The Worlds of Tarot
Title | The Worlds of Tarot PDF eBook |
Author | Shanddaramon |
Publisher | Ken Langer |
Pages | 219 |
Release | 2009-02-13 |
Genre | Body, Mind & Spirit |
ISBN | 0578005271 |
Explore novel and fascinating ways to learn, explore, create, and have fun with the many worlds of Tarot cards. Within the pages of this book are new and interesting card spreads, ways to discover things about yourself and the world around you, interesting correspondences, and new and exciting games.
The Big Book of Visual Sudoku
Title | The Big Book of Visual Sudoku PDF eBook |
Author | Nikoli Publishing |
Publisher | Workman Publishing |
Pages | 304 |
Release | 2011-01-01 |
Genre | Games & Activities |
ISBN | 0761165797 |
"The Big Book of Visual Sudoku" reinvents the world's most popular number game by adding a second visual layer on top of the traditional number/logic puzzle--using symbols and pictures instead of numbers. It's a paradigm shift; 273 puzzles that present Sudoku for both sides of the brain, left (the logical) and right (the visual).
Peripheral Vision: Inside the Game Boy's Accessories & Add-ons
Title | Peripheral Vision: Inside the Game Boy's Accessories & Add-ons PDF eBook |
Author | Daniel Stuart Baxter |
Publisher | Daniel Baxter |
Pages | 355 |
Release | 2023-03-13 |
Genre | Computers |
ISBN |
In its time, Nintendo's Game Boy was one of the most successful handheld platforms on the market. Not only did it have a massive library of video games, it came packed with unique hardware that fundamentally changed how people interacted with the system. Over the course of 18 long years, a host of strange and exotic peripherals were released. From cameras and printers, to sonar and sewing machines, to videophones and blood glucose meters, the Game Boy was home to some of the most curious accessories and add-ons the world had ever seen. Peripheral Vision tells the tale of every officially licensed product that Nintendo allowed developers to use on the Game Boy. Experience over 40 chapters dedicated to each device, from its roots and history, its impact on the past and present, the causes of its success or failure, and the technical details of how it really worked. Containing exclusive information and expertise only available within Peripheral Vision, this book gives readers a vast, inside look at the wide range of hardware that affected not only the Game Boy, but the larger gaming industry. * Features over 140 photographs of Game Boy hardware, accessories, and packaging along with over 230 screenshots of various games using all kinds of peripherals. * Covers topics such as the Barcode Boy, HuC-1 and HuC-3, TAMA5, Game Boy Printer, Game Boy Camera, Pocket Sonar, Barcode Taisen Bardigun Reader, Sewing Machines, Turbo File GB, Full Changer, Mobile Adapter GB, e-Reader, Multi-Plust On System, Solar Sensor, Virtureal Racing System, Battle Chip Gate, Soul Doll Adapter, Campho Advance, Play-Yan, GlucoBoy, and much more! * Provides a glimpse into 8 unreleased Game Boy peripherals. Includes close-up photos of the elusive NetCard prototype.
International Conference on E-Commerce and Contemporary Economic Development
Title | International Conference on E-Commerce and Contemporary Economic Development PDF eBook |
Author | |
Publisher | DEStech Publications, Inc |
Pages | 378 |
Release | 2014-06-24 |
Genre | Business & Economics |
ISBN | 1605951889 |
International Conference on E-Commerce and Contemporary Economic Development (ECED 2014) which will be held on June 7–8, 2014. The ECED 2014 aims to bring together researchers, educators and students from around the world in both industry and academia for sharing the state-of-art research results and applications, for exploring new areas of research and development, and for discussing emerging issues on E-commerce and Contemporary Economic Development fields. 2014 International Conference on E-commerce and Contemporary Economic Development [ECED2014], aims to bring together researchers, engineers, and students from around the world in both fields about E-commerce and Contemporary Economic Development for information sharing and cooperation. Researchers and practitioners are invited to submit their contributions to ECED2014.
101 Games to Play Before You Grow Up
Title | 101 Games to Play Before You Grow Up PDF eBook |
Author | |
Publisher | Walter Foster Jr |
Pages | 144 |
Release | 2018-01-30 |
Genre | Juvenile Nonfiction |
ISBN | 1633226395 |
Playing games is the best part of growing up. Help kids tap into their playful imaginations with 101 Games to Play Before You Grow Up, the ultimate handbook for kids that introduces tons of games to play by themselves or with friends and family! Offering an extensive list of games, from classic favorites such as H.O.R.S.E., Simon Says, and Handball to quirky card and board games such as Pandemic and Spoons, your children will get up, get outside, and never get bored. 101 Games to Play Before You Grow Up features both indoor and outdoor games for rainy or snowy days. With so many ways to play, kids will always have something new to do!
The World's Work
Title | The World's Work PDF eBook |
Author | |
Publisher | |
Pages | 680 |
Release | 1922 |
Genre | |
ISBN |
Engaging Young Children in Mathematics
Title | Engaging Young Children in Mathematics PDF eBook |
Author | Douglas H. Clements |
Publisher | Routledge |
Pages | 474 |
Release | 2003-10-17 |
Genre | Education |
ISBN | 1135635331 |
This book consists of conclusions drawn from the expertise shared at the Conference on Standards for Prekindergarten and Kindergarten Mathematics Education. It offers substantive detail regarding young students' understandings of mathematical ideas.