | The Shift from Teaching to Learning PDF eBook |
Author | Willy Christian Kriz |
Publisher | |
Pages | 0 |
Release | 2014 |
Genre | |
ISBN | 9783763954223 |
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Title | Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 2084 |
Release | 2010-11-30 |
Genre | Games & Activities |
ISBN | 1609601963 |
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Learning Science Through Computer Games and Simulations
Title | Learning Science Through Computer Games and Simulations PDF eBook |
Author | National Research Council |
Publisher | National Academies Press |
Pages | 174 |
Release | 2011-04-12 |
Genre | Education |
ISBN | 0309212669 |
At a time when scientific and technological competence is vital to the nation's future, the weak performance of U.S. students in science reflects the uneven quality of current science education. Although young children come to school with innate curiosity and intuitive ideas about the world around them, science classes rarely tap this potential. Many experts have called for a new approach to science education, based on recent and ongoing research on teaching and learning. In this approach, simulations and games could play a significant role by addressing many goals and mechanisms for learning science: the motivation to learn science, conceptual understanding, science process skills, understanding of the nature of science, scientific discourse and argumentation, and identification with science and science learning. To explore this potential, Learning Science: Computer Games, Simulations, and Education, reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life. The book also identifies the areas in which more research and research-based development is needed to fully capitalize on this potential. Learning Science will guide academic researchers; developers, publishers, and entrepreneurs from the digital simulation and gaming community; and education practitioners and policy makers toward the formation of research and development partnerships that will facilitate rich intellectual collaboration. Industry, government agencies and foundations will play a significant role through start-up and ongoing support to ensure that digital games and simulations will not only excite and entertain, but also motivate and educate.
Simulation Games and Learning in Production Management
Title | Simulation Games and Learning in Production Management PDF eBook |
Author | Jens Ove Riis |
Publisher | Springer Science & Business Media |
Pages | 234 |
Release | 1995-04-30 |
Genre | Business & Economics |
ISBN | 9780412721007 |
Over the last few years, games of different types have been successfully used in the teaching of production management and in the introduction of new planning methods and systems in industrial enterprises. Games have been used to explain the dynamic nature of production management and for testing new planning principles. Company-specific games have recently been involved as part of developing new production management systems.
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies
Title | Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies PDF eBook |
Author | Piu, Angela |
Publisher | IGI Global |
Pages | 256 |
Release | 2010-08-31 |
Genre | Education |
ISBN | 1605669318 |
Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences.
The Complete Guide to Simulations and Serious Games
Title | The Complete Guide to Simulations and Serious Games PDF eBook |
Author | Clark Aldrich |
Publisher | John Wiley & Sons |
Pages | 578 |
Release | 2009-09-17 |
Genre | Business & Economics |
ISBN | 0470506741 |
"Ready to blow your mind? Spend 15 seconds reading Clark Aldrich's The Complete Guide to Simulations and Serious Games. Witty, fast-paced, and non-linear -- it's Spock meets Alton Brown." -- Lynne Kenney, Psy.D., The Family Coach This exciting work offers designers a new way to see the world, model it, and present it through simulations. A groundbreaking resource, it includes a wealth of new tools and terms and a corresponding style guide to help understand them. The author -- a globally recognized industry guru -- covers topics such as virtual experiences, games, simulations, educational simulations, social impact games, practiceware, game-based learning/digital game based learning, immersive learning, and serious games. This book is the first of its kind to present definitions of more than 600 simulation and game terms, concepts, and constructs.