New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies

New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies
Title New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies PDF eBook
Author Michael Filimowicz
Publisher Springer
Pages 289
Release 2018-07-02
Genre Computers
ISBN 3319733567

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As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. The earliest HCI work was strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use. Today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 1 - Technologies covers technical application areas related to artificial intelligence, metacreation, machine learning, perceptual computing, 3D printing, critical making, physical computing, the internet of things, accessibility, sonification, natural language processing, multimodal display, and virtual reality.

New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies
Title New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies PDF eBook
Author Michael Filimowicz
Publisher Springer
Pages 283
Release 2018-06-27
Genre Computers
ISBN 3319733745

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This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. Where the earliest HCI work has been strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use, today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowdsourcing, psychometrics, user engagement, speculative design, somatics, embodied cognition, peripheral practices and transdisciplinarity.

Foundations and Fundamentals in Human-Computer Interaction

Foundations and Fundamentals in Human-Computer Interaction
Title Foundations and Fundamentals in Human-Computer Interaction PDF eBook
Author Constantine Stephanidis
Publisher CRC Press
Pages 474
Release 2024-08-02
Genre Computers
ISBN 104008897X

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This book serves as a foundation to the field of HCI, equipping readers with the necessary knowledge and skills to engage in this field. This book Discusses human functionalities and characteristics relevant to interaction, including sensory perception, attention and memory, language and communication, emotions, decision-making, as well as mental models, human error, and human actions. Explores the evolution of HCI design approaches and the role of social and organizational psychology in HCI Discusses key concepts and societal aspects of interactive technologies, such as user acceptance, ethics, privacy, and trust. Covers the historical background, contributing disciplines, essential concepts, and theories within the domain. This book will appeal to individuals interested in Human–Computer Interaction research and applications.

Human-Computer Interaction

Human-Computer Interaction
Title Human-Computer Interaction PDF eBook
Author Pablo H. Ruiz
Publisher Springer Nature
Pages 335
Release
Genre
ISBN 3031579828

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Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture

Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture
Title Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture PDF eBook
Author Marcelo M. Soares
Publisher Springer Nature
Pages 517
Release 2022-06-16
Genre Computers
ISBN 303105900X

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This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Doing Research in Sound Design

Doing Research in Sound Design
Title Doing Research in Sound Design PDF eBook
Author Michael Filimowicz
Publisher CRC Press
Pages 418
Release 2021-11-23
Genre Technology & Engineering
ISBN 1000375196

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Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

Human-Computer Interaction – INTERACT 2023

Human-Computer Interaction – INTERACT 2023
Title Human-Computer Interaction – INTERACT 2023 PDF eBook
Author José Abdelnour Nocera
Publisher Springer Nature
Pages 669
Release 2023-09-25
Genre Computers
ISBN 3031422805

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The four-volume set LNCS 14442 -14445 constitutes the proceedings of the 19th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2023, held in York, UK, in August/September 2023. The 71 full papers and 58 short papers included in this book were carefully reviewed and selected from 406 submissions. They were organized in topical sections as follows: 3D Interaction; Accessibility; Accessibility and Aging; Accessibility for Auditory/Hearing Disabilities; Co-Design; Cybersecurity and Trust; Data Physicalisation and Cross-device; Eye-Free, Gesture Interaction and Sign Language; Haptic interaction and Healthcare applications; Self-Monitoring; Human-Robot Interaction; Information Visualization; Information Visualization and 3D Interaction; Interacting with Children; Interaction with Conversational Agents; Methodologies for HCI; Model-Based UI Design and Testing; Montion Sickness, Stress and Risk perception in 3D Environments and Multisensory interaction; VR experiences; Natural Language Processing and AI Explainability; Online Collaboration and Cooperative work; Recommendation Systems and AI Explainability; Social AI; Social and Ubiquitous Computing; Social Media and Digital Learning; Understanding Users and Privacy Issues; User movement and 3D Environments; User Self-Report; User Studies; User Studies, Eye-Tracking, and Physiological Data; Virtual Reality; Virtual Reality and Training; Courses; Industrial Experiences; Interactive Demonstrations; Keynotes; Panels; Posters; and Workshops.