Network Programming in .NET
Title | Network Programming in .NET PDF eBook |
Author | Fiach Reid |
Publisher | Elsevier |
Pages | 563 |
Release | 2004-07-01 |
Genre | Computers |
ISBN | 0080491952 |
The purpose of this book is to provide tools to design and implement network-orientated applications in .NET. It is also a guide for software designers to choose the best and most efficient way to implement mission critical solutions. The book addresses real-world issues facing professional developers, such as using third-party components as opposed in-house development. It differentiates itself from existing .NET publications because it is aimed at experienced professionals and concentrates on practical, ready-to-use information. The book is written in two languages C# and VB.NET, and covers never-before published information on Telephony in .NET and packet-level networking. This is the second book in the Digital Press Software Development Series. Coverage of lower level protocols allows implementation of performance-centric applications Demonstrates the feasibility of developing telephony solutions in-house rather than outsourcing Written in VB.NET and C# to assist readers working in either language Coverage of Email, FTP and the WWW allows implementation of applications in all three areas
Hands-On Network Programming with C# and .NET Core
Title | Hands-On Network Programming with C# and .NET Core PDF eBook |
Author | Sean Burns |
Publisher | Packt Publishing Ltd |
Pages | 473 |
Release | 2019-03-29 |
Genre | Computers |
ISBN | 1789345839 |
A comprehensive guide to understanding network architecture, communication protocols, and network analysis to build secure applications compatible with the latest versions of C# 8 and .NET Core 3.0 Key FeaturesExplore various network architectures that make distributed programming possibleLearn how to make reliable software by writing secure interactions between clients and serversUse .NET Core for network device automation, DevOps, and software-defined networkingBook Description The C# language and the .NET Core application framework provide the tools and patterns required to make the discipline of network programming as intuitive and enjoyable as any other aspect of C# programming. With the help of this book, you will discover how the C# language and the .NET Core framework make this possible. The book begins by introducing the core concepts of network programming, and what distinguishes this field of programming from other disciplines. After this, you will gain insights into concepts such as transport protocols, sockets and ports, and remote data streams, which will provide you with a holistic understanding of how network software fits into larger distributed systems. The book will also explore the intricacies of how network software is implemented in a more explicit context, by covering sockets, connection strategies such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP), asynchronous processing, and threads. You will then be able to work through code examples for TCP servers, web APIs served over HTTP, and a Secure Shell (SSH) client. By the end of this book, you will have a good understanding of the Open Systems Interconnection (OSI) network stack, the various communication protocols for that stack, and the skills that are essential to implement those protocols using the C# programming language and the .NET Core framework. What you will learnUnderstand the breadth of C#'s network programming utility classesUtilize network-layer architecture and organizational strategiesImplement various communication and transport protocols within C#Discover hands-on examples of distributed application developmentGain hands-on experience with asynchronous socket programming and streamsLearn how C# and the .NET Core runtime interact with a hosting networkUnderstand a full suite of network programming tools and featuresWho this book is for If you're a .NET developer or a system administrator with .NET experience and are looking to get started with network programming, then this book is for you. Basic knowledge of C# and .NET is assumed, in addition to a basic understanding of common web protocols and some high-level distributed system designs.
Network Programming for the Microsoft .NET Framework
Title | Network Programming for the Microsoft .NET Framework PDF eBook |
Author | Anthony Jones |
Publisher | |
Pages | 388 |
Release | 2004 |
Genre | Computers |
ISBN |
Learn the best ways to exploit the networking APIs in the .NET Framework—and deliver greater flexibility, interoperability, and power to your network applications. Three network programming specialists from Microsoft demonstrate how to use the System.Net namespace, which contains the core classes for network development, across a range of scenarios—from writing your first socket-based application to developing high performance N-tier Web applications. Whether you’re a Win32-based network programmer moving to the .NET Framework or you’re an XML Web Services or .NET Remoting developer looking for a better understanding of how these technologies relate to the network, this singular reference delivers the code and instruction you need. Discover how to: Use serialization techniques—binary, XML, and SOAP—to package complex data Enable concurrent programming—and increase application flexibility—with threads and asynchronous I/O Resolve URIs without writing protocol-specific code Communicate over IP networks using DNS, IPv4, and IPv6 Learn core to advanced socket programming techniques for both client and server operations Employ the .NET Web-related classes to retrieve HTTP content—proxy servers, cookies, credentials, and more Fine?tune XML Web services in your network programs and customize the underlying HTTP protocol for optimal efficiency Write a .NET Remoting custom channel to communicate over any data transmission medium Utilize code access security, encryption technology, and HTTP authentication techniques Boost application performance and scalability by streamlining resources
C# Network Programming
Title | C# Network Programming PDF eBook |
Author | Richard Blum |
Publisher | John Wiley & Sons |
Pages | 672 |
Release | 2006-09-30 |
Genre | Computers |
ISBN | 0782151493 |
On its own, C# simplifies network programming. Combine it with the precise instruction found in C# Network Programming, and you'll find that building network applications is easier and quicker than ever. This book helps newcomers get started with a look at the basics of network programming as they relate to C#, including the language's network classes, the Winsock interface, and DNS resolution. Spend as much time here as you need, then dig into the core topics of the network layer. You'll learn to make sockets connections via TCP and "connectionless" connections via UDP. You'll also discover just how much help C# gives you with some of your toughest chores, such as asynchronous socket programming, multithreading, and multicasting. Network-layer techniques are just a means to an end, of course, and so this book keeps going, providing a series of detailed application-layer programming examples that show you how to work with real protocols and real network environments to build and implement a variety of applications. Use SNMP to manage network devices, SMTP to communicate with remote mail servers, and HTTP to Web-enable your applications. And use classes native to C# to query and modify Active Directory entries. Rounding it all out is plenty of advanced coverage to push your C# network programming skills to the limit. For example, you'll learn two ways to share application methods across the network: using Web services and remoting. You'll also master the security features intrinsic to C# and .NET--features that stand to benefit all of your programming projects.
Multiplayer Game Programming
Title | Multiplayer Game Programming PDF eBook |
Author | Josh Glazer |
Publisher | Addison-Wesley Professional |
Pages | 721 |
Release | 2015-11-20 |
Genre | Computers |
ISBN | 0134034341 |
The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.
Pro .NET 1.1 Network Programming
Title | Pro .NET 1.1 Network Programming PDF eBook |
Author | Alexandru Serban |
Publisher | Apress |
Pages | 538 |
Release | 2004-09-30 |
Genre | Computers |
ISBN | 1430206608 |
An easy-to-read, in-depth guide to network programming in the .NET Framework! * Shows how to integrate the web and e-mail support into .NET applications. * Covers transport protocols such as TCP and UDP and application protocols such as HTTP and FTP. * Includes examples of implementing application-level protocols. * Shows how to secure network communication in .NET.
Java Network Programming
Title | Java Network Programming PDF eBook |
Author | Elliotte Rusty Harold |
Publisher | "O'Reilly Media, Inc." |
Pages | 764 |
Release | 2000 |
Genre | Computers |
ISBN | 9781565928701 |
A guide to developing network programs covers networking fundamentals as well as TCP and UDP sockets, multicasting protocol, content handlers, servlets, I/O, parsing, Java Mail API, and Java Secure Sockets Extension.