Objects, Components, Models, Patterns
Title | Objects, Components, Models, Patterns PDF eBook |
Author | Judith Bishop |
Publisher | Springer |
Pages | 316 |
Release | 2011-06-28 |
Genre | Computers |
ISBN | 3642219527 |
This book constitutes the refereed proceedings of the 49th International Conference on Objects, Models, Components, Patterns, held in Zurich, Switzerland, in June 2011. The 19 revised full papers presented together with the abstracts of 2 invited papers were carefully reviewed and selected from a total of 68 submissions. The papers discuss all aspects of object technology and related fields, in particular model-based development, component-based development, language implementation and patterns, in a holistic way. The conference has a strong practical bias, without losing sight of the importance of correctness and performance.
Objects, Components, Models and Patterns
Title | Objects, Components, Models and Patterns PDF eBook |
Author | Manuel Oriol |
Publisher | Springer Science & Business Media |
Pages | 379 |
Release | 2009-06-29 |
Genre | Computers |
ISBN | 3642025714 |
This book constitutes the thoroughly refereed proceedings of the 47th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2009, held in Zurich, Switzerland, in June/July 2009. TOOLS has played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS has kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry. The 17 regular papers and two short papers presented in this book, together with two invited papers, were carefully reviewed and selected from 67 submissions. The topics covered in this volume are reflection and aspects, models, theory, components, monitoring, and systems generation.
Objects, Components, Models and Patterns
Title | Objects, Components, Models and Patterns PDF eBook |
Author | Richard F. Paige |
Publisher | Springer Science & Business Media |
Pages | 422 |
Release | 2008-07-12 |
Genre | Computers |
ISBN | 3540698248 |
This book constitutes the thoroughly refereed proceedings of the 46th International Conference on Objects, Components, Models and Patterns, TOOLS EUROPE 2008, held in Zurich, Switzerland, in June/July 2008. The 21 papers presented in this book were carefully reviewed and selected from 58 submissions. TOOLS played a major role in the spread of object-oriented and component technologies. It has now broadened its scope beyond the original topics of object technology and component-based development to encompass all modern, practical approaches to software development. At the same time, TOOLS kept its traditional spirit of technical excellence, its acclaimed focus on practicality, its well-proven combination of theory and applications, and its reliance on the best experts from academia and industry.
Analysis Patterns
Title | Analysis Patterns PDF eBook |
Author | Martin Fowler |
Publisher | Addison-Wesley Professional |
Pages | 398 |
Release | 1997 |
Genre | Object-oriented methods (Computer science). |
ISBN | 9780201895421 |
Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.
Game Programming Patterns
Title | Game Programming Patterns PDF eBook |
Author | Robert Nystrom |
Publisher | Genever Benning |
Pages | 353 |
Release | 2014-11-03 |
Genre | Computers |
ISBN | 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Pattern Languages of Program Design 5
Title | Pattern Languages of Program Design 5 PDF eBook |
Author | Dragos-Anton Manolescu |
Publisher | Addison-Wesley Professional |
Pages | 622 |
Release | 2006 |
Genre | Computers |
ISBN | 0321321944 |
The long awaited fifth volume in a collection of key practices for pattern languages and design.
UML Distilled
Title | UML Distilled PDF eBook |
Author | Martin Fowler |
Publisher | Addison-Wesley Professional |
Pages | 218 |
Release | 2018-08-30 |
Genre | Computers |
ISBN | 013486512X |
More than 300,000 developers have benefited from past editions of UML Distilled . This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. Includes a quick reference to the most useful parts of the UML notation and a useful summary of diagram types that were added to the UML 2.0. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.