Nothing But Net Mad Libs

Nothing But Net Mad Libs
Title Nothing But Net Mad Libs PDF eBook
Author Mickie Matheis
Publisher Penguin
Pages 49
Release 2022-09-13
Genre Juvenile Nonfiction
ISBN 0593521048

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Mad Libs is the world’s greatest word game and the perfect gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about basketball. Time to lace 'em up and take to the court to score some NUMBER-pointers in this buckets-filled edition of Mad Libs! With 21 “fill-in-the-blank” stories about slam dunks, cross-ups, and airballing free throws, create the silliest ways a game of basketball can be played! Play alone, in a group, or in the paint! Mad Libs are a fun family activity recommended for ages 8 to NUMBER.

A Load of Hooey

A Load of Hooey
Title A Load of Hooey PDF eBook
Author Bob Odenkirk
Publisher McSweeney's
Pages 107
Release 2014-10-07
Genre Humor
ISBN 1940450667

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Bob Odenkirk is a legend in the comedy-writing world, winning Emmys and acclaim for his work on Saturday Night Live, Mr. Show with Bob and David, and many other seminal TV shows. This book, his first, is a spleen-bruisingly funny omnibus that ranges from absurdist monologues (“Martin Luther King, Jr’s Worst Speech Ever”) to intentionally bad theater (“Hitler Dinner Party: A Play”); from avant-garde fiction (“Obituary for the Creator of Madlibs”) to free-verse poetry that's funnier and more powerful than the work of Calvin Trillin, Jewel, and Robert Louis Stevenson combined. Odenkirk's debut resembles nothing so much as a hilarious new sketch comedy show that’s exclusively available as a streaming video for your mind. As Odenkirk himself writes in “The Second Coming of Jesus and Lazarus,” it is a book “to be read aloud to yourself in the voice of Bob Newhart.”

100 Days of School Mad Libs Junior

100 Days of School Mad Libs Junior
Title 100 Days of School Mad Libs Junior PDF eBook
Author Kim Ostrow
Publisher Penguin
Pages 50
Release 2020-06-30
Genre Juvenile Nonfiction
ISBN 0593222075

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Let's VERB up and down and celebrate the first 100 days of school with Mad Libs Junior! Inside this Mad Libs Junior, you'll find all the ways to celebrate the first 100 days of school! This interactive book is perfect for beginning readers who aren't yet comfortable with parts of speech. With easy-to-follow directions and word banks to guide them, readers can enjoy crafting 21 exciting stories, based on all kinds of fun 100 Days activities!

Nothing But Net

Nothing But Net
Title Nothing But Net PDF eBook
Author Jake Maddox
Publisher Capstone
Pages 76
Release 2020-11
Genre Juvenile Fiction
ISBN 1515891305

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Layla loves playing basketball, especially with her best friend, Danika. Now, after spending most of the summer getting ready for tryouts, Layla is eager to move from substitute player to becoming one of the starting five. When tryouts finally arrive, Layla not only makes the main roster but she's also chosen to be the team captain. All of her friends and teammates are excited for her. All, that is, except Danika who is jealous of her friend's success. Layla soon discovers that being both team captain and best friends with Danika is no easy task. Can Layla be a good team captain and a good friend?

The Stones of Summer

The Stones of Summer
Title The Stones of Summer PDF eBook
Author Dow Mossman
Publisher Sterling Publishing Company
Pages 612
Release 2003
Genre Fiction
ISBN 9780760748848

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Episodic coming of age saga.

The Revolt of The Public and the Crisis of Authority in the New Millennium

The Revolt of The Public and the Crisis of Authority in the New Millennium
Title The Revolt of The Public and the Crisis of Authority in the New Millennium PDF eBook
Author Martin Gurri
Publisher Stripe Press
Pages 465
Release 2018-12-04
Genre Political Science
ISBN 1953953344

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How insurgencies—enabled by digital devices and a vast information sphere—have mobilized millions of ordinary people around the world. In the words of economist and scholar Arnold Kling, Martin Gurri saw it coming. Technology has categorically reversed the information balance of power between the public and the elites who manage the great hierarchical institutions of the industrial age: government, political parties, the media. The Revolt of the Public tells the story of how insurgencies, enabled by digital devices and a vast information sphere, have mobilized millions of ordinary people around the world. Originally published in 2014, The Revolt of the Public is now available in an updated edition, which includes an extensive analysis of Donald Trump’s improbable rise to the presidency and the electoral triumphs of Brexit. The book concludes with a speculative look forward, pondering whether the current elite class can bring about a reformation of the democratic process and whether new organizing principles, adapted to a digital world, can arise out of the present political turbulence.

Game World

Game World
Title Game World PDF eBook
Author C.J. Farley
Publisher Akashic Books
Pages 290
Release 2014-01-13
Genre Juvenile Fiction
ISBN 1617752061

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"The Narnia for the Social Media Generation." --The Wall Street Journal "By the time of Farley's Game World, gaming had gone digital, and while his book is more fantasy-adventure than puzzle-mystery, there are parallels worthy of discussion, from the nature of the games to the depictions of disabled." --Booklist, included in "Conversation Starters: Recontextualizing the Classics" "Drawn from both video gaming culture and the rich tapestry of Jamaican myth and folklore, blending pointed social satire and mystical philosophy, this exuberant, original hero's journey is a real trip...Exhilarating, thought-provoking and one of a kind." --Kirkus Reviews "Adult author/Wall Street Journal editor Farley's middle-grade debut draws from Jamaican mythology and beliefs, as well as from other cultures, to weave a fast-paced, whimsical mixture of magic and action...the setting lends itself well to memorable imagery and a fun experience." --Publishers Weekly "Farley blends video gaming and Jamaican folklore in this intense, fast-paced middle-grade fantasy that is sure to quickly grab readers." --Booklist "Here (finally!) is a middle-grade action novel that showcases West Indian mythology and features protagonists of color." --School Library Journal "Game World is unique in that its fantasy world, as its name suggests, is built upon characters and stories from actual Jamaican folklore." --Philadelphia Review of Books One of This Spring's Hottest Teen Books, Huffington Post "I found it very hard to set down this excellent novel and do something else without thinking about it....I highly recommend his book to fans of fantasy. Because you will love it!!" --Middle Shelf (reviewed by Teak, age 13) "Farley writes in a straightforward way that is both accessible to younger readers but still interesting to adults." --Persephone Magazine "In his metaphorical world, Farley spares neither the dubious machinations of high finance nor the heartbreak of an orphan." --Center for Fiction "I highly recommend Game World for kids in 4th-12th grade. Parents can read it too and love the characters and story just as much as the kids." --The Family Coach Dylan Rudee's life is an epic fail. He's bullied at school and the aunt who has raised him since he was orphaned as a child just lost her job and their apartment. Dylan's one chance to help his family is the only thing he's good at: video games. The multibillion-dollar company Mee Corp. has announced a televised tournament to find the Game-Changers: the forty-four kids who are the best in the world at playing Xamaica, a role-playing fantasy game that's sweeping the planet. If Dylan can win the top prize, he just might be able to change his life. It turns out that Dylan is the greatest gamer anyone has ever seen, and his skills unlock a real-life fantasy world inside the game. Now actual monsters are trying to kill him, and he is swept up into an adventure along with his too-tall genius sister Emma, his hacker best friend Eli, and Ines Mee, the privileged daughter of Mee Corp.'s mysterious CEO and chief inventor. Along the way they encounter Nestuh, a giant spider who can spin a story but not a web; Baron Zonip, a hummingbird king who rules a wildly wealthy treetop kingdom; and an enchantress named Nanni who, with her shadow army, may be bent on conquering Xamaica and stealing its magic. In order to save his sister and his friends, Dylan must solve a dangerous mystery in three days and uncover secrets about Xamaica, his family, and himself. But will he discover his hidden powers before two worlds--Xamaica and Earth--are completely destroyed?